Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
The Scourge of the Ratmen [Scarred Lands] - Updated 1/26
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amaroq" data-source="post: 1391865" data-attributes="member: 15470"><p><strong>Issue #10: "I hate the Swamp" - Episode 4 of 5</strong></p><p></p><p>We push our way further into the swamp. Though the army seems to have followed a fairly dry route, there are numerous points where we have to slog through water at least knee high, and we are all spattered with mud. The trail of the ratman army is becoming more difficult to follow. When we first entered the swamp, all of us could see the track clearly, but the swamp is already beginning to swallow every trace of the doomed army, and it takes all of Chuck’s tracking skill to keep us on the trail.</p><p></p><p>In the mid-afternoon, Chuck notices a pond of clearer, fresher water covered in lily pads off to our right. The lily pads appear to have brilliant blue jewels on them. He points them out to the rest of us, saying that he’s never seen or heard of anything like this. Though the jewels might have been tempting treasure under other circumstances, we are all convinced that everything in the swamp is malicious, and we move past them, watching them warily as we pass by.</p><p></p><p>As a little lizard bends down to drink from the clear water, it comes too close to one of the lily pads, which suddenly grabs it and pulls it into the water. Telryn shakes his head, muttering, “I hate the swamp” under his breath. We move on, staying well clear of the pond. </p><p></p><p></p><p></p><p>In the late afternoon, the land gets very marshy and wet. The tracks we’ve been following seem to lead through a large pond, almost a lake, although at the edges, it doesn’t appear too deep. It is covered in some sort of reddish-brown bracken, which looks like it hasn’t been disturbed in several days. The swamp is quiet, except for the constant buzz of insects.</p><p></p><p>The pond is long, and looks wider at other points, but where the tracks enter the pond it is fairly narrow. Chuck gestures at the pond scum, which appears much thicker to either side, but where the tracks enter, it is fairly scarce. “See that?” he asks, pointing. “It looks like they crossed here, across the narrowest part. I think we can probably cross it ourselves.” He takes his pole, and tests the depth. As far as he can reach from the relative firmness of shore, the pond is only three feet deep.</p><p></p><p>We have a brief but heated discussion about whether to cross it, or to go around. It is hard to see the borders of the pond, so it is impossible to judge how long it would take to circle around it. Miriel casts <em>detect magic</em> on the lake, and when she doesn’t find anything, we agree to cross.</p><p></p><p>Stone takes the pole, ties the end of Chuck’s rope around his waist, and gives Chuck his pack. He walks into the lake, testing the depth as he goes. We chain ourselves together, with the rope looped around our waists.</p><p></p><p>We wade through the scummy lake, which is increasingly covered in red algae. When we’re about halfway through, Miriel feels a stinging wire lash across her thighs, and she shouts “Hurry up! Something is grabbing me.” We all start rushing through the murky water, Stone dragging us from the front. He sweeps the bottom with his pole as we go, trying to avoid falling into any sudden pits on the lake bottom.</p><p></p><p>As we push through the slime, we realize that it’s the algae itself that has tendrils grabbing at us. The tendrils burn with acid, and as we rush across, it whips itself across our legs, injuring Miriel, Telryn, and Stone. Chuck, in desperation, drops some pepper on its surface, but that does not seem to have any effect.</p><p></p><p>The algae’s acid is very strong, and Telryn passes out from the pain. Paks, bringing up the rear, grabs him before his face hits the acidic bracken. She picks him up, throws him across her back, and staggers after the rest of the group, barely able to keep up. </p><p></p><p>The algae begins to thin out as we near the far shore, and everyone else makes it safely across. We gratefully make our way clear of the lake, up a slight incline. </p><p></p><p>We’re on a small spit of mostly dry land, but we’re still covered in acid. Stone rolls around on the ground to rub it off. We all follow his example, and clean ourselves off. Miriel and Paks work at cleaning Telryn, who is by far the muddiest. Our boots and clothes, already muddied from days in the swamp, are quite damaged. They’ll need to be replaced.</p><p></p><p>Miriel prays to her patron, Madriel, for healing for Telryn. It seems that the sun pokes through the overhanging trees for a moment, and the young mage wakes up. His legs, bleeding when she started, now show the pink of fresh scars. </p><p></p><p>Chuck grabs a couple of vials, empty bottles that we have left over from healing potions, and goes to the water’s edge. He carefully brings one of the algae clumps to the side of the water, exposing its long pink tendril. Being careful not to get any on himself, he squeezes acid out of the tendril, and into the vials. He gives one of the flasks of acid to Telryn, and keeps the others. </p><p></p><p>Goldpetal, looking around us, warns us, that it won’t be safe to stay on the spit, and we keep moving, looking for a dry spot to rest through the gathering gloom of evening.