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The Scop: Improvising Like a Pro
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<blockquote data-quote="I'm A Banana" data-source="post: 4608981" data-attributes="member: 2067"><p>So much curiosity... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What makes 4e harder for me to improvise is, ultimately, the lack of structure that it has.</p><p></p><p>3e, we could easily say, had an <em>overabundance</em> of structure. What that did was effectively fill in the "preparation" part of the advice for me. I didn't need to prepare anything. I didn't need to decide what things were before I used them.</p><p></p><p>4e has a lot of holes.</p><p></p><p>For instance, 4e monsters have no habitat/terrain entry. If you're doing pre-prep, this is an okay thing because now you don't feel the need to justify why the remorhaz is in the desert. If you're doing it spontaneously, though, this is a gaping hole, because if your PC's are in the desert somewhere, you have no suggestions for what might make sense as a monster encounter. You have to do the thought yourself.</p><p></p><p>4e NPC's don't have stats until you enter combat. If you're doing pre-prep, this is okay because then you don't stat up an NPC you don't intend to have the PC's fight. If you're doing it spontaneously, though, this is another gaping hole because you don't know if your PC's are going to fight this NPC or try to buy his gear or invite him to tea. You have to create it before you use it.</p><p></p><p>4e combats are designed to be more interesting with more terrain. If you're doing pre-prep, this is okay because you can sprinkle interesting and exciting terrain all over on your prepared battle map. If you're doing it spontaneously, though, this is a major hassle because why do you care about the density of trees in a typical forest?</p><p></p><p>3e gave me environmental suggetions. 3e gave me stats that were equally useful for combat or tea parties. 3e gave me terrain combat notes on tree density. 3e was better for me to spontaneously go from.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4608981, member: 2067"] So much curiosity... :) What makes 4e harder for me to improvise is, ultimately, the lack of structure that it has. 3e, we could easily say, had an [I]overabundance[/I] of structure. What that did was effectively fill in the "preparation" part of the advice for me. I didn't need to prepare anything. I didn't need to decide what things were before I used them. 4e has a lot of holes. For instance, 4e monsters have no habitat/terrain entry. If you're doing pre-prep, this is an okay thing because now you don't feel the need to justify why the remorhaz is in the desert. If you're doing it spontaneously, though, this is a gaping hole, because if your PC's are in the desert somewhere, you have no suggestions for what might make sense as a monster encounter. You have to do the thought yourself. 4e NPC's don't have stats until you enter combat. If you're doing pre-prep, this is okay because then you don't stat up an NPC you don't intend to have the PC's fight. If you're doing it spontaneously, though, this is another gaping hole because you don't know if your PC's are going to fight this NPC or try to buy his gear or invite him to tea. You have to create it before you use it. 4e combats are designed to be more interesting with more terrain. If you're doing pre-prep, this is okay because you can sprinkle interesting and exciting terrain all over on your prepared battle map. If you're doing it spontaneously, though, this is a major hassle because why do you care about the density of trees in a typical forest? 3e gave me environmental suggetions. 3e gave me stats that were equally useful for combat or tea parties. 3e gave me terrain combat notes on tree density. 3e was better for me to spontaneously go from. [/QUOTE]
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