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<blockquote data-quote="Ariosto" data-source="post: 4779088" data-attributes="member: 80487"><p>I would go for increasing the ratio of damage to HP. Even with more frequent hits, the current state of affairs boggles my mind ... I can believe the bit about 3-hour fights!</p><p></p><p>I think a combatant should not take more than 10 average hits to fell a peer, and generally more like 6. You may have higher numbers in mind, but even with the way 4E depends on setting up combat advantage, powers, etc., I think it would not harm combat to speed it up a bit.</p><p></p><p>One consequence would be that outmatched combatants would find out quickly. Win or lose, hanging in there would use up healing surges. Tactics more cunning than taking it on the chin might come into play.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4779088, member: 80487"] I would go for increasing the ratio of damage to HP. Even with more frequent hits, the current state of affairs boggles my mind ... I can believe the bit about 3-hour fights! I think a combatant should not take more than 10 average hits to fell a peer, and generally more like 6. You may have higher numbers in mind, but even with the way 4E depends on setting up combat advantage, powers, etc., I think it would not harm combat to speed it up a bit. One consequence would be that outmatched combatants would find out quickly. Win or lose, hanging in there would use up healing surges. Tactics more cunning than taking it on the chin might come into play. [/QUOTE]
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