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General Tabletop Discussion
*Dungeons & Dragons
The "Sealed Envelope" Character Campaign. Would you play?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8724826" data-attributes="member: 19675"><p>It wasn’t stat envy, it was option envy.</p><p></p><p>2Ed Player’s Option rules essentially amounted to a point buy system for choosing opti9ns for your PC. We we’re both playing human clerics, so we started from the same point.</p><p></p><p>He chose to go with an unarmored martial artist with few weapons, cleric HD & attacks. He had few Domains, but had major access to almost all of them, so he had many spells, plus access to one school of Wizard spells (I forget which, but it was something with significant offensive potential). He kept his Tuning power standard.</p><p></p><p>I chose a heavily armored caster with edged weapons and fighter HD & attacks. While my PC had access to a lot of Domains, most were restricted to minor access (IOW capped at 3rd-4th level or some such). His Turning became Incite Berserker Rage. Essentially, he was an alt-Paladin. And while he also had access to a Wizard school, it was Abjuration. Of his entire list of potential spells, only 2 did damage (Blade Barrier was one), and almost everything he could ever cast was either healing or a buff- most of which worked better on other PCs.</p><p></p><p>All he could see is that my character had access to a broader variety of spells than his, while having increased martial prowess by retaining armor and boosting HD & attacks. Nevermind that my PC would never have more than a couple truly powerful spells, ever. Most of my PC’s list of spells would be useless against mid-level or better protection magic.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8724826, member: 19675"] It wasn’t stat envy, it was option envy. 2Ed Player’s Option rules essentially amounted to a point buy system for choosing opti9ns for your PC. We we’re both playing human clerics, so we started from the same point. He chose to go with an unarmored martial artist with few weapons, cleric HD & attacks. He had few Domains, but had major access to almost all of them, so he had many spells, plus access to one school of Wizard spells (I forget which, but it was something with significant offensive potential). He kept his Tuning power standard. I chose a heavily armored caster with edged weapons and fighter HD & attacks. While my PC had access to a lot of Domains, most were restricted to minor access (IOW capped at 3rd-4th level or some such). His Turning became Incite Berserker Rage. Essentially, he was an alt-Paladin. And while he also had access to a Wizard school, it was Abjuration. Of his entire list of potential spells, only 2 did damage (Blade Barrier was one), and almost everything he could ever cast was either healing or a buff- most of which worked better on other PCs. All he could see is that my character had access to a broader variety of spells than his, while having increased martial prowess by retaining armor and boosting HD & attacks. Nevermind that my PC would never have more than a couple truly powerful spells, ever. Most of my PC’s list of spells would be useless against mid-level or better protection magic. [/QUOTE]
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The "Sealed Envelope" Character Campaign. Would you play?
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