Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Sandbox and the Railroad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KenNYC" data-source="post: 7471530" data-attributes="member: 6791261"><p>I have a good (for me anyway) system which is a cross between the two schools. The characters decide what they want to do. I have material for this week's session they cannot change. Say an initial adventure with choices as to which of three potential problems to solve. They can only solve one or two tops, and that means there is something they didn't solve that I can turn into an adventure next week. Then next week they will decide to do things outside of the adventure (for instance visit the thieve's guild of there is a rogue, or meet the head of the church if the cleric is so inclined. Then those new NPCs I will figure out a story for them the following week based on the actions the PC took originally. It's a give and take, almost co-writing the campaign with my players (although they don't realize that). After a five or six sessions enough NPCs have been introduced that I can start creating recurring sub plots so the adventures keep on coming. If the rogue decides to take the new 1st level rogue under his wing because the head of the guild asked, then depending how he treats the kid he can be either a best friend or an assassin in disguise. The player will sort of guide me as to which direction to take with regard to his story. If the assassin player decides it is time for a job, I might tie the world together and have him be assigned to kill some NPC we met previously. Then if he does or doesn't would inform future sessions. </p><p></p><p>It's a soap opera basically, but it works for me and keeps the PCs having agency and the ability to affect the campaign. Not having any agency as a player drives me nuts and I tend to reach for my cell phone.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7471530, member: 6791261"] I have a good (for me anyway) system which is a cross between the two schools. The characters decide what they want to do. I have material for this week's session they cannot change. Say an initial adventure with choices as to which of three potential problems to solve. They can only solve one or two tops, and that means there is something they didn't solve that I can turn into an adventure next week. Then next week they will decide to do things outside of the adventure (for instance visit the thieve's guild of there is a rogue, or meet the head of the church if the cleric is so inclined. Then those new NPCs I will figure out a story for them the following week based on the actions the PC took originally. It's a give and take, almost co-writing the campaign with my players (although they don't realize that). After a five or six sessions enough NPCs have been introduced that I can start creating recurring sub plots so the adventures keep on coming. If the rogue decides to take the new 1st level rogue under his wing because the head of the guild asked, then depending how he treats the kid he can be either a best friend or an assassin in disguise. The player will sort of guide me as to which direction to take with regard to his story. If the assassin player decides it is time for a job, I might tie the world together and have him be assigned to kill some NPC we met previously. Then if he does or doesn't would inform future sessions. It's a soap opera basically, but it works for me and keeps the PCs having agency and the ability to affect the campaign. Not having any agency as a player drives me nuts and I tend to reach for my cell phone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Sandbox and the Railroad
Top