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The Saurose and three other new races
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<blockquote data-quote="DracoSansdrake" data-source="post: 39028" data-attributes="member: 1281"><p>Seeing the reprint of the Saurials in a rescent issue of Dragon remended me that I havent yet posted the retouched version of the Saurose or three of the other races I use for my lost worlds campaign.</p><p></p><p>Saurose- Large Humanoid Sauropod</p><p>Tyran- Large Humanoid Tyranosaur</p><p>Raptorial- Medium Humanoid Raptor</p><p>Dactyl- Medium Humanoid Pterodactyl</p><p></p><p>******</p><p></p><p>Saurose </p><p>Large Monstrous Humanoid</p><p>Hit Dice: 5d8+20 (42 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 30 ft</p><p>AC: 13 (+1 Dex, -1 size, +3 natural)</p><p>Attacks: 2 slams +9 melee, tail lash +4 melee, gore +4 melee</p><p>Damage: Slam 1d8+5, tail lash 1d10+2, gore 1d8+2</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Rage</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +5, Ref +5, Will +4</p><p>Abilities: Str 21, Dex 12, Con 19, Int 13, Wis 10, Cha 13</p><p>Skills: Listen +8, Spot +14, Wilderness lore +14</p><p>Feats: Track</p><p></p><p>Climate/Terrain: Warm forest, hill, plains and marsh </p><p>Organization: Solitary, pair, or herd (3-10) </p><p>Challenge Rating: 4</p><p>Treasure: Standard </p><p>Alignment: Usually Lawful Neutral </p><p>Advancement: By Class (Monk Prefered) </p><p></p><p>A male Saurose stands just over 10 feet tall and weighs about 1250 pounds with females being 15% as big. Its body resembles a Lizardfolk, save for the long sauropod-like neck and elephant-like feet. Their eyes are red or gold with black, vertical slit pupils. Its skin is gray-green, striped with dark green and brown swirls. A Saurose smells of wet vegetation. </p><p>Saurose speak Draconic and Common. Most (80%) also speak either Sylvan or Elven.</p><p></p><p>COMBAT </p><p>Rage (Ex): 1/day—If a Saurose's mate is attacked, a male saurose will fly into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. The enraged saurose gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily. Female saurose can also fly into a berserk rage if their young are attacked. </p><p></p><p>Scent (Ex): The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. The creature can pinpoint locations only within 5 feet. This creature can follow tracks by smell with a Wisdom check (DC 10, +2 for every hour the trail is cold).</p><p></p><p>*********</p><p></p><p>TYRAN</p><p></p><p>--------------------------------------------------------------------------------</p><p>Medium-size Monstrous Humanoid (Reptilian)</p><p>Hit Dice: 4d8+8 (26 hp)</p><p>Initiative: +4 (Improved Initiative)</p><p>Speed: 30 ft</p><p>AC: 15 (+5 natural)</p><p>Attacks: Bite +9 melee, 2 claws +4 melee</p><p>Damage: Bite 2d6+5, claw 1d3+2</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Improved grab</p><p>Special Qualities: Darkvision, scent</p><p>Saves: Fort +3, Ref +4, Will +4</p><p>Abilities: Str 21, Dex 11, Con 15, Int 8, Wis 11, Cha 10</p><p>Skills: Listen +8, Spot +12, Wilderness lore +12</p><p>Feats: Improved Initiative</p><p></p><p>--------------------------------------------------------------------------------</p><p>Challenge Rating: 2</p><p>Alignment: Usually evil (any)</p><p></p><p>A male Tyran stands just over 9 feet tall and weighs about 1090 pounds with females being 15% bigger. Its body resembles that of a humanoid tyrannosaur, save for the long arms with the two fingers aranged like that of a pincer; their bodies often have irregular patches of downy feathers. Their eyes are Yellow or Red with black, vertical slit pupils. Its skin is red-green, striped with black and brown stripes. A Tyran smells of wet vegitation as they tend to smear their bodies with compost before a hunt to mask their scent. </p><p></p><p>Tyrans speak Draconic. Those with average intellegence also speak common or goblin (50% chance of either).