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The Savage Seas [5e] [RG]
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<blockquote data-quote="Leatherhead" data-source="post: 8716898" data-attributes="member: 53176"><p>[ATTACH]256357[/ATTACH]</p><p></p><p><a href="https://ddb.ac/characters/79946336/zOxiyF" target="_blank">Crawdad</a></p><p></p><p>Height : 5’ Weight :110 lbs Character Race: Wood Elf</p><p>Eyes : Green Hair : Red Size : Medium</p><p>Alignment : CG Deity: The Natural World</p><p></p><p>Appearance:</p><p></p><p>Crawdad stands with a bit of a casual slump and a grin, and talks with a bit of a drawl.From the hooks and lures adorning his worn but thick clothes, you can tell he is at home near the water. He often fancies a bit of mischief, and while not the quickest of wit, there isn’t much that slips by him.</p><p></p><p>----------------------------------------------------------------------------</p><p>[Spoiler=Biography]</p><p></p><p><strong><u>Backstory:</u></strong></p><p></p><p>Crawdad (nicknamed after his favorite dish) was born in the bayou. At least, he figures, that's as close to the truth as he will ever know. His mom came into Evermoor during a storm one night, dropped off her bundle of joy, and left. Never to be seen or heard from again. The local orphanage took him in, naturally. But nobody was keen on taking in the kid of a “Swamp Witch”, as the rumors said.</p><p></p><p>Jallisis (the “proper” name bestowed upon him by the orphanage) spent a great deal of time there, longer than most kids, before the orphanage got a bit flustered. What were they to do with this child? He was some kind of elf, and it could be years before he is fully grown. The answer came to them one day, or maybe it was arranged behind closed doors before that. The Fishmongers Guild was looking for some new hands, and Guild Master Globb arranged for Jallisis’ release into the indentured workforce.</p><p></p><p>Crawdad was a bit bitter over the situation, at first. It didn’t seem like Globb cared much for the boy, sending him out on extended runs with the fishermen. But being outside of the city walls sparked something inside of him that he never knew was missing. Could have been the fresh sea air, could have been that inherent old beauty of nature outshining the quick and dirty streets of the town, but Crawdad quickly learned to love being outside in the wilds. He took to his tasks quite well, being a natural at finding good fishing holes. Doing some trapping on the side. Even made some friends among the frog folk that work the docks. For once in his life, he didn’t quite mind it.</p><p></p><p>It was the storm a few years back that propelled Crawdad to a bit of fame. Out on another trip, when it arrived, the boat he was on capsized and the survivors were stuck for days. Crawdad found his Leviathan Hook at the bottom of that water, and it changed him. Giving him strange powers. He used these powers to help the survivors make it back to Evermoor. After his triumphant return, Globb declared his servitude period over. Crawdad was his own man now. Though he still worked with the fishmongers, fishing was still a good living after all, he moved just outside of the city to a shack, to be closer to nature.</p><p></p><p><strong><u>Background:</u></strong> Fisher.</p><p></p><p><strong>Feature: </strong>Harvest the Water</p><p>You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.</p><p></p><p></p><p><strong>Personality traits</strong></p><p>I am unmoved by the wrath of nature.