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<blockquote data-quote="The_Universe" data-source="post: 2164175" data-attributes="member: 8944"><p><strong>Scrying attempts:</strong></p><p></p><p>For L'Aurel: </p><p> </p><p>Your attempts to scry on Laren repeatedly fail. As you send your spirit through the water to search him out, it is as if something is obscuring your vision. He is hidden by powerful forces - and no matter your connection to him, you cannot seem to break through the veil that covers him. </p><p> </p><p>For Justice: </p><p> </p><p>Darkson, however, is a different matter. You attempt to scry on him four times, and though two of the attempts fail, two succeed: the first and last. </p><p> </p><p>In the first, your agent materializes near Darkson, and he appears to be writing quickly in a large book - even your limited nautical knowledge is able to identify it as a captain's log. He writes by lamplight, in cramped quarters: personal effects litter the small area that you can actually see. </p><p> </p><p>He does not seem to notice the sliver of your spirit that you have sent to spy on him, but you cannot be completely certain. Mere moments after you begin to watch him, the book snaps closed, and he places it in a large, locked chest. </p><p> </p><p>The room itself is opulent, if small - the deck and walls of his quarters seem to be made of a material other than wood, but of what you cannot be certain. The floor seems to rock slightly beneath his feet. You can guess that the ship is at sea - but what ship? And where? </p><p> </p><p>He stands, walking toward a set of steps and a small, windowless door. A scaly, fanged face meets him, and then the scrying fades....</p><p> </p><p>In the second success: </p><p> </p><p>Three weeks later, you make contact again. This time, Darkson is not alone. Rough, capable-looking men surround him, each wearing the uniform of a member of the Army of the East. He carries a torch in one hand and a captain's sabre in the other. It is dark, dusty - the men have cobwebs draped over their shoulders; it is as if they had donned pauldrons only to have them turn to dust. </p><p> </p><p>No sunlight shines here - they are either deep within an above ground structure, or beneath one: the ground is steady beneath their feet. </p><p> </p><p>You follow them for a few moments, as they step gingerly through the ancient labyrinth. They pause, and Darkson draws closer to something. Out of the fog, a bronze urn glitters in the torch light: beneath it, balances a golden breastplate. Above it, a sword not unlike your own. He reaches for the sword, but pauses. He turns, facing your unseen sensor: he shouts something, you cannot hear what. Suddenly, the view goes dark.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2164175, member: 8944"] [b]Scrying attempts:[/b] For L'Aurel: Your attempts to scry on Laren repeatedly fail. As you send your spirit through the water to search him out, it is as if something is obscuring your vision. He is hidden by powerful forces - and no matter your connection to him, you cannot seem to break through the veil that covers him. For Justice: Darkson, however, is a different matter. You attempt to scry on him four times, and though two of the attempts fail, two succeed: the first and last. In the first, your agent materializes near Darkson, and he appears to be writing quickly in a large book - even your limited nautical knowledge is able to identify it as a captain's log. He writes by lamplight, in cramped quarters: personal effects litter the small area that you can actually see. He does not seem to notice the sliver of your spirit that you have sent to spy on him, but you cannot be completely certain. Mere moments after you begin to watch him, the book snaps closed, and he places it in a large, locked chest. The room itself is opulent, if small - the deck and walls of his quarters seem to be made of a material other than wood, but of what you cannot be certain. The floor seems to rock slightly beneath his feet. You can guess that the ship is at sea - but what ship? And where? He stands, walking toward a set of steps and a small, windowless door. A scaly, fanged face meets him, and then the scrying fades.... In the second success: Three weeks later, you make contact again. This time, Darkson is not alone. Rough, capable-looking men surround him, each wearing the uniform of a member of the Army of the East. He carries a torch in one hand and a captain's sabre in the other. It is dark, dusty - the men have cobwebs draped over their shoulders; it is as if they had donned pauldrons only to have them turn to dust. No sunlight shines here - they are either deep within an above ground structure, or beneath one: the ground is steady beneath their feet. You follow them for a few moments, as they step gingerly through the ancient labyrinth. They pause, and Darkson draws closer to something. Out of the fog, a bronze urn glitters in the torch light: beneath it, balances a golden breastplate. Above it, a sword not unlike your own. He reaches for the sword, but pauses. He turns, facing your unseen sensor: he shouts something, you cannot hear what. Suddenly, the view goes dark. [/QUOTE]
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