</p><p></p><p>COMBAT</p><p>Darkvision: This creature can see in complete darkness, up to 60.</p><p>Improved Grab (Ex): When this creature hits with its Bite, it attempts to start a grapple as a free action without provoking an attack of opportunity.</p><p>Scent (Ex): The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. The creature can pinpoint locations only within 5 feet. This creature can follow tracks by smell with a Wisdom check (DC 10, +2 for every hour the trail is cold).</p><p></p><p>******</p><p></p><p>RAPTORIAL</p><p></p><p>--------------------------------------------------------------------------------</p><p>Medium-size Monstrous Humanoid</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +3 (+3 Dex)</p><p>Speed: 40 ft</p><p>AC: 15 (+3 Dex, +2 natural)</p><p>Attacks: Bite +2 melee, 2 claws -3 melee, rake -3 melee</p><p>Damage: Bite 1d4, claw 1d6, rake 1d8</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Rage, improved grab</p><p>Special Qualities: Low-light vision, darkvision</p><p>Saves: Fort +1, Ref +6, Will +3</p><p>Abilities: Str 11, Dex 16, Con 13, Int 13, Wis 11, Cha 10</p><p>Skills: Listen +6, Spot +7, Wilderness lore +5, Jump +10</p><p>Feats: Track</p><p></p><p>--------------------------------------------------------------------------------</p><p>Climate/Terrain: Warm forest, hill, plains and marsh </p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually neutral evil</p><p></p><p>A male raptorial stands just under 6 feet tall and weighs about 120 pounds with females being 25% as big. Its body resembles a Lizardfolk, save for the longer muzzle and a recurved sickle-claw on each foot. Raptorial often have a coat of downy feathers which they keep well groomed. Their eyes are red or gold with black, vertical slit pupils. Its skin is Red or sandy brown, striped with dark brown or black. A raptorial usually smells of fresh blood. </p><p></p><p>Raptorials speak Draconic and Goblin. Many (75%) also speak Common.</p><p></p><p>COMBAT</p><p>Darkvision: This creature can see in complete darkness, up to 60 ft.</p><p>Improved Grab (Ex): When this creature hits with its claws, it attempts to start a grapple as a free action without provoking an attack of opportunity.</p><p></p><p>******</p><p></p><p>Dactyl </p><p>Medium-size Monstrous Humanoid</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 30 ft, Fly 40' (poor)</p><p>AC: 15 (+2 Dex, +3 natural)</p><p>Attacks: Bite +2 melee, 2 wings -3 melee</p><p>Damage: Bite 1d4, wing 1d6</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Qualities: Keen senses</p><p>Saves: Fort +1, Ref +5, Will +3</p><p>Abilities: Str 10, Dex 14, Con 13, Int 10, Wis 10, Cha 12</p><p>Skills: Listen +5; Search +5; Spot +5; Swim +5</p><p>Feats: Hover</p><p></p><p>Climate/Terrain: Any Coastal Cliff</p><p>Organization: Solitary; Mated Pair (2 w/t 1D4 young); Group (2-4); Rookery (10-40 + 75% young + 1D20 Pterodactyls)</p><p>Challenge Rating: 1/2</p><p>Treasure: Standard</p><p>Alignment: Usually Neutral Good</p><p>Advancement: By Class (Bard Prefered)</p><p></p><p>A male Dactyl stands just over 5 feet tall and weighs about 70 pounds with females being 25% as big. Its body resembles a Lizardfolk, save for the long, willowy wings and the Pterodactyl-like head and tail. Their eyes are blue or green with black, vertical slit pupils. Its skin is sky blue or blue-green, striped with dark green or brown stripes. A dactyl smells of sea foam. </p><p>Dactyls speak Draconic and Common. Some (25%) sometimes learn to speak Aquan or Auran (Even chance for each).</p><p></p><p>COMBAT </p><p></p><p>Darkvision (Ex): A Dactyl can see up to 60' in darkness, tho not magical darkness such as that created by a darkness spell.</p><p>Keen Senses (Ex): A Dactyl sees four times as well as a human in low light conditions and twice as well in normal light.</p><p></p><p>********</p><p></p><p>Critiques are welcomed.</p><p></p><p>Soon to be converted-</p><p></p><p>>Delphin- Medium Humanoid Icthyosaurs</p><p>>Sea Tooth- Medium Humanoid Elasmosaurs</p><p>>Waterborn- Medium Humanoid Hadrosaurs</p><p>>Screamers- Medium bipedal lizards with an eerie call</p><p>>Lostlund Kaiju- The Kaiju that the primitive races worship</p><p>>Komodo Dragons- Huge lizards with a diseased bite and an aggressive temperment</p><p>>Riding Drake- Large Dragons with Atrophied wings, used in place of horses</p></blockquote><p></p>
