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<blockquote data-quote="Morbidity" data-source="post: 779224" data-attributes="member: 10577"><p><span style="color: green"> Okay, this post is to fix up several things.</span></p><p><span style="color: green">1. I'm ruling that in this game, haste takes 6 seconds to cast, it speeds a person up rather than creating time, so it will take effect the following round. Sorry, Neblin ... you may change your action, or just cast haste round 1 and shield and something else next round.</span></p><p><span style="color: green">2. Stuff, I just realised that Runor would have made his saving throw (+2 v's spells) ... oh well, we'll ignore that DM stuff up.</span></p><p><span style="color: green">3. Now that I've had the rule cleared up my cute little were-rat gets to try and bite people every round. So I've fixed that up. Basically, he tries to bite Namfoodle in Round 1 and fails.</span></p><p><span style="color: green">4. Namfoodle and could you also make a fort save in round 2 as a result of being stung by the imp.</span></p><p><span style="color: green">5. Namfoodle. Your spell is actually a 10ft radius on the map. I've centered it on you. That's why it extends midway into squares F6 and J6. If the spell covers 1/2 or more of the square than you are fully covered. Shall we say that 1/3 to 1/2 you get 1/2 cover? Email me and we'll work it out.</span></p><p><span style="color: green"></span></p><p><span style="color: green">I will go through and change all my posts to reflect the info above.</span></p><p><span style="color: green">Busy today, so I'm not going to get a chance to do round 2 sorry, but we probably need the time to fix up round 1 anyway.</span></p><p><span style="color: green"></span></p><p><span style="color: green">BTW: This is really part of round 2 but I need to pass on good news. Tomas, you have contracted Lycanthropy, but of course your character doesn't know this! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></p><p><span style="color: green"></span></p><p><span style="color: green">I think that is it. </span></p></blockquote><p></p>
[QUOTE="Morbidity, post: 779224, member: 10577"] [COLOR=green] Okay, this post is to fix up several things. 1. I'm ruling that in this game, haste takes 6 seconds to cast, it speeds a person up rather than creating time, so it will take effect the following round. Sorry, Neblin ... you may change your action, or just cast haste round 1 and shield and something else next round. 2. Stuff, I just realised that Runor would have made his saving throw (+2 v's spells) ... oh well, we'll ignore that DM stuff up. 3. Now that I've had the rule cleared up my cute little were-rat gets to try and bite people every round. So I've fixed that up. Basically, he tries to bite Namfoodle in Round 1 and fails. 4. Namfoodle and could you also make a fort save in round 2 as a result of being stung by the imp. 5. Namfoodle. Your spell is actually a 10ft radius on the map. I've centered it on you. That's why it extends midway into squares F6 and J6. If the spell covers 1/2 or more of the square than you are fully covered. Shall we say that 1/3 to 1/2 you get 1/2 cover? Email me and we'll work it out. I will go through and change all my posts to reflect the info above. Busy today, so I'm not going to get a chance to do round 2 sorry, but we probably need the time to fix up round 1 anyway. BTW: This is really part of round 2 but I need to pass on good news. Tomas, you have contracted Lycanthropy, but of course your character doesn't know this! :p I think that is it. [/COLOR] [/QUOTE]
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