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*Pathfinder & Starfinder
The Scout and ranged attacks
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<blockquote data-quote="Zhou Yu" data-source="post: 5399818" data-attributes="member: 100430"><p>The "anti-Slayers" got to remember a few things about the Slayer.</p><p></p><p>Yes, definitely, doubling up Dexterity for damage is a great thing. I play an Elf Slayer that runs as an archer in the Encounters games, with the Fury stance (and Mobile Blade, just in case I do need the tactical ability it provides). As one can guess, on a hit with the Fury stance, I'm doing at least 15 damage (more if the warpriest gives me a Blessing of Wrath). That's great, and that sure beats the scout at ranged.</p><p></p><p>Scout's built for melee though.</p><p></p><p>And Slayer is built for melee also for MAX damage. At least in the long run. The 'archer slayer' is only really good and effective for the first few levels.</p><p></p><p>After that, you really need Strength for most of your good Powers. Power Strike works on Melee only, not ranged. You are REQUIRED to use a Greataxe or Greatsword (or the Superior versions if your DM allows) for many of your Powers later on. Many of your later Powers involve you being adjacent to an enemy (or multiples). A Slayer has absolutely no support for ranged attacks, just like the Scout.</p><p></p><p>The builds are very very tight, and very focused. And that's not making the Slayer more awesome at something than a Scout, it just means that the Slayer's trick has one single application more than a Scout's, and that a Scout's fighting style is of a different nature than the Slayer's. </p><p></p><p>Look at the Scout's full suite of abilities. His Two-Weapon style gives you either a +1 attack roll (which is great in 4e) or +2 damage (also nice). Your Finesse means you can use your Dex Mod for EVERYTHING, Ranged AND Melee (a Slayer needs a Feat to do that, and only gets 1/2 damage off Dex). So a high Dex Ranger is still doing fantastic ranged damage. Just not the doubled up Dex damage a ranged Slayer can do.</p><p></p><p>Further, a Scout's dual weapon attack means you can attack a different target. The target is 'one creature' it is not 'the same creature'. A Slayer focuses on killing one person at a time. A Scout can be slashing at a soldier or brute or the elite/solo, and if he's positioned right, can also take his dual attack to kill a nearby minion, or slap around two people at once time. Scouts have a bit more of a tactical advantage in fighting multiple monsters.</p></blockquote><p></p>
[QUOTE="Zhou Yu, post: 5399818, member: 100430"] The "anti-Slayers" got to remember a few things about the Slayer. Yes, definitely, doubling up Dexterity for damage is a great thing. I play an Elf Slayer that runs as an archer in the Encounters games, with the Fury stance (and Mobile Blade, just in case I do need the tactical ability it provides). As one can guess, on a hit with the Fury stance, I'm doing at least 15 damage (more if the warpriest gives me a Blessing of Wrath). That's great, and that sure beats the scout at ranged. Scout's built for melee though. And Slayer is built for melee also for MAX damage. At least in the long run. The 'archer slayer' is only really good and effective for the first few levels. After that, you really need Strength for most of your good Powers. Power Strike works on Melee only, not ranged. You are REQUIRED to use a Greataxe or Greatsword (or the Superior versions if your DM allows) for many of your Powers later on. Many of your later Powers involve you being adjacent to an enemy (or multiples). A Slayer has absolutely no support for ranged attacks, just like the Scout. The builds are very very tight, and very focused. And that's not making the Slayer more awesome at something than a Scout, it just means that the Slayer's trick has one single application more than a Scout's, and that a Scout's fighting style is of a different nature than the Slayer's. Look at the Scout's full suite of abilities. His Two-Weapon style gives you either a +1 attack roll (which is great in 4e) or +2 damage (also nice). Your Finesse means you can use your Dex Mod for EVERYTHING, Ranged AND Melee (a Slayer needs a Feat to do that, and only gets 1/2 damage off Dex). So a high Dex Ranger is still doing fantastic ranged damage. Just not the doubled up Dex damage a ranged Slayer can do. Further, a Scout's dual weapon attack means you can attack a different target. The target is 'one creature' it is not 'the same creature'. A Slayer focuses on killing one person at a time. A Scout can be slashing at a soldier or brute or the elite/solo, and if he's positioned right, can also take his dual attack to kill a nearby minion, or slap around two people at once time. Scouts have a bit more of a tactical advantage in fighting multiple monsters. [/QUOTE]
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