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<blockquote data-quote="Morbidity" data-source="post: 746978" data-attributes="member: 10577"><p>Amaryllis sees nothing suspicious.</p><p></p><p>Seebor, you find nothing when you attempt to track. But then the surrounding ground is lichen covered rock, so it would be difficult to find anything of interest there anyway.</p><p></p><p>"<span style="color: tomato">We haven't seen anyone who looks like they could be Durzh. Since we've never seen him ourselves we can't be sure though. But these guys here certainly don't look like they would be an eccentric alchemist.</span>" Runor gestures at the dead bodies around him.</p><p></p><p>"<span style="color: tomato">We'll go talk to Bloodbeard. I'm sure he'll know what to do. Even if we can't find Durzh we maybe able to find some of your medicine.</span>"</p><p></p><p>Runor leads the way into the tower. The other dwarves who have been listening to the conversation tag along, clearly thinking that you are substantially more interesting than dealing with dead bodies.</p><p></p><p>You all walk up the steps and into the tower. The main gate is 5 foot high, with each of the 2 doors being nearly 5 foot wide. There is an open door to the north which is open. The door shows some signs of battle. There are also some arrow slits in the room. In front of the door to the north is a spiked pit. At the bottom of the pit is some sort of humaniod wearing chainmail. The corpse has been impaled on the spikes and looks very dead indeed.</p><p></p><p><span style="color: green">Dorin, you know you can't ready an action outside of combat.</span></p><p><span style="color: green"></span></p><p><span style="color: green">I've attached a map. When I attach the next map showing the next room, I'll probably delete this one to keep the thread size down. Hmmm... can't work out how to put it into the message. So currently an attachment.</span></p></blockquote><p></p>
[QUOTE="Morbidity, post: 746978, member: 10577"] Amaryllis sees nothing suspicious. Seebor, you find nothing when you attempt to track. But then the surrounding ground is lichen covered rock, so it would be difficult to find anything of interest there anyway. "[COLOR=tomato]We haven't seen anyone who looks like they could be Durzh. Since we've never seen him ourselves we can't be sure though. But these guys here certainly don't look like they would be an eccentric alchemist.[/COLOR]" Runor gestures at the dead bodies around him. "[COLOR=tomato]We'll go talk to Bloodbeard. I'm sure he'll know what to do. Even if we can't find Durzh we maybe able to find some of your medicine.[/COLOR]" Runor leads the way into the tower. The other dwarves who have been listening to the conversation tag along, clearly thinking that you are substantially more interesting than dealing with dead bodies. You all walk up the steps and into the tower. The main gate is 5 foot high, with each of the 2 doors being nearly 5 foot wide. There is an open door to the north which is open. The door shows some signs of battle. There are also some arrow slits in the room. In front of the door to the north is a spiked pit. At the bottom of the pit is some sort of humaniod wearing chainmail. The corpse has been impaled on the spikes and looks very dead indeed. [COLOR=green]Dorin, you know you can't ready an action outside of combat. I've attached a map. When I attach the next map showing the next room, I'll probably delete this one to keep the thread size down. Hmmm... can't work out how to put it into the message. So currently an attachment.[/COLOR] [/QUOTE]
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