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The Sandmans Sleep Wizard Attack 1
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<blockquote data-quote="Garthanos" data-source="post: 4990682" data-attributes="member: 82504"><p>Those who like the vestige of save or dies in 4e probably wont care much for this ... but me I dont think I need or like them (they taint solo and elite design more than I care for making them have more complicated defenses I dont want to worry about as a dm)</p><p></p><p>We allow free form adapting the Defeated condition in appropriate ways based on the nature of the power (I like to include such in the core description of spells.) A mechanic that is experimental .. is spells having an effect line damages caster.... basically bringing in a bloodmage like sacrifice effect .... the following has a larger area of effect than I would have included without this. ( though I considered increasing the damage of the effect and leaving the area of effect burst 1).</p><p></p><p><strong>The Sandmans Sleep: Wizard Attack 1</strong></p><p>A sparkling shower of spectral sand brings drowsiness to all in a location, subjects if not outright driven in to the embrace of sleep (zero hit points) are pulled closer to and more vulnerable to unconsciousness. The sandman refers to a lesser god who is often referred to as deaths sibling... </p><p></p><p>Daily ✦ Implement, Arcane, Sleep</p><p>Standard Action Area burst 2 within 10 squares</p><p><strong>Target:</strong>Each creature in burst</p><p>Attack:Int vs. Fort </p><p><strong>Hit:</strong> 2d10 + Intelligence modifier damage. The target is slowed and grants combat advantage (save ends both).</p><p><strong>Aftereffect:</strong> the target grants combat advantage until the end of your next turn.</p><p><strong>Miss:</strong>1d6 + Intelligence modifier, and the target is slowed and grants combat advantage until the end of your next turn. </p><p></p><p><strong>Effect: </strong>Caster is slowed until the end of the next turn and loses 3 hit points. Contact even by the caster with the sandman is itself fatiguing in a frightening way. (the caster is otherwise unaffected by his magic even if himself the center of the burst) </p><p></p><p><strong>Finishing Effect:</strong> If this attack reduces the enemy to zero hit points or less may be a full comatose state an affliction which few recover from.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4990682, member: 82504"] Those who like the vestige of save or dies in 4e probably wont care much for this ... but me I dont think I need or like them (they taint solo and elite design more than I care for making them have more complicated defenses I dont want to worry about as a dm) We allow free form adapting the Defeated condition in appropriate ways based on the nature of the power (I like to include such in the core description of spells.) A mechanic that is experimental .. is spells having an effect line damages caster.... basically bringing in a bloodmage like sacrifice effect .... the following has a larger area of effect than I would have included without this. ( though I considered increasing the damage of the effect and leaving the area of effect burst 1). [B]The Sandmans Sleep: Wizard Attack 1[/B] A sparkling shower of spectral sand brings drowsiness to all in a location, subjects if not outright driven in to the embrace of sleep (zero hit points) are pulled closer to and more vulnerable to unconsciousness. The sandman refers to a lesser god who is often referred to as deaths sibling... Daily ✦ Implement, Arcane, Sleep Standard Action Area burst 2 within 10 squares [B]Target:[/B]Each creature in burst Attack:Int vs. Fort [B]Hit:[/B] 2d10 + Intelligence modifier damage. The target is slowed and grants combat advantage (save ends both). [B]Aftereffect:[/B] the target grants combat advantage until the end of your next turn. [B]Miss:[/B]1d6 + Intelligence modifier, and the target is slowed and grants combat advantage until the end of your next turn. [B]Effect: [/B]Caster is slowed until the end of the next turn and loses 3 hit points. Contact even by the caster with the sandman is itself fatiguing in a frightening way. (the caster is otherwise unaffected by his magic even if himself the center of the burst) [B]Finishing Effect:[/B] If this attack reduces the enemy to zero hit points or less may be a full comatose state an affliction which few recover from. [/QUOTE]
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