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The Sceptre of Kings-A Heroic Dwarven Quest
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<blockquote data-quote="Erekose13" data-source="post: 1214522" data-attributes="member: 3387"><p><strong>The Plan</strong></p><p></p><p>Mohgrym interjects his opinion into the conversation, <span style="color: DeepSkyBlue">"Hmm. That is a good point Stori, I don't think that I have any ability with either flames or acid. Guess I will have to pick up some alchemists fire next time, but for now, does our temporary ally have any ability with flames? </span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">My guess from the map is that the western passage way leads off into the Underdark. I am hoping that we do not have to guard from that direction at the moment. We may want to have a look just in case though.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">As far as scouting ahead is concerned I can make our scout fly and be invisible if that would help him. I can also send information one way too him. I think it is a good plan to follow a little ways behind Turlough as he checks for traps and makes sure that everything is as it seems on the map.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">The northwestern passageway would get my vote as it would seem the easier one to avoid being cut off from behind. Though it is still a possibility and in that case, then yes I am certain that I can get us out of here in one peice. It will take about a minute or so to get ready for the transport, but once we are set to go, I am confident that I can move us all."</span></p></blockquote><p></p>
[QUOTE="Erekose13, post: 1214522, member: 3387"] [b]The Plan[/b] Mohgrym interjects his opinion into the conversation, [COLOR=DeepSkyBlue]"Hmm. That is a good point Stori, I don't think that I have any ability with either flames or acid. Guess I will have to pick up some alchemists fire next time, but for now, does our temporary ally have any ability with flames? My guess from the map is that the western passage way leads off into the Underdark. I am hoping that we do not have to guard from that direction at the moment. We may want to have a look just in case though. As far as scouting ahead is concerned I can make our scout fly and be invisible if that would help him. I can also send information one way too him. I think it is a good plan to follow a little ways behind Turlough as he checks for traps and makes sure that everything is as it seems on the map. The northwestern passageway would get my vote as it would seem the easier one to avoid being cut off from behind. Though it is still a possibility and in that case, then yes I am certain that I can get us out of here in one peice. It will take about a minute or so to get ready for the transport, but once we are set to go, I am confident that I can move us all."[/COLOR] [/QUOTE]
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