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General Tabletop Discussion
EN Publishing
The Scouring of Gate Pass: XP and number of players
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<blockquote data-quote="Crazy Eights" data-source="post: 4006107" data-attributes="member: 49557"><p>I have 6 players in my group, so I'll try and give some advice, though as always, YMMV.</p><p></p><p>a) While they could probably handle adventure 2, some of the early on encounters, especially with Kazyk, could be really really bad if they haven't leveled up yet. To alleviate this somewhat, I ran a small side adventure that took place within the forest itself, which occurred immediately after the Ending Suffering encounter in adventure 2. This bumped them all up to level 3, and while subsequent fights were still tough, they weren't outright TPK-style lethal. I did this sort of thing with adventures 3 and 4, also. These little asides are never much, but they just bump the party back in line with the expected levels for each adventure.</p><p></p><p>b) It may seem like that would be a problem, but really I haven't noticed it having much effect. I'm just about done with adventure 4, which admittably isn't that much farther along, but my players haven't ever complained about being under leveled.</p><p></p><p>c) I can't say for sure, but my guess would be that the adventures were written, like many 3.X adventures, to be balanced for 4 players. I can't say that I've had to change too much in each encounter, even with 6 players. Every so often, I give the opponents a small bump here or there, mostly because it seems the vast majority of enemies have low hp and a very low AC. This lets the orc barbarian in my group go hackfest crazy with his great axe and power attack.</p><p></p><p>Sorry I got long winded there. Basically, I wouldn't worry too much about your players levels, but if you are, just give them something small to do that would have a CR equal to your average party level, or maybe average party level +1.</p><p></p><p>Good luck, and I hope your players enjoy the adventures, I know mine have so far!</p><p>~CE</p></blockquote><p></p>
[QUOTE="Crazy Eights, post: 4006107, member: 49557"] I have 6 players in my group, so I'll try and give some advice, though as always, YMMV. a) While they could probably handle adventure 2, some of the early on encounters, especially with Kazyk, could be really really bad if they haven't leveled up yet. To alleviate this somewhat, I ran a small side adventure that took place within the forest itself, which occurred immediately after the Ending Suffering encounter in adventure 2. This bumped them all up to level 3, and while subsequent fights were still tough, they weren't outright TPK-style lethal. I did this sort of thing with adventures 3 and 4, also. These little asides are never much, but they just bump the party back in line with the expected levels for each adventure. b) It may seem like that would be a problem, but really I haven't noticed it having much effect. I'm just about done with adventure 4, which admittably isn't that much farther along, but my players haven't ever complained about being under leveled. c) I can't say for sure, but my guess would be that the adventures were written, like many 3.X adventures, to be balanced for 4 players. I can't say that I've had to change too much in each encounter, even with 6 players. Every so often, I give the opponents a small bump here or there, mostly because it seems the vast majority of enemies have low hp and a very low AC. This lets the orc barbarian in my group go hackfest crazy with his great axe and power attack. Sorry I got long winded there. Basically, I wouldn't worry too much about your players levels, but if you are, just give them something small to do that would have a CR equal to your average party level, or maybe average party level +1. Good luck, and I hope your players enjoy the adventures, I know mine have so far! ~CE [/QUOTE]
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The Scouring of Gate Pass: XP and number of players
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