</p><p>My friends are my crew; we sink or float together.</p><p></p><p><strong>Ideals</strong></p><p>Daring. The richest bounty goes to those who risk everything. (Chaotic)</p><p></p><p><strong>Bonds</strong></p><p>I will fish the many famous waters of this land.</p><p></p><p><strong>Flaws</strong></p><p>I work hard, but I play harder. [/spoiler]</p><p></p><p>----------------------------------------------------------------------------</p><p>[spoiler=Traits and Features]</p><p></p><p><strong><em><u>Traits:</u></em></strong></p><p><strong>Wood Elf:</strong></p><p>Darkvision: 60’</p><p>Keen Senses</p><p>Fey Ancestry</p><p>Fleet of Foot: 35’</p><p>Mask of the Wild.</p><p></p><p><strong>Proficiencies (Tasha’s):</strong></p><p>Navigator's Tools</p><p>Net</p><p>Vehicles (Water)</p><p>Cook’s Utensils</p><p></p><p><strong><u><em>Features:</em></u></strong></p><p><strong>Druid: level 4</strong></p><p>Druidic Language.</p><p></p><p><strong>Spellcasting:</strong></p><p>Spell Lists: Druid + Circle of the Land (Coast) + Additional Druid Spells (Tasha’s)</p><p>Prepared</p><p>Wisdom Based</p><p>Ritual Casting (must be prepared)</p><p>Druidic Focus</p><p></p><p><strong>Wild Shape:</strong></p><p>Usages: 2/SR</p><p>Max CR: ½</p><p>Restrictions: No flying speed.</p><p>Wild Companion: Use Wild Shape to cast Find Familiar as an Action. Lasts 2 hours. (Tasha’s)</p><p></p><p><strong>ASI: </strong></p><p>Feat: Warcaster.</p><p></p><p><strong>Druid Circle: Circle of the Land (Coast)</strong></p><p>Bonus Cantrip: Shape Water</p><p>Natural Recovery: 1/LR. During a SR, gain up to 2 levels of spells.</p><p>Circle Spells (Coast) [/spoiler]</p><p></p><p>----------------------------------------------------------------------------</p><p>[spoiler=Proficiencies]</p><p></p><p><strong>Armor: </strong></p><p>Light Armor, Medium Armor, Shields</p><p></p><p><strong>Weapons:</strong></p><p>Club, Dagger, Dart, Javelin, Mace, Net, Quarterstaff, Scimitar, Sickle, Sling, Spear</p><p></p><p><strong>Tools:</strong></p><p>Cook's Utensils, Herbalism Kit, Navigator's Tools, Vehicles (Water)</p><p></p><p><strong>Languages:</strong></p><p>Common, Druidic, Elvish, Primordial [/spoiler]</p><p></p><p>----------------------------------------------------------------------------</p><p>[spoiler=Stats]</p><p></p><p><em><strong><u>Senses: </u></strong></em></p><p>Darkvision 60’</p><p>Passive Perception 15</p><p>Passive Investigation 9</p><p>Passive Insight 13</p><p></p><p><strong><em><u>Abilities</u></em></strong></p><p>Str : 14 (+2)</p><p>Dex : 14 (+2) </p><p>Con : 13 (+1)</p><p>Int : 8 (-1)</p><p>Wis: 16 (+3)</p><p>Cha: 10 (+0)</p><p></p><p><strong><em><u>Misc. Combat</u></em></strong></p><p>Initiative: +2</p><p>Speed: 35'</p><p>Inspiration: X</p><p>Health points: 27</p><p>Temp HP: 0</p><p>HD: 4d8+4</p><p>Proficiency: +2</p><p>AC: 15</p><p></p><p><strong><u>Saving throws:</u></strong></p><p>WIS+5, INT+1</p><p>ADV VS Charm.</p><p>ADV on Concentration checks VS Damage</p><p>Immune to Magical Sleep [/spoiler]</p><p></p><p>----------------------------------------------------------------------------</p><p>[spoiler=Attacks]</p><p></p><p><strong>Unarmed:</strong></p><p>To hit +4, Melee, Damage 2 B</p><p></p><p><strong>Leviathan Hook (Moon Sickle +1):</strong></p><p>To hit +5, Melee, 1d4+3 S, : Can be used as focus+1, +1d4 on healing spells.</p><p></p><p><strong>Spear:</strong></p><p>To hit +4, Melee or 20/60, 1d6+2 P, Versatile (1d8) Thrown.