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The Sandbox and the Railroad
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7468787" data-attributes="member: 30438"><p>I think the phrase “meaningful choices” is key. I find that sandbox play, without meaningful options, just devolves into a bunch of PCs messing around. Sometimes, the end result will be awesome (if you’ve got awesome players), but other times it’ll just be murderhobo jokery that is neither sustainable nor all that fun in the long-term. Heck, on the converse, a railroad of an adventure where the only option means something to the PCs, is a lot more fun than a railroad where the only reason to do it is because the DM said so.</p><p></p><p>I always try to end my adventures (unless we’re right in the middle of something and really just ran out of time) with the question “what do you want to do next?” But even that question exists within constraints. With my AL-ish open table, since I run the hardcovers, right now the enemy is the Cult of the Dragon. The PCs could decide to faff off and go hunt werewolves or somesuch. But the events will unfold as a result of what they don’t do, as well as what they do. Either way, what they decide to do matters. Their actions have context.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7468787, member: 30438"] I think the phrase “meaningful choices” is key. I find that sandbox play, without meaningful options, just devolves into a bunch of PCs messing around. Sometimes, the end result will be awesome (if you’ve got awesome players), but other times it’ll just be murderhobo jokery that is neither sustainable nor all that fun in the long-term. Heck, on the converse, a railroad of an adventure where the only option means something to the PCs, is a lot more fun than a railroad where the only reason to do it is because the DM said so. I always try to end my adventures (unless we’re right in the middle of something and really just ran out of time) with the question “what do you want to do next?” But even that question exists within constraints. With my AL-ish open table, since I run the hardcovers, right now the enemy is the Cult of the Dragon. The PCs could decide to faff off and go hunt werewolves or somesuch. But the events will unfold as a result of what they don’t do, as well as what they do. Either way, what they decide to do matters. Their actions have context. [/QUOTE]
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