[QUOTE="DracoSansdrake, post: 39028, member: 1281"] Seeing the reprint of the Saurials in a rescent issue of Dragon remended me that I havent yet posted the retouched version of the Saurose or three of the other races I use for my lost worlds campaign. Saurose- Large Humanoid Sauropod Tyran- Large Humanoid Tyranosaur Raptorial- Medium Humanoid Raptor Dactyl- Medium Humanoid Pterodactyl ****** Saurose Large Monstrous Humanoid Hit Dice: 5d8+20 (42 hp) Initiative: +1 (+1 Dex) Speed: 30 ft AC: 13 (+1 Dex, -1 size, +3 natural) Attacks: 2 slams +9 melee, tail lash +4 melee, gore +4 melee Damage: Slam 1d8+5, tail lash 1d10+2, gore 1d8+2 Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Rage Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +4 Abilities: Str 21, Dex 12, Con 19, Int 13, Wis 10, Cha 13 Skills: Listen +8, Spot +14, Wilderness lore +14 Feats: Track Climate/Terrain: Warm forest, hill, plains and marsh Organization: Solitary, pair, or herd (3-10) Challenge Rating: 4 Treasure: Standard Alignment: Usually Lawful Neutral Advancement: By Class (Monk Prefered) A male Saurose stands just over 10 feet tall and weighs about 1250 pounds with females being 15% as big. Its body resembles a Lizardfolk, save for the long sauropod-like neck and elephant-like feet. Their eyes are red or gold with black, vertical slit pupils. Its skin is gray-green, striped with dark green and brown swirls. A Saurose smells of wet vegetation. Saurose speak Draconic and Common. Most (80%) also speak either Sylvan or Elven. COMBAT Rage (Ex): 1/day—If a Saurose's mate is attacked, a male saurose will fly into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. The enraged saurose gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily. Female saurose can also fly into a berserk rage if their young are attacked. Scent (Ex): The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. The creature can pinpoint locations only within 5 feet. This creature can follow tracks by smell with a Wisdom check (DC 10, +2 for every hour the trail is cold). ********* TYRAN -------------------------------------------------------------------------------- Medium-size Monstrous Humanoid (Reptilian) Hit Dice: 4d8+8 (26 hp) Initiative: +4 (Improved Initiative) Speed: 30 ft AC: 15 (+5 natural) Attacks: Bite +9 melee, 2 claws +4 melee Damage: Bite 2d6+5, claw 1d3+2 Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Improved grab Special Qualities: Darkvision, scent Saves: Fort +3, Ref +4, Will +4 Abilities: Str 21, Dex 11, Con 15, Int 8, Wis 11, Cha 10 Skills: Listen +8, Spot +12, Wilderness lore +12 Feats: Improved Initiative -------------------------------------------------------------------------------- Challenge Rating: 2 Alignment: Usually evil (any) A male Tyran stands just over 9 feet tall and weighs about 1090 pounds with females being 15% bigger. Its body resembles that of a humanoid tyrannosaur, save for the long arms with the two fingers aranged like that of a pincer; their bodies often have irregular patches of downy feathers. Their eyes are Yellow or Red with black, vertical slit pupils. Its skin is red-green, striped with black and brown stripes. A Tyran smells of wet vegitation as they tend to smear their bodies with compost before a hunt to mask their scent. Tyrans speak Draconic. Those with average intellegence also speak common or goblin (50% chance of either). COMBAT