</p><p></p><p><strong>Net:</strong></p><p>To hit +4, 5/15, 0 , thrown, special: restrain</p><p></p><p><strong><em><u>Cantrips</u></em></strong></p><p></p><p><em>Thorn Whip:</em></p><p>To hit +6, 15’ melee spell attack, 1d6p, pull up to 10’</p><p></p><p><em>Magic Stone:</em></p><p>To hit +6, 60’ or 30/120’ ranged spell attack, 1d6+3 b, Bonus action to make three stones, anyone can use a stone with my stats. [/spoiler]</p><p></p><p>----------------------------------------------------------------------------</p><p>[spoiler=Skills]</p><p>Acrobatics (dex) +2</p><p>*Animal handling (wis) +5</p><p>Arcana (int) -1</p><p>*Athletics (str) +4</p><p>Deception (cha) +0</p><p>*History (int) +1</p><p>Insight (wis) +3</p><p>Intimidation (cha) +0</p><p>Investigation (int) -1</p><p>Medicine (wis) +3</p><p>Nature (int) -1</p><p>*Perception (wis) +5</p><p>Performance (cha) +0</p><p>Persuasion (cha) +0</p><p>Religion (int) -1</p><p>Sleight of hand (dex) +2</p><p>Stealth (dex) +2</p><p>*Survival (wis) +5</p><p>*: trained [/spoiler]</p><p></p><p>----------------------------------------------------------------------------</p><p>[spoiler=Equipment and Money]</p><p></p><p><strong>Encumbrance:</strong></p><p>Cary 210lb</p><p>Push/Drag/Lift 420lb</p><p></p><p></p><p><strong>Gear: </strong> (32.2lb)</p><p>Leviathan Hook (Moon Sickle + 1) 2lb</p><p>Net 5lb</p><p>Spear 3lb</p><p>Shield 6lb</p><p>Leather Armor 10lb</p><p></p><p>Clothes Travelers 4lb</p><p>Druidic Focus x</p><p>Fishing Tackle 4lb</p><p></p><p><strong>Explorer’s pack: </strong> (54lb)</p><p>Backpack 7lb</p><p>Mess kit 1lb</p><p>Rations x10 10lb</p><p>Rope, Hemp 10’ 10lb</p><p>Tinderbox 1lb</p><p>Torch, x10 10lb</p><p>Waterskin 5lb</p><p></p><p><strong>Money: </strong></p><p>PP:</p><p>GP: 10</p><p>EP:</p><p>SP:</p><p>CP:</p><p></p><p><strong>Other:</strong></p><p>Favorite Fishing Lure[/spoiler]</p><p></p><p>----------------------------------------------------------------------------</p><p>[spoiler=Spells]</p><p></p><p><strong>DC:</strong> 14</p><p><strong>Spell attack:</strong> +6</p><p></p><p><strong>Cantrips:</strong> 3+1</p><p><em>Druidcraft</em></p><p><em>Magic Stone</em></p><p><em>Shape Water</em></p><p><em>Thorn Whip</em></p><p></p><p><strong>Spells Per Day:</strong></p><p>Level 1: 4/4</p><p>Level 2: 3/3</p><p>Spells Prepared: 7/7 + 2</p><p></p><p><strong>Level 1:</strong></p><p><em>Entangle</em></p><p><em>Faerie Fire</em></p><p><em>Goodberry</em></p><p><em>Healing Word</em></p><p></p><p><strong>Level 2:</strong></p><p><em>Heat Metal</em></p><p><em>*Mirror Image </em></p><p><em>*Misty Step</em></p><p><em>Spike Growth</em></p><p><em>Summon Beast </em></p><p></p><p>*: Always prepared spells[/spoiler]</p><p></p><p>----------------------------------------------------------------------------</p><p></p><p>Notes: Leviathan Hook is the name of his magic weapon, a Moon Sickle +1 (which is shaped like a giant fishing hook, naturally)</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8716898, member: 53176"] [ATTACH]256357[/ATTACH] [URL='https://ddb.ac/characters/79946336/zOxiyF']Crawdad[/URL] Height : 5’ Weight :110 lbs Character Race: Wood Elf Eyes : Green Hair : Red Size : Medium Alignment : CG Deity: The Natural World Appearance: Crawdad stands with a bit of a casual slump and a grin, and talks with a bit of a drawl.From the hooks and lures adorning his worn but thick clothes, you can tell he is at home near the water. He often fancies a bit of mischief, and while not the quickest of wit, there isn’t much that slips by