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The Scribe: Please tear apart my class!
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<blockquote data-quote="Dire Human" data-source="post: 5691400" data-attributes="member: 57504"><p>I agree; it was sort of a filler, and having taken a second look thanks to your post I found it lacking. Here are the updated versions of each of my at-wills, in case people don't want to open a PDF every time they want to critique:</p><p></p><p><strong><span style="color: white"> <span style="color: SeaGreen">Word of Empowerment</span></span></strong><span style="color: white">,</span><span style="color: white"> Scribe Attack 1</span></p><p> <em> Your words swirl around an ally, granting their next attack astonishing strength.</em></p><p> <strong>At-Will * Arcane, Force, Implement</strong></p><p> <strong>Standard Action</strong>, <strong>Area</strong> burst 1 within 10</p><p> <strong>Target:</strong> Each ally in the burst</p><p> <strong> Effect:</strong> The next attack made by the target before the end of your next turn gains a +1 bonus to the attack roll and deals an extra 1d6 force damage on a hit.</p><p> <em> Level 21:</em> 1d6 + Intelligence modifier force damage.</p><p></p><p> <span style="color: SeaGreen"><strong>Word of Draining</strong></span><span style="color: white">, Scribe Attack 1</span></p><p> <em> A foreboding feeling sweeps the foe as his life force is siphoned into your ally.</em></p><p> <strong>At-Will * Arcane, Implement, Necrotic</strong></p><p> <strong>Standard Action</strong>, <strong>Ranged</strong>10</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Intelligence vs. Fortitude</p><p> <strong> Hit:</strong> 1d6 + Intelligence modifier necrotic damage.</p><p> <strong> Effect:</strong> The next ally that hits the target before the end of your next turn gains temporary hit points equal to your Intelligence modifier.</p><p> <em>Level 21:</em> 2d6 + Intelligence modifier necrotic damage, and temporary hit points equal to twice your Intelligence modifier.</p><p> </p><p><strong><span style="color: white"> <span style="color: SeaGreen">Word of Illumination</span></span></strong><span style="color: white">,</span><span style="color: white"> Scribe Attack 1</span></p><p> <em> Your powerfully illuminating words light the way for your allies.</em></p><p> <strong>At-Will * Arcane, Implement, Radiant</strong></p><p> <strong>Standard Action</strong>, <strong>Ranged</strong> 10</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Intelligence + 2 vs. Reflex</p><p> <strong> Hit:</strong> 1d8 + Intelligence modifier radiant damage, and the target cannot benefit from partial cover or partial concealment until the end of your next turn. In addition, the penalty to attack rolls against the target imposed by superior cover and total concealment is no worse than -2.</p><p> <em>Level 21:</em> 2d6 + Intelligence modifier radiant damage.</p><p> </p><p> <strong><span style="color: white"> <span style="color: SeaGreen">Word of Motion</span></span></strong><span style="color: white">, Scribe Attack 1</span></p><p> <em> Your words create the motion necessary to shift the battlefield to your liking.</em></p><p> <strong>At-Will * Arcane, Force, Implement</strong></p><p> <strong>Standard Action</strong>, <strong>Close</strong> burst 5</p><p> <strong>Target:</strong> One or two creatures in the burst</p><p> <strong>Attack:</strong> Intelligence vs. Reflex</p><p> <strong>Special:</strong> If the target is an ally, they can choose to be automatically hit by the attack and take no damage.</p><p> <strong>Hit: </strong>Intelligence modifier force damage, and you slide the target 1 square.</p><p><em>Level 21:</em> 1d6 + Intelligence modifier force damage.</p></blockquote><p></p>
[QUOTE="Dire Human, post: 5691400, member: 57504"] I agree; it was sort of a filler, and having taken a second look thanks to your post I found it lacking. Here are the updated versions of each of my at-wills, in case people don't want to open a PDF every time they want to critique: [B][COLOR=white] [COLOR=SeaGreen]Word of Empowerment[/COLOR][/COLOR][/B][COLOR=white],[/COLOR][COLOR=white] Scribe Attack 1[/COLOR] [I] Your words swirl around an ally, granting their next attack astonishing strength.[/I] [B]At-Will * Arcane, Force, Implement[/B] [B]Standard Action[/B], [B]Area[/B] burst 1 within 10 [B]Target:[/B] Each ally in the burst [B] Effect:[/B] The next attack made by the target before the end of your next turn gains a +1 bonus to the attack roll and deals an extra 1d6 force damage on a hit. [I] Level 21:[/I] 1d6 + Intelligence modifier force damage. [COLOR=SeaGreen][B]Word of Draining[/B][/COLOR][COLOR=white], Scribe Attack 1[/COLOR] [I] A foreboding feeling sweeps the foe as his life force is siphoned into your ally.[/I] [B]At-Will * Arcane, Implement, Necrotic[/B] [B]Standard Action[/B], [B]Ranged[/B]10 [B]Target:[/B] One creature [B]Attack:[/B] Intelligence vs. Fortitude [B] Hit:[/B] 1d6 + Intelligence modifier necrotic damage. [B] Effect:[/B] The next ally that hits the target before the end of your next turn gains temporary hit points equal to your Intelligence modifier. [I]Level 21:[/I] 2d6 + Intelligence modifier necrotic damage, and temporary hit points equal to twice your Intelligence modifier. [B][COLOR=white] [COLOR=SeaGreen]Word of Illumination[/COLOR][/COLOR][/B][COLOR=white],[/COLOR][COLOR=white] Scribe Attack 1[/COLOR] [I] Your powerfully illuminating words light the way for your allies.[/I] [B]At-Will * Arcane, Implement, Radiant[/B] [B]Standard Action[/B], [B]Ranged[/B] 10 [B]Target:[/B] One creature [B]Attack:[/B] Intelligence + 2 vs. Reflex [B] Hit:[/B] 1d8 + Intelligence modifier radiant damage, and the target cannot benefit from partial cover or partial concealment until the end of your next turn. In addition, the penalty to attack rolls against the target imposed by superior cover and total concealment is no worse than -2. [I]Level 21:[/I] 2d6 + Intelligence modifier radiant damage. [B][COLOR=white] [COLOR=SeaGreen]Word of Motion[/COLOR][/COLOR][/B][COLOR=white], Scribe Attack 1[/COLOR] [I] Your words create the motion necessary to shift the battlefield to your liking.[/I] [B]At-Will * Arcane, Force, Implement[/B] [B]Standard Action[/B], [B]Close[/B] burst 5 [B]Target:[/B] One or two creatures in the burst [B]Attack:[/B] Intelligence vs. Reflex [B]Special:[/B] If the target is an ally, they can choose to be automatically hit by the attack and take no damage. [B]Hit: [/B]Intelligence modifier force damage, and you slide the target 1 square. [I]Level 21:[/I] 1d6 + Intelligence modifier force damage. [/QUOTE]
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