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The Scop: Improvising Like a Pro
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<blockquote data-quote="The Little Raven" data-source="post: 4609133" data-attributes="member: 10095"><p>You can often find that information in the description, Lore entry, name or origin of the creature. For example, you can figure out where you might find a "cavern choker" without a habitat entry or it outright spelling it out in the description of the monster. It's true that some have no description of where they might be found in any part of the writeup, but that could be because creatures like that have no pre-defined habitat, such as a number of undead creatures, who can be from pretty much anywhere.</p><p></p><p></p><p></p><p>I improv monsters all the time now, simply using the two charts on page 184 and 185. I can come up with the NPC hit points, based on the role I want to give him at that moment, defenses, attack bonuses, damage values, and then sprinkle on a unique ability in about 30 seconds.</p><p></p><p></p><p></p><p>I spontaneously draw up every battle map I use, since I always have ever-changing ideas on how I want things to go, and this is never a problem for me. Do you use your books much at the table? If so, do you have key pages and sections tabbed for easy reference? I do that, so I flip to pages 64-69 to quickly throw in terrain when I need it. Spontaneous doesn't mean you don't use tools available to you.</p><p></p><p></p><p></p><p>4e stats are equally good for a tea party. You have the NPC's Will defense, Charisma, Wisdom, and Intelligence scores. You will know if its trained in Bluff, Diplomacy, Insight, Intimidate or any other skill it may need for the situation. You will know if it has a socially useful power (such as a dominate ability).</p><p></p><p>My last session consisted of 4 encounters, 1 of which was combat that they fled, 1 of which was a social scene with Madame Eva, who was using , and 2 of which were physical skill challenges to cross the Tser Falls and to climb down to enter the tomb of Barov in order to find the Tome of Strahd before the sun had set. None of these encountered were planned (as I had no time to do any prep with the holidays), but they were the most memorable encounters we've done in the Ravenloft campaign so far, and it was really easy with just the DMG in front of me.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4609133, member: 10095"] You can often find that information in the description, Lore entry, name or origin of the creature. For example, you can figure out where you might find a "cavern choker" without a habitat entry or it outright spelling it out in the description of the monster. It's true that some have no description of where they might be found in any part of the writeup, but that could be because creatures like that have no pre-defined habitat, such as a number of undead creatures, who can be from pretty much anywhere. I improv monsters all the time now, simply using the two charts on page 184 and 185. I can come up with the NPC hit points, based on the role I want to give him at that moment, defenses, attack bonuses, damage values, and then sprinkle on a unique ability in about 30 seconds. I spontaneously draw up every battle map I use, since I always have ever-changing ideas on how I want things to go, and this is never a problem for me. Do you use your books much at the table? If so, do you have key pages and sections tabbed for easy reference? I do that, so I flip to pages 64-69 to quickly throw in terrain when I need it. Spontaneous doesn't mean you don't use tools available to you. 4e stats are equally good for a tea party. You have the NPC's Will defense, Charisma, Wisdom, and Intelligence scores. You will know if its trained in Bluff, Diplomacy, Insight, Intimidate or any other skill it may need for the situation. You will know if it has a socially useful power (such as a dominate ability). My last session consisted of 4 encounters, 1 of which was combat that they fled, 1 of which was a social scene with Madame Eva, who was using , and 2 of which were physical skill challenges to cross the Tser Falls and to climb down to enter the tomb of Barov in order to find the Tome of Strahd before the sun had set. None of these encountered were planned (as I had no time to do any prep with the holidays), but they were the most memorable encounters we've done in the Ravenloft campaign so far, and it was really easy with just the DMG in front of me. [/QUOTE]
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