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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Science Facility Megadungeon and "Post-apocalyptic Alfheim"
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<blockquote data-quote="Lord Zack" data-source="post: 9783015" data-attributes="member: 53996"><p>Hello. While I hope my current campaign goes on for awhile yet, but there are some difficulties that may yet lead to its end. Therefore I endeavor to have a back up, though if I am able to find some players in IRL I will try to run this campaign for them as well as my current, online, campaign. For this campaign I am using some form of OSR ruleset, possibly OSE due to its popularity, though am also leaning towards some combination of the "without Number" games due to the scifi and post apocalyptic themes I intend to use.</p><p></p><p>The setting is roughly ten thousand years after the war with the drow... just like, say, the Forgotten Realms. However in this setting both sides used highly advanced technology... nukes being about the least spectacular. Goblinoids were used by the drow as slave soldiers, and now have come to rule much of the continent using the remains of the advanced technology that their masters and their enemies once used.</p><p></p><p>Now the place where this technology was given to the elves, which is inspired by places like the Black Mesa Research Facility from Half-life, Aperture Science from Portal, Big MT from Fallout and to a degree the BSL station from Metroid Fusion, is a ruin. However it still contains a lot of valuable materials and scientific wonders. This is our megadungeon for the setting.</p><p></p><p>I must admit I need some help putting it together. Obviously, the trick is to start small, so how do I do that? Where should I start in this massive colossus of science? I am thinking that there may be some kind of transport hub as the starting area. These may even include portals to far away lands. This even allows the rest of the complex to be connected through this area, though much of the actual mechanisms may have broken down. The issue here becomes how to delineate areas of higher difficulty, assuming I don't just use the usual "deeper is more dangerous" idea. Also this is quite a bit different from the usual fantasy dungeon. Besides the sources I have already named are there models I can use? I have heard of various "scifi megadungeons," (like Anomalous Subsurface Environment) but are they good models for what I am looking for?</p></blockquote><p></p>
[QUOTE="Lord Zack, post: 9783015, member: 53996"] Hello. While I hope my current campaign goes on for awhile yet, but there are some difficulties that may yet lead to its end. Therefore I endeavor to have a back up, though if I am able to find some players in IRL I will try to run this campaign for them as well as my current, online, campaign. For this campaign I am using some form of OSR ruleset, possibly OSE due to its popularity, though am also leaning towards some combination of the "without Number" games due to the scifi and post apocalyptic themes I intend to use. The setting is roughly ten thousand years after the war with the drow... just like, say, the Forgotten Realms. However in this setting both sides used highly advanced technology... nukes being about the least spectacular. Goblinoids were used by the drow as slave soldiers, and now have come to rule much of the continent using the remains of the advanced technology that their masters and their enemies once used. Now the place where this technology was given to the elves, which is inspired by places like the Black Mesa Research Facility from Half-life, Aperture Science from Portal, Big MT from Fallout and to a degree the BSL station from Metroid Fusion, is a ruin. However it still contains a lot of valuable materials and scientific wonders. This is our megadungeon for the setting. I must admit I need some help putting it together. Obviously, the trick is to start small, so how do I do that? Where should I start in this massive colossus of science? I am thinking that there may be some kind of transport hub as the starting area. These may even include portals to far away lands. This even allows the rest of the complex to be connected through this area, though much of the actual mechanisms may have broken down. The issue here becomes how to delineate areas of higher difficulty, assuming I don't just use the usual "deeper is more dangerous" idea. Also this is quite a bit different from the usual fantasy dungeon. Besides the sources I have already named are there models I can use? I have heard of various "scifi megadungeons," (like Anomalous Subsurface Environment) but are they good models for what I am looking for? [/QUOTE]
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The Science Facility Megadungeon and "Post-apocalyptic Alfheim"
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