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<blockquote data-quote="Morbidity" data-source="post: 727548" data-attributes="member: 10577"><p>Bolnor is still trying to puzzle out what the beachball with legs said when Dorin and Amaryllis voice their comments. If possible the comments make Bolnor look more tired.</p><p></p><p>‘<span style="color: chocolate">Danger? There’s no danger involved. What is it with you adventurers? Not everything has to be fighting dragons and killing orcs you know. All I need you to do is go to Durzh, give him the message that the contagion has returned. He will give you the medicine and you will bring it back here. The 500gp I’ll be paying you are for you to exhaust yourselves to get there and back as quickly as possible, not because there’s any danger involved. As such 500gp is way more than sufficient … I’ve set the amount this high purely to give you an incentive to return speedily. The greatest danger you’re in is likely to be standing in this room talking to me.</span>”</p><p></p><p>“<span style="color: chocolate">Now young miss, I can certainly give you a map to Durzh’s tower.</span>” </p><p></p><p>Bolnor puts a rolled piece of parchment on the floor and rolls it to the other side of the room. The piece of parchment clearly shows the route from IronForge to Durzh’s Tower, which appears to be about half a day’s journey to the west. The tower is built near the top of a waterfall.</p><p></p><p>“<span style="color: chocolate">As for dangers on the way, there are no known dangers. The route is as safe as any in Onnwal these days. As I’ve said before all you need to do is go to Durzh, give him this message from me.</span>” Bolnor rolls another piece of parchment across the room. “<span style="color: chocolate">The message just tells Durzh that we need medicine. Durzh will give you the medicine and you are to bring it back here. Time is the crucial factor here, my people are dying.</span>” </p><p></p><p>As Bolnor says the last sentence, you see a crack in his tired Dwarven stoicness. Bolnor is very distressed. Amaryllis with her keen senses, thinks that he is absolutely sincere.</p><p></p><p>“<span style="color: chocolate">Durzh himself? Yes, he’s a real loner, claims that he needs peace and quiet. What respectable dwarf needs peace and quiet I ask you? Anyway he’s got an independent stronghold in which he can practice his alchemy. As we greatly value his work, we made sure it was defensible and self-sufficient, so we don’t have to keep sending dwarves back and forth and wasting time. There are about 10 dwarves who live there with him. They help look after some water-powered machinery which Durzh needs for to practice his alchemy. Now I’ll let you know. These dwarves may be a little paranoid or defensive at first, so you may initially get a bit of a rude welcome. But if you just let them know that Bolnor from IronForge sent you and give them my message, you’ll be fine.</span>”</p></blockquote><p></p>
[QUOTE="Morbidity, post: 727548, member: 10577"] Bolnor is still trying to puzzle out what the beachball with legs said when Dorin and Amaryllis voice their comments. If possible the comments make Bolnor look more tired. ‘[COLOR=chocolate]Danger? There’s no danger involved. What is it with you adventurers? Not everything has to be fighting dragons and killing orcs you know. All I need you to do is go to Durzh, give him the message that the contagion has returned. He will give you the medicine and you will bring it back here. The 500gp I’ll be paying you are for you to exhaust yourselves to get there and back as quickly as possible, not because there’s any danger involved. As such 500gp is way more than sufficient … I’ve set the amount this high purely to give you an incentive to return speedily. The greatest danger you’re in is likely to be standing in this room talking to me.[/COLOR]” “[COLOR=chocolate]Now young miss, I can certainly give you a map to Durzh’s tower.[/COLOR]” Bolnor puts a rolled piece of parchment on the floor and rolls it to the other side of the room. The piece of parchment clearly shows the route from IronForge to Durzh’s Tower, which appears to be about half a day’s journey to the west. The tower is built near the top of a waterfall. “[COLOR=chocolate]As for dangers on the way, there are no known dangers. The route is as safe as any in Onnwal these days. As I’ve said before all you need to do is go to Durzh, give him this message from me.[/COLOR]” Bolnor rolls another piece of parchment across the room. “[COLOR=chocolate]The message just tells Durzh that we need medicine. Durzh will give you the medicine and you are to bring it back here. Time is the crucial factor here, my people are dying.[/COLOR]” As Bolnor says the last sentence, you see a crack in his tired Dwarven stoicness. Bolnor is very distressed. Amaryllis with her keen senses, thinks that he is absolutely sincere. “[COLOR=chocolate]Durzh himself? Yes, he’s a real loner, claims that he needs peace and quiet. What respectable dwarf needs peace and quiet I ask you? Anyway he’s got an independent stronghold in which he can practice his alchemy. As we greatly value his work, we made sure it was defensible and self-sufficient, so we don’t have to keep sending dwarves back and forth and wasting time. There are about 10 dwarves who live there with him. They help look after some water-powered machinery which Durzh needs for to practice his alchemy. Now I’ll let you know. These dwarves may be a little paranoid or defensive at first, so you may initially get a bit of a rude welcome. But if you just let them know that Bolnor from IronForge sent you and give them my message, you’ll be fine.[/COLOR]” [/QUOTE]
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