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General Tabletop Discussion
*Dungeons & Dragons
The "Sealed Envelope" Character Campaign. Would you play?
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<blockquote data-quote="DND_Reborn" data-source="post: 8725053" data-attributes="member: 6987520"><p>Either you missed the post or overlooked my responses in it.</p><p></p><p>To summarize, this concept basically sits on the things about life we have control over and what we don't. We don't control our race, who are parents were, what ability we have innately (STR, DEX, etc.).</p><p></p><p>However, we can exercise, learn, etc. so I am allowing a -2 to one ability to gain a +1 to another once the PC is selected.</p><p></p><p>Although background will be chosen (which I debated about!), it was more chosen not because we don't have a choice in life, but because of the point in the PC's life when the player will "take over".</p><p></p><p>When the player takes over is the point at which the PC will embark on the point of adventure and since class is the primary aspect of a PC, I did not want to limit players in <em>THAT</em> choice as well.</p><p></p><p>Personality traits will be selected and given along with the PC's back story to give the player a "direction" in the character. Sort of like a director giving actors direction, but trusting them to then improv, adapting the character to become their own.</p><p></p><p>Finally, I find the fact players get to "pick and choose" every aspect of their character a bit off-putting. Nowadays even ability scores are arranged to taste instead of rolled in order....</p><p></p><p>Some have suggested to give the players a greater sense of ownership, allowing them to do the rolls, choose races and backgrounds, but then redistribute the PCs randomly. So, you might get a PC of your own creation, or someone else might (more likely).</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8725053, member: 6987520"] Either you missed the post or overlooked my responses in it. To summarize, this concept basically sits on the things about life we have control over and what we don't. We don't control our race, who are parents were, what ability we have innately (STR, DEX, etc.). However, we can exercise, learn, etc. so I am allowing a -2 to one ability to gain a +1 to another once the PC is selected. Although background will be chosen (which I debated about!), it was more chosen not because we don't have a choice in life, but because of the point in the PC's life when the player will "take over". When the player takes over is the point at which the PC will embark on the point of adventure and since class is the primary aspect of a PC, I did not want to limit players in [I]THAT[/I] choice as well. Personality traits will be selected and given along with the PC's back story to give the player a "direction" in the character. Sort of like a director giving actors direction, but trusting them to then improv, adapting the character to become their own. Finally, I find the fact players get to "pick and choose" every aspect of their character a bit off-putting. Nowadays even ability scores are arranged to taste instead of rolled in order.... Some have suggested to give the players a greater sense of ownership, allowing them to do the rolls, choose races and backgrounds, but then redistribute the PCs randomly. So, you might get a PC of your own creation, or someone else might (more likely). [/QUOTE]
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Community
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*Dungeons & Dragons
The "Sealed Envelope" Character Campaign. Would you play?
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