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General Tabletop Discussion
*TTRPGs General
The Scout Class: How is it in play?
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<blockquote data-quote="Sir Brennen" data-source="post: 2420675" data-attributes="member: 553"><p>Let me clarify: Hurling Charge is the only way I've found to get Skirmish Damage on multiple attacks in a round <em>while sticking to the base class</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Since I've never play the class before, I wanna stick with it as far as I can. The only reason he's even got Ranger levels is because CV wasn't out when I created the character. I mean, if I was really trying to maximize his combat ability, I would have taken something besides Stealthy and gotten a jump on one of the other feat chains I'm considering now. I'm really playing the class because it was the best fit for a character concept and backstory I started with.</p><p></p><p>I dunno about making it all in the same direction like charge, but prohibitting the Scout from getting his Skirmish bonus if he ends up in the same square where he started his move sounds reasonable. My DM hasn't enforced this, but that's the way I'm playing it. It seems to me the skirmish ability is all about bobbing and weaving in and out of combat, looking for a better opening to do damage (and increase AC). If you end up in the same spot, you're not in a better position, then, are ye? So, no skirmish bonus.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 2420675, member: 553"] Let me clarify: Hurling Charge is the only way I've found to get Skirmish Damage on multiple attacks in a round [i]while sticking to the base class[/i] :) Since I've never play the class before, I wanna stick with it as far as I can. The only reason he's even got Ranger levels is because CV wasn't out when I created the character. I mean, if I was really trying to maximize his combat ability, I would have taken something besides Stealthy and gotten a jump on one of the other feat chains I'm considering now. I'm really playing the class because it was the best fit for a character concept and backstory I started with. I dunno about making it all in the same direction like charge, but prohibitting the Scout from getting his Skirmish bonus if he ends up in the same square where he started his move sounds reasonable. My DM hasn't enforced this, but that's the way I'm playing it. It seems to me the skirmish ability is all about bobbing and weaving in and out of combat, looking for a better opening to do damage (and increase AC). If you end up in the same spot, you're not in a better position, then, are ye? So, no skirmish bonus. [/QUOTE]
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The Scout Class: How is it in play?
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