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Story Hour
The Scars Run Deep (Updated - 3/29/2004)
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<blockquote data-quote="Ruined" data-source="post: 1222063" data-attributes="member: 113"><p><strong>A Recap</strong></p><p></p><p>No apologies. I'm continuing the story because I truly enjoy it, and I want it chronicled. The game has moved forward considerably. The last post was somewhere around session five (not counting the pre-sessions for each character). The game is currently at session twenty-seven. So yeah, there's a lot of work ahead of me. But I've got a number of posts written in advance, which is at least a start.</p><p></p><p>Here's a recap, for those interested in starting anew, or the few, the faithful, who need reminders of what has happened.</p><p></p><p>Four characters are drawn together into a deadly conspiracy in the city of Quelsk:</p><ul> <li data-xf-list-type="ul">Gerad, former jannisary slave-warrior to the Calastian Empire. Turned against his masters, and was believed to be killed. Later he is found working among rebels in Quelsk who wish to throw off the yoke of their Calastian governors.</li> <li data-xf-list-type="ul">Surielle, druid of Denev, the earth mother. She walks her own path in search of a mother she never knew. Surielle fought alongside other druids to reclaim a grove outside of Quelsk. Now Surielle has been drawn into the schemes of others.</li> <li data-xf-list-type="ul">Trean, priestess of Madriel, the healing angel. After accompanying an heir to a distant throne to priests in the city of Sussephra, Trean journeyed to Quelsk for the Divinities Day festival. Hers is the face the guards saw when the Satrap was assassinated, but Trean was nowhere near the event.</li> <li data-xf-list-type="ul">Silas, elven bounty hunter. Driven by vengeance to stop assassins of the Cult of the Ancients, Silas has taken to hunting bounties in the city of Quelsk. A mark for Gerad draws his attention, but the local guild wants him protected. When Silas spots Gerad in the market, he too is drawn into the web.</li> </ul><p>The characters meet in a conflict as local guardsmen slay Marus, leader of the resistance group Gerad belongs to. The guards also threaten Surielle, who tried to heal Marus after wandering upon the scene. After dispatching most of the guards, the group follows Silas to hide from guards. Surielle explains how Marus begged a dying favor of her, to seek a mage named Kelkarrin to the North. </p><p></p><p>After much discussion, the group decides to leave on the northern roads as soon as possible. While Silas goes to attain supplies, the remaining trio decides to leave him behind. He is too shady for their liking, and trust is one thing they must have in one another. They leave by the northern gates, returning to Brianna, Surielle's fellow druid and Snowmelt, Surielle's wolf companion.</p><p></p><p>Soon they travel north along the Broadreach River. They encounter altered crocodiles in what appears to be a trap left by druids of Gaurak. Surielle explains how she and her allies had fought them before in the grove they just left. The path continues north to Zamon, the 'jewel of Zathiske'. Gerad seeks information inside about Kelkarrin, but finds nothing of interest. Trean accompanies him next, and they are lucky to escape from a brutal bar fight. Meanwhile, Surielle awaits in the woods outside of Zamon…</p></blockquote><p></p>
[QUOTE="Ruined, post: 1222063, member: 113"] [b]A Recap[/b] No apologies. I'm continuing the story because I truly enjoy it, and I want it chronicled. The game has moved forward considerably. The last post was somewhere around session five (not counting the pre-sessions for each character). The game is currently at session twenty-seven. So yeah, there's a lot of work ahead of me. But I've got a number of posts written in advance, which is at least a start. Here's a recap, for those interested in starting anew, or the few, the faithful, who need reminders of what has happened. Four characters are drawn together into a deadly conspiracy in the city of Quelsk: [list][*]Gerad, former jannisary slave-warrior to the Calastian Empire. Turned against his masters, and was believed to be killed. Later he is found working among rebels in Quelsk who wish to throw off the yoke of their Calastian governors. [*]Surielle, druid of Denev, the earth mother. She walks her own path in search of a mother she never knew. Surielle fought alongside other druids to reclaim a grove outside of Quelsk. Now Surielle has been drawn into the schemes of others. [*]Trean, priestess of Madriel, the healing angel. After accompanying an heir to a distant throne to priests in the city of Sussephra, Trean journeyed to Quelsk for the Divinities Day festival. Hers is the face the guards saw when the Satrap was assassinated, but Trean was nowhere near the event. [*]Silas, elven bounty hunter. Driven by vengeance to stop assassins of the Cult of the Ancients, Silas has taken to hunting bounties in the city of Quelsk. A mark for Gerad draws his attention, but the local guild wants him protected. When Silas spots Gerad in the market, he too is drawn into the web. [/list] The characters meet in a conflict as local guardsmen slay Marus, leader of the resistance group Gerad belongs to. The guards also threaten Surielle, who tried to heal Marus after wandering upon the scene. After dispatching most of the guards, the group follows Silas to hide from guards. Surielle explains how Marus begged a dying favor of her, to seek a mage named Kelkarrin to the North. After much discussion, the group decides to leave on the northern roads as soon as possible. While Silas goes to attain supplies, the remaining trio decides to leave him behind. He is too shady for their liking, and trust is one thing they must have in one another. They leave by the northern gates, returning to Brianna, Surielle's fellow druid and Snowmelt, Surielle's wolf companion. Soon they travel north along the Broadreach River. They encounter altered crocodiles in what appears to be a trap left by druids of Gaurak. Surielle explains how she and her allies had fought them before in the grove they just left. The path continues north to Zamon, the 'jewel of Zathiske'. Gerad seeks information inside about Kelkarrin, but finds nothing of interest. Trean accompanies him next, and they are lucky to escape from a brutal bar fight. Meanwhile, Surielle awaits in the woods outside of Zamon… [/QUOTE]
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