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The Scouring of Gate Pass - Last Act
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<blockquote data-quote="OnlineDM" data-source="post: 5347759" data-attributes="member: 90804"><p>I've only run the 4e version, but it sounds like the encounter is pretty much the same, so I'll answer based on what I know.</p><p></p><p>1. I put the sniper on top of the only outbuilding on the map. Barn/stable - probably just a typo.</p><p></p><p>2. The single-quote means "feet." In 4th Edition, I'd call going up the hills difficult terrain (costs two squares of movement per square on the map to move up them). I'm not sure what the 3.5 equivalent of difficult terrain is, but I don't think climbing a little hill like that should require any kind of skill check. The hills didn't even come into play during my battle.</p><p></p><p>3. I had the bad guys arrive from the back of the building, sneaking around to get the sniper in position and all that.</p><p></p><p>4. The heroes are traveling along the road from left to right. </p><p></p><p>For what it's worth, when I ran this encounter the heroes had dilly-dallied a little too long earlier on, so I had them come upon Crystin standing near the road just as they heard the sounds of the attack beginning from behind the house (the Inquisitor's main goal was killing Haddin, which he ultimately did). The adventurers then needed to rush up to the house to help as best they could.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5347759, member: 90804"] I've only run the 4e version, but it sounds like the encounter is pretty much the same, so I'll answer based on what I know. 1. I put the sniper on top of the only outbuilding on the map. Barn/stable - probably just a typo. 2. The single-quote means "feet." In 4th Edition, I'd call going up the hills difficult terrain (costs two squares of movement per square on the map to move up them). I'm not sure what the 3.5 equivalent of difficult terrain is, but I don't think climbing a little hill like that should require any kind of skill check. The hills didn't even come into play during my battle. 3. I had the bad guys arrive from the back of the building, sneaking around to get the sniper in position and all that. 4. The heroes are traveling along the road from left to right. For what it's worth, when I ran this encounter the heroes had dilly-dallied a little too long earlier on, so I had them come upon Crystin standing near the road just as they heard the sounds of the attack beginning from behind the house (the Inquisitor's main goal was killing Haddin, which he ultimately did). The adventurers then needed to rush up to the house to help as best they could. [/QUOTE]
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