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 1391865, member: 15470"] [b]Issue #10: "I hate the Swamp" - Episode 4 of 5[/b] We push our way further into the swamp. Though the army seems to have followed a fairly dry route, there are numerous points where we have to slog through water at least knee high, and we are all spattered with mud. The trail of the ratman army is becoming more difficult to follow. When we first entered the swamp, all of us could see the track clearly, but the swamp is already beginning to swallow every trace of the doomed army, and it takes all of Chuck’s tracking skill to keep us on the trail. In the mid-afternoon, Chuck notices a pond of clearer, fresher water covered in lily pads off to our right. The lily pads appear to have brilliant blue jewels on them. He points them out to the rest of us, saying that he’s never seen or heard of anything like this. Though the jewels might have been tempting treasure under other circumstances, we are all convinced that everything in the swamp is malicious, and we move past them, watching them warily as we pass by. As a little lizard bends down to drink from the clear water, it comes too close to one of the lily pads, which suddenly grabs it and pulls it into the water. Telryn shakes his head, muttering, “I hate the swamp” under his breath. We move on, staying well clear of the pond. In the late afternoon, the land gets very marshy and wet. The tracks we’ve been following seem to lead through a large pond, almost a lake, although at the edges, it doesn’t appear too deep. It is covered in some sort of reddish-brown bracken, which looks like it hasn’t been disturbed in several days. The swamp is quiet, except for the constant buzz of insects. The pond is long, and looks wider at other points, but where the tracks enter the pond it is fairly narrow. Chuck gestures at the pond scum, which appears much thicker to either side, but where the tracks enter, it is fairly scarce. “See that?” he asks, pointing. “It looks like they crossed here, across the narrowest part. I think we can probably cross it ourselves.” He takes his pole, and tests the depth. As far as he can reach from the relative firmness of shore, the pond is only three feet deep. We have a brief but heated discussion about whether to cross it, or to go around. It is hard to see the borders of the pond, so it is impossible to judge how long it would take to circle around it. Miriel casts [I]detect magic[/I] on the lake, and when she doesn’t find anything, we agree to cross. Stone takes the pole, ties the end of Chuck’s rope around his waist, and gives Chuck his pack. He walks into the lake, testing the depth as he goes. We chain ourselves together, with the rope looped around our waists. We wade through the scummy lake, which is increasingly covered in red algae. When we’re about halfway through, Miriel feels a stinging wire lash across her thighs, and she shouts “Hurry up! Something is grabbing me.” We all start rushing through the murky water, Stone dragging us from the front. He sweeps the bottom with his pole as we go, trying to avoid falling into any sudden pits on the lake bottom. As we push through the slime, we realize that it’s the algae itself that has tendrils grabbing at us. The tendrils burn with acid, and as we rush across, it whips itself across our legs, injuring Miriel, Telryn, and Stone. Chuck, in desperation, drops some pepper on its surface, but that does not seem to have any effect. The algae’s acid is very strong, and Telryn passes out from the pain. Paks, bringing up the rear, grabs him before his face hits the acidic bracken. She picks him up, throws him across her back, and staggers after the rest of the group, barely able to keep up. The algae begins to thin out as we near the far shore, and everyone else makes it safely across. We gratefully make our way clear of the lake, up a slight incline. We’re on a small spit of mostly dry land, but we’re still covered in acid. Stone rolls around on the ground to rub it off. We all follow his example, and clean ourselves off. Miriel and Paks work at cleaning Telryn, who is by far the muddiest. Our boots and clothes, already muddied from days in the swamp, are quite damaged. They’ll need to be replaced. Miriel prays to her patron, Madriel, for healing for Telryn. It seems that the sun pokes through the overhanging trees for a moment, and the young mage wakes up. His legs, bleeding when she started, now show the pink of fresh scars. Chuck grabs a couple of vials, empty bottles that we have left over from healing potions, and goes to the water’s edge. He carefully brings one of the algae clumps to the side of the water, exposing its long pink tendril. Being careful not to get any on himself, he squeezes acid out of the tendril, and into the vials. He gives one of the flasks of acid to Telryn, and keeps the others. Goldpetal, looking around us, warns us, that it won’t be safe to stay on the spit, and we keep moving, looking for a dry spot to rest through the gathering gloom of evening. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Scourge of the Ratmen [Scarred Lands] - Updated 1/26
Top