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The Savage Islands (working title..) - Recruitment closed
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<blockquote data-quote="Wik" data-source="post: 3903357" data-attributes="member: 40177"><p>Decided I like the Abjurer too much, but made a few changes. </p><p></p><p><strong>Zariv Morandr</strong></p><p>Zariv is a thin man that has lost his left eye. He took his own eye out as part of a ritual to improve his own magical power - a regular tradition in part of Imarr. Frail, much of his pale skin is covered tattoos of wards and sigils, said to prevent demons from possessing his body, and to contain his own flightly soul. </p><p></p><p>Zariv occasionally has flights of prophecy, brought on by a minor form of epilepsy. He occasionally "sees things" that he cannot explain. </p><p></p><p>He was trained as an assistant to a great summoner - it was Zariv's role to maintain wards that protected the summoner during foul rituals. Forced to consort with demons and act as an apprentice to a power-hungry fiend, Zariv preferred to not think about the life before him</p><p></p><p>Then, a fiend broke free of his summoner's bonds, and tore Zariv's master to pieces. Zariv fled with his life - and as much as he could steal from his master's inventory. </p><p></p><p>Zariv (and his raven familiar Cthat - formerly the familiar of Zariv's master - a crude observer of the human condition) has taken to the high seas, hoping to get as far away from Imarr as possible. Zariv seeks to discover much of the world he has only read about in books, and perhaps break free of the demonic taint that grips him. </p><p></p><p>[sblock=Zariv Morandr]</p><p>Human Male</p><p>Wizard (Abjurer) 4</p><p>LN</p><p></p><p>STR 8 </p><p>DEX 12 </p><p>CON 12 </p><p>INT 19 </p><p>WIS 14 </p><p>CHA 10</p><p></p><p>Feats</p><p>Scribe Scroll (bonus)</p><p>Spell Focus (Abjuration)</p><p>Spell Focus (Conjuration)</p><p>Augment Summoning</p><p>Spell Penetration</p><p>Item Familiar – Staff</p><p>Alertness (bonus from Familiar)</p><p></p><p>Familiar - Cthat, a sly, enigmatic Raven that speaks Low Imarran.</p><p></p><p>Skills</p><p>Spellcraft 7</p><p>Knowledge/Arcana 7</p><p>Concentration 7</p><p>Knowledge/History 4</p><p>Knowledge/Geography 4</p><p>Knowledge/The Planes 4</p><p>Knowledge/Religion 4</p><p>Decipher Script 3</p><p>Knowledge/Local 3</p><p>Knowledge/Nobility and Royalty 3</p><p>Knowledge/Dungeoneering 3</p><p>Languages: Common, Low Imarran, High Imarran, Infernal, Abyssal. </p><p></p><p>Flaws</p><p>Murky-Eyed: When fighting a foe with concealment, roll twice, and keep the worst.</p><p>Non-Combatant: -2 on all melee attacks.</p><p></p><p>Traits</p><p>Absent Minded: -1 Spot and Listen, +1 Knowledge Checks. </p><p></p><p>Spells Known</p><p>0th: All Spells</p><p>1st: Ray of Enfeeblement, Alarm (A), Hold Portal (A), Shield (A), Protection from C/E/L/G (A), Summon Monster I, Mage Armour, Identify, Magic Missile, Mount</p><p>2nd: Command Undead, Resist Energy, Protection from Arrows, Summon Monster II. </p><p></p><p>0th: 4+1</p><p>1st: 4+1</p><p>2nd: 3+1</p><p></p><p>Barred Schools: Enchantment, Illusion[/sblock]</p></blockquote><p></p>
[QUOTE="Wik, post: 3903357, member: 40177"] Decided I like the Abjurer too much, but made a few changes. [b]Zariv Morandr[/b] Zariv is a thin man that has lost his left eye. He took his own eye out as part of a ritual to improve his own magical power - a regular tradition in part of Imarr. Frail, much of his pale skin is covered tattoos of wards and sigils, said to prevent demons from possessing his body, and to contain his own flightly soul. Zariv occasionally has flights of prophecy, brought on by a minor form of epilepsy. He occasionally "sees things" that he cannot explain. He was trained as an assistant to a great summoner - it was Zariv's role to maintain wards that protected the summoner during foul rituals. Forced to consort with demons and act as an apprentice to a power-hungry fiend, Zariv preferred to not think about the life before him Then, a fiend broke free of his summoner's bonds, and tore Zariv's master to pieces. Zariv fled with his life - and as much as he could steal from his master's inventory. Zariv (and his raven familiar Cthat - formerly the familiar of Zariv's master - a crude observer of the human condition) has taken to the high seas, hoping to get as far away from Imarr as possible. Zariv seeks to discover much of the world he has only read about in books, and perhaps break free of the demonic taint that grips him. [sblock=Zariv Morandr] Human Male Wizard (Abjurer) 4 LN STR 8 DEX 12 CON 12 INT 19 WIS 14 CHA 10 Feats Scribe Scroll (bonus) Spell Focus (Abjuration) Spell Focus (Conjuration) Augment Summoning Spell Penetration Item Familiar – Staff Alertness (bonus from Familiar) Familiar - Cthat, a sly, enigmatic Raven that speaks Low Imarran. Skills Spellcraft 7 Knowledge/Arcana 7 Concentration 7 Knowledge/History 4 Knowledge/Geography 4 Knowledge/The Planes 4 Knowledge/Religion 4 Decipher Script 3 Knowledge/Local 3 Knowledge/Nobility and Royalty 3 Knowledge/Dungeoneering 3 Languages: Common, Low Imarran, High Imarran, Infernal, Abyssal. Flaws Murky-Eyed: When fighting a foe with concealment, roll twice, and keep the worst. Non-Combatant: -2 on all melee attacks. Traits Absent Minded: -1 Spot and Listen, +1 Knowledge Checks. Spells Known 0th: All Spells 1st: Ray of Enfeeblement, Alarm (A), Hold Portal (A), Shield (A), Protection from C/E/L/G (A), Summon Monster I, Mage Armour, Identify, Magic Missile, Mount 2nd: Command Undead, Resist Energy, Protection from Arrows, Summon Monster II. 0th: 4+1 1st: 4+1 2nd: 3+1 Barred Schools: Enchantment, Illusion[/sblock] [/QUOTE]
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