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The Sands of Solaris - Rogues, Heroes, and Villians
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<blockquote data-quote="John E Smoke" data-source="post: 1319614" data-attributes="member: 16129"><p><strong>Name:</strong> Khalas</p><p><strong>Race:</strong> Elf</p><p><strong>Class:</strong> Monk 1</p><p><strong>Alignment:</strong> LN</p><p></p><p><strong>Str</strong> 11</p><p><strong>Dex</strong> 14 +2</p><p><strong>Con</strong> 10</p><p><strong>Int</strong> 11</p><p><strong>Wis</strong> 13 +1</p><p><strong>Cha</strong> 11</p><p></p><p><strong>Hp:</strong> 8</p><p><strong>AC:</strong> 13 (+2 Dex, +1 Wis)</p><p><strong>BAB</strong> 0</p><p><strong>Attacks</strong>: +0 Melee, +2 Ranged, -2/-2 Flurry of Blows</p><p><strong>Speed</strong>: 30 feet</p><p><strong>Initiative</strong>: +2</p><p><strong>Saves</strong></p><p>Fortitude 2 = +2</p><p>Reflexes 2 (+2 Dex) = +4</p><p>Will 2 (+1 Wis) = +3</p><p></p><p><strong>Skills:</strong></p><p></p><p>Balance 2 (+2 Dex) = 4</p><p>Diplomacy 3 = 3</p><p>Jump 2 = 2</p><p>Listen 2 (+2 Elf) = 4</p><p>Knowledge (Religion) 3 = 3</p><p>Spot 2 (+1 Wis, +2 Elf) = 5</p><p>Tumble 2 (+2 Dex) = 4</p><p></p><p><strong>Languages</strong>:</p><p>Common, Elven</p><p></p><p><strong>Feats:</strong></p><p></p><p>Improved Unarmed Strike, Stunning Fist, Dodge</p><p></p><p><strong>Racial Traits:</strong></p><p>Immune to magic sleep effects and +2 racial bonus to save against enchantment</p><p>Low-light vision</p><p>Weapon Proficiency: scimitar, longsword, long bow, short bow</p><p>+2 racial bonus on Listen, Search, and Spot checks</p><p></p><p><strong>Class Abilities</strong>:</p><p>Weapon Proficiency: Club, crossbow (light or heavy), dagger, katar, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, chakram</p><p>AC bonus</p><p>Flurry of blows</p><p>Unarmed strike</p><p></p><p><strong>Equipment</strong>:</p><p>2 katars, 10 shuriken, Monk's Outfit, Traveller's Outfit, Backpack, Flint and steel, Five days trail rations, Bedroll, Belt pouch, 3 water skins, 3 gp, 4 sp</p><p></p><p></p><p><strong>Background:</strong> Many years ago a band of elves settled deep in the borderlands, with one unusual goal; to understand the nature of both light and darkness. Though they have lived mostly in peace, they have long trained themselves in the arts of battle as well as philosophy. Recently one of their number, Khalas, began to question the ways they have lived by. When the elders of their order doted on the nature of duality, Khalas would ask "How can we come to understand the difference of both light and darkness when we do not truly know the nature of either?" Because he was often shrugged off or given an unsatisfactory answer, Khalas decided to leave the confines of his order and seek the truth for himself. Khalas joined the next caravan that still dared venture so far from Solaris and has come with them back towards its blazing light.</p><p></p><p><strong>Personality:</strong> Unlike most who focus so deeply inward, Khalas is inquisitive and surprisingly outgoing. Though he has great respect for his teachings, he still has quite the independent streak that has led him far from home. He is very calm-natured, and is slow to judge others.</p><p></p><p style="text-align: center"><img src="http://www.enworld.org/forums/attachment.php?attachmentid=12387&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="John E Smoke, post: 1319614, member: 16129"] [b]Name:[/b] Khalas [b]Race:[/b] Elf [b]Class:[/b] Monk 1 [b]Alignment:[/b] LN [b]Str[/b] 11 [b]Dex[/b] 14 +2 [b]Con[/b] 10 [b]Int[/b] 11 [b]Wis[/b] 13 +1 [b]Cha[/b] 11 [b]Hp:[/b] 8 [b]AC:[/b] 13 (+2 Dex, +1 Wis) [b]BAB[/b] 0 [b]Attacks[/b]: +0 Melee, +2 Ranged, -2/-2 Flurry of Blows [b]Speed[/b]: 30 feet [b]Initiative[/b]: +2 [b]Saves[/b] Fortitude 2 = +2 Reflexes 2 (+2 Dex) = +4 Will 2 (+1 Wis) = +3 [b]Skills:[/b] Balance 2 (+2 Dex) = 4 Diplomacy 3 = 3 Jump 2 = 2 Listen 2 (+2 Elf) = 4 Knowledge (Religion) 3 = 3 Spot 2 (+1 Wis, +2 Elf) = 5 Tumble 2 (+2 Dex) = 4 [b]Languages[/b]: Common, Elven [b]Feats:[/b] Improved Unarmed Strike, Stunning Fist, Dodge [b]Racial Traits:[/b] Immune to magic sleep effects and +2 racial bonus to save against enchantment Low-light vision Weapon Proficiency: scimitar, longsword, long bow, short bow +2 racial bonus on Listen, Search, and Spot checks [b]Class Abilities[/b]: Weapon Proficiency: Club, crossbow (light or heavy), dagger, katar, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, chakram AC bonus Flurry of blows Unarmed strike [b]Equipment[/b]: 2 katars, 10 shuriken, Monk's Outfit, Traveller's Outfit, Backpack, Flint and steel, Five days trail rations, Bedroll, Belt pouch, 3 water skins, 3 gp, 4 sp [b]Background:[/b] Many years ago a band of elves settled deep in the borderlands, with one unusual goal; to understand the nature of both light and darkness. Though they have lived mostly in peace, they have long trained themselves in the arts of battle as well as philosophy. Recently one of their number, Khalas, began to question the ways they have lived by. When the elders of their order doted on the nature of duality, Khalas would ask "How can we come to understand the difference of both light and darkness when we do not truly know the nature of either?" Because he was often shrugged off or given an unsatisfactory answer, Khalas decided to leave the confines of his order and seek the truth for himself. Khalas joined the next caravan that still dared venture so far from Solaris and has come with them back towards its blazing light. [b]Personality:[/b] Unlike most who focus so deeply inward, Khalas is inquisitive and surprisingly outgoing. Though he has great respect for his teachings, he still has quite the independent streak that has led him far from home. He is very calm-natured, and is slow to judge others. [CENTER][IMG]http://www.enworld.org/forums/attachment.php?attachmentid=12387&stc=1[/IMG][/CENTER] [/QUOTE]
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