him. ---------------------------------------------------------------------------- [Spoiler=Biography] [B][U]Backstory:[/U][/B] Crawdad (nicknamed after his favorite dish) was born in the bayou. At least, he figures, that's as close to the truth as he will ever know. His mom came into Evermoor during a storm one night, dropped off her bundle of joy, and left. Never to be seen or heard from again. The local orphanage took him in, naturally. But nobody was keen on taking in the kid of a “Swamp Witch”, as the rumors said. Jallisis (the “proper” name bestowed upon him by the orphanage) spent a great deal of time there, longer than most kids, before the orphanage got a bit flustered. What were they to do with this child? He was some kind of elf, and it could be years before he is fully grown. The answer came to them one day, or maybe it was arranged behind closed doors before that. The Fishmongers Guild was looking for some new hands, and Guild Master Globb arranged for Jallisis’ release into the indentured workforce. Crawdad was a bit bitter over the situation, at first. It didn’t seem like Globb cared much for the boy, sending him out on extended runs with the fishermen. But being outside of the city walls sparked something inside of him that he never knew was missing. Could have been the fresh sea air, could have been that inherent old beauty of nature outshining the quick and dirty streets of the town, but Crawdad quickly learned to love being outside in the wilds. He took to his tasks quite well, being a natural at finding good fishing holes. Doing some trapping on the side. Even made some friends among the frog folk that work the docks. For once in his life, he didn’t quite mind it. It was the storm a few years back that propelled Crawdad to a bit of fame. Out on another trip, when it arrived, the boat he was on capsized and the survivors were stuck for days. Crawdad found his Leviathan Hook at the bottom of that water, and it changed him. Giving him strange powers. He used these powers to help the survivors make it back to Evermoor. After his triumphant return, Globb declared his servitude period over. Crawdad was his own man now. Though he still worked with the fishmongers, fishing was still a good living after all, he moved just outside of the city to a shack, to be closer to nature. [B][U]Background:[/U][/B] Fisher. [B]Feature: [/B]Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. [B]Personality traits[/B] I am unmoved by the wrath of nature. My friends are my crew; we sink or float together. [B]Ideals[/B] Daring. The richest bounty goes to those who risk everything. (Chaotic) [B]Bonds[/B] I will fish the many famous waters of this land. [B]Flaws[/B] I work hard, but I play harder. [/spoiler] ---------------------------------------------------------------------------- [spoiler=Traits and Features] [B][I][U]Traits:[/U][/I] Wood Elf:[/B] Darkvision: 60’ Keen Senses Fey Ancestry Fleet of Foot: 35’ Mask of the Wild. [B]Proficiencies (Tasha’s):[/B] Navigator's Tools Net Vehicles (Water) Cook’s Utensils [B][U][I]Features:[/I][/U] Druid: level 4[/B] Druidic Language. [B]Spellcasting:[/B] Spell Lists: Druid + Circle of the Land (Coast) + Additional Druid Spells (Tasha’s) Prepared Wisdom Based Ritual Casting (must be prepared) Druidic Focus [B]Wild Shape:[/B] Usages: 2/SR Max CR: ½ Restrictions: No flying speed. Wild Companion: Use Wild Shape to cast Find Familiar as an Action. Lasts 2 hours. (Tasha’s) [B]ASI: [/B] Feat: Warcaster. [B]Druid Circle: Circle of the Land (Coast)[/B] Bonus