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General Tabletop Discussion
EN Publishing
The Scouring of Gate Pass: XP and number of players
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<blockquote data-quote="RangerWickett" data-source="post: 4006345" data-attributes="member: 63"><p>The adventures are designed for a group of four players, though how hard it is depends highly on how powerful the PCs are (i.e., how optimized their builds are, in Rules forum parlance). However, especially at early levels, I would be wary of having the party be short a level.</p><p></p><p>I personally loathe 3rd edition D&D before about 4th level, at least the aspect of it that a single hit can kill you (I also hate a lot of high-level magic for the same reason). I think it's bad narratively if half the time the hero runs into battle and is cut down before he gets to do anything. </p><p></p><p>So I'd recommend going with Crazy Eights's suggestion of adding an encounter, or maybe just give them a bonus level (for roleplaying XP), or perhaps house rule them to have some extra hit points (like how the new Star Wars system gives you triple HP at 1st level).</p><p></p><p>As for low ACs and hps, I was going by the rules for determining the CRs of foes, in which a 5th level NPC is supposed to be CR 5. But really, a 5th level NPC usually isn't as dangerous as a CR 5 monster, and since this is a war the majority of foes are people, not monsters. In later adventures we realized the difference, and found ways to work in more monsters, hopefully without ruining the sense that you're in a war.</p><p></p><p>(Husband of the sister's husband's sister? Dude, gamers are rare enough as is. We need to start breeding outside of the hobby. Spread the gamer genes.)</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4006345, member: 63"] The adventures are designed for a group of four players, though how hard it is depends highly on how powerful the PCs are (i.e., how optimized their builds are, in Rules forum parlance). However, especially at early levels, I would be wary of having the party be short a level. I personally loathe 3rd edition D&D before about 4th level, at least the aspect of it that a single hit can kill you (I also hate a lot of high-level magic for the same reason). I think it's bad narratively if half the time the hero runs into battle and is cut down before he gets to do anything. So I'd recommend going with Crazy Eights's suggestion of adding an encounter, or maybe just give them a bonus level (for roleplaying XP), or perhaps house rule them to have some extra hit points (like how the new Star Wars system gives you triple HP at 1st level). As for low ACs and hps, I was going by the rules for determining the CRs of foes, in which a 5th level NPC is supposed to be CR 5. But really, a 5th level NPC usually isn't as dangerous as a CR 5 monster, and since this is a war the majority of foes are people, not monsters. In later adventures we realized the difference, and found ways to work in more monsters, hopefully without ruining the sense that you're in a war. (Husband of the sister's husband's sister? Dude, gamers are rare enough as is. We need to start breeding outside of the hobby. Spread the gamer genes.) [/QUOTE]
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The Scouring of Gate Pass: XP and number of players
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