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<blockquote data-quote="Morbidity" data-source="post: 799645" data-attributes="member: 10577"><p>Round 3 <span style="color: green">Why do I feel like I'm one of those scantily clad ladies walking around the boxing ring?</span></p><p></p><p>Neblin: Can’t see anyone other than his fellow adventurers, so delays.</p><p></p><p>Namfoodle: Casts light. <span style="color: green">DM mutters damn, for not moving Mr Were-Rat to ensure he stays in attack-of-opportunity range.</span> Okay there is now a 20ft circle of light around the chair. Those with low-light vision can see 40ft.</p><p></p><p>Neblin: Zaps the were-rat with in magic missile wand. Bolts of energy zoom from the wand and the were-rat collapses to the floor. Then bolts of energy zoom from the want to the dwarf attacking Tomas. The dwarf collapses to the floor.</p><p></p><p>Imp: You don’t know. <span style="color: green">Gosh I love having a truly super hide skill.</span> But suddenly Neblin feels a stinging sensation as the imp’s tail stings him. Make a fort save (with +2 help from Namfoodle’s spell), 3 points of damage. Providing your line of sight isn't blocked by someone else ... everyone can now see the imp.</p><p></p><p>D1: Bleeds</p><p></p><p>Runor: Bleeds very sluggishly</p><p></p><p>Seebor: Moves to attack the remaining dwarf. He deals a mighty blow and the dwarf is looking very shaky.</p><p></p><p>Amaryllis: Zaps the imp with a magic missile. The imp doesn't appear to feel any effects.</p><p></p><p>Tomas: Swigs a potion and feels much healthier.</p><p></p><p>D2: Doesn't bleed ... very, very dead.</p><p></p><p>D3: Angered at Seebor, he swings his axe with an avenging purpose and hits Seebor with a critical blow. 11 points of damage and make a fort save please and you are outside Namfoodle's magic circle. The last dwarf then drops to the ground.</p><p></p><p>Wererat: Changes into a dwarf and bleeds.</p><p></p><p>End of Round 3 unless someone wishes to dispute something else.</p></blockquote><p></p>
[QUOTE="Morbidity, post: 799645, member: 10577"] Round 3 [COLOR=green]Why do I feel like I'm one of those scantily clad ladies walking around the boxing ring?[/COLOR] Neblin: Can’t see anyone other than his fellow adventurers, so delays. Namfoodle: Casts light. [COLOR=green]DM mutters damn, for not moving Mr Were-Rat to ensure he stays in attack-of-opportunity range.[/COLOR] Okay there is now a 20ft circle of light around the chair. Those with low-light vision can see 40ft. Neblin: Zaps the were-rat with in magic missile wand. Bolts of energy zoom from the wand and the were-rat collapses to the floor. Then bolts of energy zoom from the want to the dwarf attacking Tomas. The dwarf collapses to the floor. Imp: You don’t know. [COLOR=green]Gosh I love having a truly super hide skill.[/COLOR] But suddenly Neblin feels a stinging sensation as the imp’s tail stings him. Make a fort save (with +2 help from Namfoodle’s spell), 3 points of damage. Providing your line of sight isn't blocked by someone else ... everyone can now see the imp. D1: Bleeds Runor: Bleeds very sluggishly Seebor: Moves to attack the remaining dwarf. He deals a mighty blow and the dwarf is looking very shaky. Amaryllis: Zaps the imp with a magic missile. The imp doesn't appear to feel any effects. Tomas: Swigs a potion and feels much healthier. D2: Doesn't bleed ... very, very dead. D3: Angered at Seebor, he swings his axe with an avenging purpose and hits Seebor with a critical blow. 11 points of damage and make a fort save please and you are outside Namfoodle's magic circle. The last dwarf then drops to the ground. Wererat: Changes into a dwarf and bleeds. End of Round 3 unless someone wishes to dispute something else. [/QUOTE]
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