Cantrip: Shape Water Natural Recovery: 1/LR. During a SR, gain up to 2 levels of spells. Circle Spells (Coast) [/spoiler] ---------------------------------------------------------------------------- [spoiler=Proficiencies] [B]Armor: [/B] Light Armor, Medium Armor, Shields [B]Weapons:[/B] Club, Dagger, Dart, Javelin, Mace, Net, Quarterstaff, Scimitar, Sickle, Sling, Spear [B]Tools:[/B] Cook's Utensils, Herbalism Kit, Navigator's Tools, Vehicles (Water) [B]Languages:[/B] Common, Druidic, Elvish, Primordial [/spoiler] ---------------------------------------------------------------------------- [spoiler=Stats] [I][B][U]Senses: [/U][/B][/I] Darkvision 60’ Passive Perception 15 Passive Investigation 9 Passive Insight 13 [B][I][U]Abilities[/U][/I][/B] Str : 14 (+2) Dex : 14 (+2) Con : 13 (+1) Int : 8 (-1) Wis: 16 (+3) Cha: 10 (+0) [B][I][U]Misc. Combat[/U][/I][/B] Initiative: +2 Speed: 35' Inspiration: X Health points: 27 Temp HP: 0 HD: 4d8+4 Proficiency: +2 AC: 15 [B][U]Saving throws:[/U][/B] WIS+5, INT+1 ADV VS Charm. ADV on Concentration checks VS Damage Immune to Magical Sleep [/spoiler] ---------------------------------------------------------------------------- [spoiler=Attacks] [B]Unarmed:[/B] To hit +4, Melee, Damage 2 B [B]Leviathan Hook (Moon Sickle +1):[/B] To hit +5, Melee, 1d4+3 S, : Can be used as focus+1, +1d4 on healing spells. [B]Spear:[/B] To hit +4, Melee or 20/60, 1d6+2 P, Versatile (1d8) Thrown. [B]Net:[/B] To hit +4, 5/15, 0 , thrown, special: restrain [B][I][U]Cantrips[/U][/I][/B] [I]Thorn Whip:[/I] To hit +6, 15’ melee spell attack, 1d6p, pull up to 10’ [I]Magic Stone:[/I] To hit +6, 60’ or 30/120’ ranged spell attack, 1d6+3 b, Bonus action to make three stones, anyone can use a stone with my stats. [/spoiler] ---------------------------------------------------------------------------- [spoiler=Skills] Acrobatics (dex) +2 *Animal handling (wis) +5 Arcana (int) -1 *Athletics (str) +4 Deception (cha) +0 *History (int) +1 Insight (wis) +3 Intimidation (cha) +0 Investigation (int) -1 Medicine (wis) +3 Nature (int) -1 *Perception (wis) +5 Performance (cha) +0 Persuasion (cha) +0 Religion (int) -1 Sleight of hand (dex) +2 Stealth (dex) +2 *Survival (wis) +5 *: trained [/spoiler] ---------------------------------------------------------------------------- [spoiler=Equipment and Money] [B]Encumbrance:[/B] Cary 210lb Push/Drag/Lift 420lb [B]Gear: [/B] (32.2lb) Leviathan Hook (Moon Sickle + 1) 2lb Net 5lb Spear 3lb Shield 6lb Leather Armor 10lb Clothes Travelers 4lb Druidic Focus x Fishing Tackle 4lb [B]Explorer’s pack: [/B] (54lb) Backpack 7lb Mess kit 1lb Rations x10 10lb Rope, Hemp 10’ 10lb Tinderbox 1lb Torch, x10 10lb Waterskin 5lb [B]Money: [/B] PP: GP: 10 EP: SP: CP: [B]Other:[/B] Favorite Fishing Lure[/spoiler] ---------------------------------------------------------------------------- [spoiler=Spells] [B]DC:[/B] 14 [B]Spell attack:[/B] +6 [B]Cantrips:[/B] 3+1 [I]Druidcraft Magic Stone Shape Water Thorn Whip[/I] [B]Spells Per Day:[/B] Level 1: 4/4 Level 2: 3/3 Spells Prepared: 7/7 + 2 [B]Level 1:[/B] [I]Entangle Faerie Fire Goodberry Healing Word[/I] [B]Level 2:[/B] [I]Heat Metal *Mirror Image *Misty Step Spike Growth Summon Beast [/I] *: Always prepared spells[/spoiler] ---------------------------------------------------------------------------- Notes: Leviathan Hook is the name of his magic weapon, a Moon Sickle +1 (which is shaped like a giant fishing hook, naturally) [/QUOTE]
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