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General Tabletop Discussion
*TTRPGs General
The Scout Class: How is it in play?
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<blockquote data-quote="SBMC" data-source="post: 2462861" data-attributes="member: 30040"><p>One playe in my group is a Scout - it works quite well for us all - he uses ranged combat as opposed to melee. The one hitch is however that in cramped areas (i.e. dungeon corridor) his main ability (skirmish) is near useless because of his inability to move a whole lot and not attract piles of AoO's or interfere with the rest of the party fighting. Not that it can't be done but (obviously) in a 50x50 room skirmish works a heck of a lot better than in a 10x10 room. </p><p> </p><p>Outdoors it is awesome; he has the room to move and shoot; it really compliments the party well especially considering the rest of us stay put to get full atacks many times or only move the 5 feet. This guy darts around, doesn't matter where we stand to fight, he shoots around us. Recalling that the MINIMUM movment for skirmish is 10'. He runs up slopes to get the angles, slips past us, shoots, darts back all the while piling d6's on top of his normal damage.</p><p> </p><p>I would say that if your in a more outdoors setting having a Scout is a near must.</p><p> </p><p>The one thing I personally don't like about the Scout is the BAB progression. I would give up something or another to get that to a Fighter BAB if I could (not skirmish mind you!). With what he has though it is well balanced.</p></blockquote><p></p>
[QUOTE="SBMC, post: 2462861, member: 30040"] One playe in my group is a Scout - it works quite well for us all - he uses ranged combat as opposed to melee. The one hitch is however that in cramped areas (i.e. dungeon corridor) his main ability (skirmish) is near useless because of his inability to move a whole lot and not attract piles of AoO's or interfere with the rest of the party fighting. Not that it can't be done but (obviously) in a 50x50 room skirmish works a heck of a lot better than in a 10x10 room. Outdoors it is awesome; he has the room to move and shoot; it really compliments the party well especially considering the rest of us stay put to get full atacks many times or only move the 5 feet. This guy darts around, doesn't matter where we stand to fight, he shoots around us. Recalling that the MINIMUM movment for skirmish is 10'. He runs up slopes to get the angles, slips past us, shoots, darts back all the while piling d6's on top of his normal damage. I would say that if your in a more outdoors setting having a Scout is a near must. The one thing I personally don't like about the Scout is the BAB progression. I would give up something or another to get that to a Fighter BAB if I could (not skirmish mind you!). With what he has though it is well balanced. [/QUOTE]
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The Scout Class: How is it in play?
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