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General Tabletop Discussion
*Pathfinder & Starfinder
The scale of ranges and area of effect
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<blockquote data-quote="Kobold Avenger" data-source="post: 5805916" data-attributes="member: 779"><p>I like 3e's scale of range and the area of effect the best. In my opinion it was the refinement of what came before.</p><p></p><p>2e I remember being confusing as it alternated in the unit of measurement used, I think everything was feet except for ranged weapons which used yards.</p><p></p><p>4e was based on non-eculidean geometry with diagonal movement being the same distance as moving horizontally or vertically on the grid. Not only that, but everything was of much shorter ranges. While it's certainly easier to remember normal no penalty range, and longer -2 penalty range and that combat in 3e rarely went beyond the 2nd range increment. I didn't like that simplification. I think moving forward there should be:</p><p>1xrange: no penalty</p><p>2xrange: -2</p><p>4xrange: -5</p><p>8xrange: -10</p><p></p><p>Also for the square burst/blast which replaced circular radius and cone areas, they were all much smaller. Rarely anything went beyond 10' radius. Well it made since for all those melee weapon attacks to be 5' radius close attacks, I didn't like how fireballs and other things were much smaller.</p><p></p><p>I think we're probably going to things with 20' radius, or the really ridiculously large area of effect for Firestorm seeing what they've mentioned about spells already. And that ranges should usually be more than enough to cover the entire length of a typical battlegrid.</p><p></p><p>This time I feel those scale of ranges and area will be back, mainly because of the possibility of a mass battles module, where those ranges and areas will be more relevant.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 5805916, member: 779"] I like 3e's scale of range and the area of effect the best. In my opinion it was the refinement of what came before. 2e I remember being confusing as it alternated in the unit of measurement used, I think everything was feet except for ranged weapons which used yards. 4e was based on non-eculidean geometry with diagonal movement being the same distance as moving horizontally or vertically on the grid. Not only that, but everything was of much shorter ranges. While it's certainly easier to remember normal no penalty range, and longer -2 penalty range and that combat in 3e rarely went beyond the 2nd range increment. I didn't like that simplification. I think moving forward there should be: 1xrange: no penalty 2xrange: -2 4xrange: -5 8xrange: -10 Also for the square burst/blast which replaced circular radius and cone areas, they were all much smaller. Rarely anything went beyond 10' radius. Well it made since for all those melee weapon attacks to be 5' radius close attacks, I didn't like how fireballs and other things were much smaller. I think we're probably going to things with 20' radius, or the really ridiculously large area of effect for Firestorm seeing what they've mentioned about spells already. And that ranges should usually be more than enough to cover the entire length of a typical battlegrid. This time I feel those scale of ranges and area will be back, mainly because of the possibility of a mass battles module, where those ranges and areas will be more relevant. [/QUOTE]
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The scale of ranges and area of effect
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