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Story Hour
The Second Age [4e PoL campaign]
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<blockquote data-quote="Jack99" data-source="post: 5115524" data-attributes="member: 53135"><p>\o/</p><p></p><p>One thing I absolutely love about 4e is how the humanoid races feel different in combat, not just in the fluff. But for this campaign, I want to make them even more distinct, meaning that each tribe (within the same race) should have a special ability or attack to set them apart.</p><p></p><p>For example, since the Green Warrior Goblins have been trained by a hobgoblin, I find it quite fitting to give them all the Phalanx Soldier ability (+2 AC when adjacent to another goblin).</p><p></p><p>Green Warrior Goblins: Phalanx Soldier</p><p>Blind Eye Kobolds: blinding poison breath</p><p>Human Bandit (Castle Flame): mace, dazing attacks</p><p>Human Bandit (Silent Forest):</p><p>Human Bandit (Bridge of Accord):</p><p>Bloody Skulls Goblins: </p><p>Guardians of Lore Goblins:</p><p>Bloodspear Orcs: spear attacks, ongoing damage, immobilize effects</p><p>Sharp Fangs Orcs: imm reaction to start eating downed enemy </p><p></p><p>A few notes. Orcs won't have the usual Warrior Surge ability as standard, instead they will deal more damage when bloodied. The Bloodspear Orcs will of course use spears, while the Sharp Fangs Orcs will have some sort of attack against prone/helpless characters. Will have to think a bit about those things.</p></blockquote><p></p>
[QUOTE="Jack99, post: 5115524, member: 53135"] \o/ One thing I absolutely love about 4e is how the humanoid races feel different in combat, not just in the fluff. But for this campaign, I want to make them even more distinct, meaning that each tribe (within the same race) should have a special ability or attack to set them apart. For example, since the Green Warrior Goblins have been trained by a hobgoblin, I find it quite fitting to give them all the Phalanx Soldier ability (+2 AC when adjacent to another goblin). Green Warrior Goblins: Phalanx Soldier Blind Eye Kobolds: blinding poison breath Human Bandit (Castle Flame): mace, dazing attacks Human Bandit (Silent Forest): Human Bandit (Bridge of Accord): Bloody Skulls Goblins: Guardians of Lore Goblins: Bloodspear Orcs: spear attacks, ongoing damage, immobilize effects Sharp Fangs Orcs: imm reaction to start eating downed enemy A few notes. Orcs won't have the usual Warrior Surge ability as standard, instead they will deal more damage when bloodied. The Bloodspear Orcs will of course use spears, while the Sharp Fangs Orcs will have some sort of attack against prone/helpless characters. Will have to think a bit about those things. [/QUOTE]
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The Second Age [4e PoL campaign]
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