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General Tabletop Discussion
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The Scouring of Gate Pass: XP and number of players
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<blockquote data-quote="lud" data-source="post: 4006511" data-attributes="member: 59402"><p>Thank you both for the feedback!</p><p></p><p>I am now planning to split the group in 2 before the start of the adventure, and have for each half a small combat encounter and a non-combat one. </p><p></p><p>So when they come back together for Act 1, I hope to get from this:</p><p></p><p>1. More XP! </p><p></p><p>2. Create an oppotunity for some of them to get familiars with 3.5 mechanics (It's been a while since some of the players have done paper RPG, for those, their last game was with EarthDawn a few years ago, side note : great system, no low HP problems at low circle, but it comes with it's own issues...)</p><p></p><p>3. Learn how to use the Virtual Table and VOIP software. We are also going to use MapTool. It looks very nice from the pre-test I have done with one of the player.</p><p></p><p>4. Get involved in the events: One group will have to help a drunk mage confronted by bounty hunters, the other something related to the pending attack...</p><p></p><p>A note for EN Publishing concerning MapTool (and other VT software probably):</p><p></p><p><u>The good:</u></p><p></p><p>Thank you very much for providing bitmap of the battle maps!!!</p><p></p><p><u>The "it could be improved"</u></p><p></p><p>When you import the battle maps in the software you can easily adjust the build in grid to match the one on the drawing. This way when you move minis around they stick to the grid.</p><p></p><p>BUT this works well ONLY if the number of pixel for each square is a round number. Otherwise you need to scale the map with a drawing software before you use it in the VT.</p><p></p><p>If I remember correctly the Apple Pub map was something like 38.3 pixel per square...a nice 40 or even 50 would have been great!</p></blockquote><p></p>
[QUOTE="lud, post: 4006511, member: 59402"] Thank you both for the feedback! I am now planning to split the group in 2 before the start of the adventure, and have for each half a small combat encounter and a non-combat one. So when they come back together for Act 1, I hope to get from this: 1. More XP! 2. Create an oppotunity for some of them to get familiars with 3.5 mechanics (It's been a while since some of the players have done paper RPG, for those, their last game was with EarthDawn a few years ago, side note : great system, no low HP problems at low circle, but it comes with it's own issues...) 3. Learn how to use the Virtual Table and VOIP software. We are also going to use MapTool. It looks very nice from the pre-test I have done with one of the player. 4. Get involved in the events: One group will have to help a drunk mage confronted by bounty hunters, the other something related to the pending attack... A note for EN Publishing concerning MapTool (and other VT software probably): [U]The good:[/U] Thank you very much for providing bitmap of the battle maps!!! [U]The "it could be improved"[/U] When you import the battle maps in the software you can easily adjust the build in grid to match the one on the drawing. This way when you move minis around they stick to the grid. BUT this works well ONLY if the number of pixel for each square is a round number. Otherwise you need to scale the map with a drawing software before you use it in the VT. If I remember correctly the Apple Pub map was something like 38.3 pixel per square...a nice 40 or even 50 would have been great! [/QUOTE]
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