Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Scout Class: How is it in play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ashockney" data-source="post: 2441802" data-attributes="member: 1363"><p><strong>Scout</strong></p><p></p><p>I have a player playing a Scout in a campaign I'm running, and I've been pleased with how he's performed. The skirmish is a cool addition, and works great up until at least 10th level. The 10' movement, typically works in the favor of the Scout's tactics (firing from a bow), and consistently finding tactically advantageous positions to fire from. </p><p></p><p>I'm a little surprised that nobody's mentioned the really terrific component of the Scout that we've seen in our campaign. That is that they are great...well, SCOUTS! The scout from our party is TERRIFIC at hiding, moving silent, spotting, listening, and searcing for traps, and has a good init bonus. He has consistently put the party in a better position throughout the campaign (preventing surprise, sometimes granting the party surprise). It's also resulted in some funny instances, such as last night, of the Scout high-tailing it from 30' in front of the party to the back of the party). The Scout's combat effectiveness starts to take a real hit above 10th level. Fighting more creatures immune to sneak, and therefore skirmish, really limits his effectiveness (such as undead), and creatures like constructs that have DR in addition to immunity to crits, render them almost useless in a combat. Finally, giving up the second and third attack for the additional skirmish damage will start to take a toll at these levels as well. The ability to camoflage was VERY well used by the player in my group, as well, again with the whole "scouting" angle, and getting access to information that others wouldn't simply be unable to achieve easily. There is another rogue (actually a ninja) in the party who can disable traps, so that hasn't been a problem. If there weren't, and our party was more typical of a four person group, the scout would have HAD to invest at least a level in rogue to build up the disable device. A bit of a hassle. </p><p></p><p>The Scout in my present campaign has taken a level of sorcerer and is looking to go down an arcane archer path, which looks like it could be interesting.</p></blockquote><p></p>
[QUOTE="ashockney, post: 2441802, member: 1363"] [b]Scout[/b] I have a player playing a Scout in a campaign I'm running, and I've been pleased with how he's performed. The skirmish is a cool addition, and works great up until at least 10th level. The 10' movement, typically works in the favor of the Scout's tactics (firing from a bow), and consistently finding tactically advantageous positions to fire from. I'm a little surprised that nobody's mentioned the really terrific component of the Scout that we've seen in our campaign. That is that they are great...well, SCOUTS! The scout from our party is TERRIFIC at hiding, moving silent, spotting, listening, and searcing for traps, and has a good init bonus. He has consistently put the party in a better position throughout the campaign (preventing surprise, sometimes granting the party surprise). It's also resulted in some funny instances, such as last night, of the Scout high-tailing it from 30' in front of the party to the back of the party). The Scout's combat effectiveness starts to take a real hit above 10th level. Fighting more creatures immune to sneak, and therefore skirmish, really limits his effectiveness (such as undead), and creatures like constructs that have DR in addition to immunity to crits, render them almost useless in a combat. Finally, giving up the second and third attack for the additional skirmish damage will start to take a toll at these levels as well. The ability to camoflage was VERY well used by the player in my group, as well, again with the whole "scouting" angle, and getting access to information that others wouldn't simply be unable to achieve easily. There is another rogue (actually a ninja) in the party who can disable traps, so that hasn't been a problem. If there weren't, and our party was more typical of a four person group, the scout would have HAD to invest at least a level in rogue to build up the disable device. A bit of a hassle. The Scout in my present campaign has taken a level of sorcerer and is looking to go down an arcane archer path, which looks like it could be interesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Scout Class: How is it in play?
Top