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The Scop: Improvising Like a Pro
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<blockquote data-quote="Hella_Tellah" data-source="post: 4609831" data-attributes="member: 52669"><p>The stats-by-level page in 4e--can't remember if it's in the DMG or MM--looked <em>really</em> familiar to me. I took one look and said, "<a href="http://www.youtube.com/watch?v=zgAPFKDL6Sg" target="_blank">Get out mah head</a>!"</p><p></p><p>The number one thing that lets me "wing it" in any combat-oriented game is my little GM cheat sheet. I make a generic stat block, then adjust to taste based on the situation. Usually I do it by taking an average of the PCs' stats, then setting up Gaius Genericus Maximus (as I lovingly label him) so the PCs can hit him about 70% of the time, he hits them 50% of the time, he dies in 1 hit per PC (on average), and he can kill a PC in two hits (or so). Slap on a special ability or two, and he's good to go! When there are multiple baddies on-screen, I divide Genericus' hit points between them.</p><p></p><p>Challenge Ratings and Monster Levels in 3e/4e do that for you, sort of, but it's really good for games like Victoriana, which doesn't have preset guidelines. For the WFRP session I did yesterday, I just used the stat blocks in the book and let the chips fall where they may, but players sort of expect awful things to happen in Warhammer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4609831, member: 52669"] The stats-by-level page in 4e--can't remember if it's in the DMG or MM--looked [I]really[/I] familiar to me. I took one look and said, "[URL="http://www.youtube.com/watch?v=zgAPFKDL6Sg"]Get out mah head[/URL]!" The number one thing that lets me "wing it" in any combat-oriented game is my little GM cheat sheet. I make a generic stat block, then adjust to taste based on the situation. Usually I do it by taking an average of the PCs' stats, then setting up Gaius Genericus Maximus (as I lovingly label him) so the PCs can hit him about 70% of the time, he hits them 50% of the time, he dies in 1 hit per PC (on average), and he can kill a PC in two hits (or so). Slap on a special ability or two, and he's good to go! When there are multiple baddies on-screen, I divide Genericus' hit points between them. Challenge Ratings and Monster Levels in 3e/4e do that for you, sort of, but it's really good for games like Victoriana, which doesn't have preset guidelines. For the WFRP session I did yesterday, I just used the stat blocks in the book and let the chips fall where they may, but players sort of expect awful things to happen in Warhammer. :p [/QUOTE]
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