Darkvision: This creature can see in complete darkness, up to 60. Improved Grab (Ex): When this creature hits with its Bite, it attempts to start a grapple as a free action without provoking an attack of opportunity. Scent (Ex): The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. The creature can pinpoint locations only within 5 feet. This creature can follow tracks by smell with a Wisdom check (DC 10, +2 for every hour the trail is cold). ****** RAPTORIAL -------------------------------------------------------------------------------- Medium-size Monstrous Humanoid Hit Dice: 2d8+2 (11 hp) Initiative: +3 (+3 Dex) Speed: 40 ft AC: 15 (+3 Dex, +2 natural) Attacks: Bite +2 melee, 2 claws -3 melee, rake -3 melee Damage: Bite 1d4, claw 1d6, rake 1d8 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Rage, improved grab Special Qualities: Low-light vision, darkvision Saves: Fort +1, Ref +6, Will +3 Abilities: Str 11, Dex 16, Con 13, Int 13, Wis 11, Cha 10 Skills: Listen +6, Spot +7, Wilderness lore +5, Jump +10 Feats: Track -------------------------------------------------------------------------------- Climate/Terrain: Warm forest, hill, plains and marsh Challenge Rating: 2 Treasure: Standard Alignment: Usually neutral evil A male raptorial stands just under 6 feet tall and weighs about 120 pounds with females being 25% as big. Its body resembles a Lizardfolk, save for the longer muzzle and a recurved sickle-claw on each foot. Raptorial often have a coat of downy feathers which they keep well groomed. Their eyes are red or gold with black, vertical slit pupils. Its skin is Red or sandy brown, striped with dark brown or black. A raptorial usually smells of fresh blood. Raptorials speak Draconic and Goblin. Many (75%) also speak Common. COMBAT Darkvision: This creature can see in complete darkness, up to 60 ft. Improved Grab (Ex): When this creature hits with its claws, it attempts to start a grapple as a free action without provoking an attack of opportunity. ****** Dactyl Medium-size Monstrous Humanoid Hit Dice: 2d8+2 (11 hp) Initiative: +2 (+2 Dex) Speed: 30 ft, Fly 40' (poor) AC: 15 (+2 Dex, +3 natural) Attacks: Bite +2 melee, 2 wings -3 melee Damage: Bite 1d4, wing 1d6 Face/Reach: 5 ft by 5 ft/5 ft Special Qualities: Keen senses Saves: Fort +1, Ref +5, Will +3 Abilities: Str 10, Dex 14, Con 13, Int 10, Wis 10, Cha 12 Skills: Listen +5; Search +5; Spot +5; Swim +5 Feats: Hover Climate/Terrain: Any Coastal Cliff Organization: Solitary; Mated Pair (2 w/t 1D4 young); Group (2-4); Rookery (10-40 + 75% young + 1D20 Pterodactyls) Challenge Rating: 1/2 Treasure: Standard Alignment: Usually Neutral Good Advancement: By Class (Bard Prefered) A male Dactyl stands just over 5 feet tall and weighs about 70 pounds with females being 25% as big. Its body resembles a Lizardfolk, save for the long, willowy wings and the Pterodactyl-like head and tail. Their eyes are blue or green with black, vertical slit pupils. Its skin is sky blue or blue-green, striped with dark green or brown stripes. A dactyl smells of sea foam. Dactyls speak Draconic and Common. Some (25%) sometimes learn to speak Aquan or Auran (Even chance for each). COMBAT Darkvision (Ex): A Dactyl can see up to 60' in darkness, tho not magical darkness such as that created by a darkness spell. Keen Senses (Ex): A Dactyl sees four times as well as a human in low light conditions and twice as well in normal light. ******** Critiques are welcomed. Soon to be converted- >Delphin- Medium Humanoid Icthyosaurs >Sea Tooth- Medium Humanoid Elasmosaurs >Waterborn- Medium Humanoid Hadrosaurs >Screamers- Medium bipedal lizards with an eerie call >Lostlund Kaiju- The Kaiju that the primitive races worship >Komodo Dragons- Huge lizards with a diseased bite and an aggressive temperment >Riding Drake- Large Dragons with Atrophied wings, used in place of horses [/QUOTE]
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