Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
The Scarab
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UniversalMonster" data-source="post: 771263" data-attributes="member: 1034"><p><strong>Chapter 3 - The Ruins of Hautama</strong></p><p></p><p>The Diana lowers to around 30 feet off the ground at the top of a dry mesa and makes a quick look around. Finally, it settles completely on it's rear astral fins. Tchikkatlikkit has arranged a table on the foredeck with several pieces of equipment stacked on top, alongside your breakfast. </p><p></p><p><em>OOC- Ok, I need to know what you players would like to do. The formian's charts put you within a 30 mile square area where the ruins are supposed to be. </em></p><p><em></em></p><p><em>Basicly any plan is acceptable. As the GM (and the voice of both Ram-Tet and Tchikkatlikkit ) I should reiterate what some typical options might be: search by air, get on the ground and search that way, use spells or other options. It's up to you. You may also wish to investigate the sounds you heard last night or do anything else you like, but I can't really decide for you. Tchikkatlikkit does not actually vote or accompany you, he'll be "guarding the ship" no matter what happens (he's a normal worker formian with 5 hp). </em></p><p></p><p>Tchikkatlikkit presents your group with some equipment for whatever plan you come up with. You can take some, none, or all of it. </p><p></p><p>1 Green Beacon: This is a flat greenish rock inscribed with the dwarven rune for 'Help!' This is a one-use item. Once activated and thrown, it alerts the Diana where the group is and automatically guides the ship to pick you up. It can ONLY Be used outdoors. If it is set off indoors, the Diana will not respond. </p><p></p><p>2 Spyglasses. These are normal spyglasses similar to the one Tchikkatlikkit uses, and the one Khulmbanos probably has tucked in his pants somehwere. </p><p></p><p>6 signal mirrors. These are handheld mirrors about 4" in diamter. Outdoors in the desert that can be used to signal each other. Riss can show you how they work. </p><p></p><p>6 full waterskins. </p><p>2 vials of antitoxin. </p><p>1 sunrod. </p><p>6 torches. </p><p>1 flask of acid.</p><p>2 coils of 200' of rope. </p><p>4 grapplings hooks. </p><p>1 10'x10' square of canvass </p><p>2 smokesticks (which can also be used as beacons if the Green Beacon fails)</p><p>1 bag of multicolored glass beads and polished shells.</p><p>You aren't sure why the last item is included, but it is in the supplies Ram-Tet gives to every retriever team. The formian merely shrugs.</p><p></p><p>Edit: I added rope, grappling hooks, and canvas since your'e in a mountainous desert area and may have to climb or descend cliffs.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 771263, member: 1034"] [b]Chapter 3 - The Ruins of Hautama[/b] The Diana lowers to around 30 feet off the ground at the top of a dry mesa and makes a quick look around. Finally, it settles completely on it's rear astral fins. Tchikkatlikkit has arranged a table on the foredeck with several pieces of equipment stacked on top, alongside your breakfast. [i]OOC- Ok, I need to know what you players would like to do. The formian's charts put you within a 30 mile square area where the ruins are supposed to be. Basicly any plan is acceptable. As the GM (and the voice of both Ram-Tet and Tchikkatlikkit ) I should reiterate what some typical options might be: search by air, get on the ground and search that way, use spells or other options. It's up to you. You may also wish to investigate the sounds you heard last night or do anything else you like, but I can't really decide for you. Tchikkatlikkit does not actually vote or accompany you, he'll be "guarding the ship" no matter what happens (he's a normal worker formian with 5 hp). [/i] Tchikkatlikkit presents your group with some equipment for whatever plan you come up with. You can take some, none, or all of it. 1 Green Beacon: This is a flat greenish rock inscribed with the dwarven rune for 'Help!' This is a one-use item. Once activated and thrown, it alerts the Diana where the group is and automatically guides the ship to pick you up. It can ONLY Be used outdoors. If it is set off indoors, the Diana will not respond. 2 Spyglasses. These are normal spyglasses similar to the one Tchikkatlikkit uses, and the one Khulmbanos probably has tucked in his pants somehwere. 6 signal mirrors. These are handheld mirrors about 4" in diamter. Outdoors in the desert that can be used to signal each other. Riss can show you how they work. 6 full waterskins. 2 vials of antitoxin. 1 sunrod. 6 torches. 1 flask of acid. 2 coils of 200' of rope. 4 grapplings hooks. 1 10'x10' square of canvass 2 smokesticks (which can also be used as beacons if the Green Beacon fails) 1 bag of multicolored glass beads and polished shells. You aren't sure why the last item is included, but it is in the supplies Ram-Tet gives to every retriever team. The formian merely shrugs. Edit: I added rope, grappling hooks, and canvas since your'e in a mountainous desert area and may have to climb or descend cliffs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Scarab
Top