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The Secret of Wulin Gong (Wuxia Game) OOC [ON HOLD]
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<blockquote data-quote="KitanaVorr" data-source="post: 641027" data-attributes="member: 9167"><p><strong>Wuxia Feats</strong></p><p></p><p>Here they are, modifications from 4ctF, and you get them as you would any other normal feat...you can take the Wuxia feat instead of a regular feat.</p><p></p><p>Dalamar, you might want to check over these and then your drunken style to see if you want to replace some of those feats you picked for that with some of these.</p><p></p><p></p><p><strong>Danger Sense Feat</strong></p><p><strong>Description:</strong>Never surprised, always know of impending danger the instant before it strikes. You are never flat-footed though you can still be denied your Dexterity bonus under certain circumstances such as flanking.</p><p><strong>Pre-Requisite:</strong> Wisdom 13, Sense Motive 10 ranks</p><p></p><p><strong>Fast Recovery Feat</strong></p><p>Heal twice as fast as normal. Heal 2 hit points per level per day and 2 points of subdual damage per level per hour.</p><p><strong>Pre-Requisite:</strong> Constitution 13</p><p></p><p><strong>Fast Healing Feat</strong></p><p>Heal 1 point of damage per action round if only doing partial actions.</p><p><strong>Pre-requisite:</strong> Concentration 8 ranks, Fast Recovery Feat</p><p></p><p><strong>Flight Feat</strong></p><p>You can fly with manueverability of poor and a max distance of 30 ft at each time.</p><p><strong>Enhancements:</strong> Each time you take this feat, you can increase your manueverability from poor to average to good to perfect.</p><p><strong>Pre-Requisite:</strong> Dex 10</p><p></p><p><strong>Evasion Feat</strong></p><p>If you make a successful Reflex save against an attack that normally deals half damage on a successful save, you take no damage.</p><p><strong>Pre-Requisite:</strong> Dex 10</p><p></p><p><strong>Keen Hearing Feat</strong></p><p>+4 to Listen Checks</p><p><strong>Enhancements:</strong> Increase bonus by +2 each time you take this feat</p><p></p><p><strong>Keen Sight Feat</strong></p><p>+4 to Spot Checks</p><p><strong>Enhancements:</strong> Increase bonus by +2 each time you take this feat</p><p></p><p><strong>Scent Feat</strong></p><p>Detect approaching enemies or allies, sniff out hidden foes and track by sense of smell up to 30 feet. Wisdom check every 10 feet to follow a trail with a DC 10 for a fresh trail and DC+2 each hour the trail goes cold.</p><p></p><p><strong>Ubiquitous Facing Feat</strong></p><p>You cannot be flanked.</p><p><strong>Pre-Requisite:</strong> Dex 13, Danger Sense Feat, Evasion Feat</p><p></p><p><strong>Uncanny Dodge Feat</strong></p><p>You retain your dex bonus to AC regardless of being caught flat-footed or being struck by an invisible attack. Still lose dex bonus if immobilized.</p><p><strong>Pre-Requisite:</strong> Dex 13, Evasion Feat</p><p></p><p><strong>Super Speed Feat</strong></p><p>Increase base speed by 10 feet.</p><p><strong>Pre-Requisite:</strong> Dex 10</p><p></p><p><strong>Super Agility Feat</strong></p><p>+1 to intiative, reflex saves, dex checks, armorclass dex bonus, and dex-based skill checks.</p><p><strong>Enhancements:</strong> Increase bonus by +1 each time you take this feat</p><p><strong>Pre-Requisite:</strong> Dex 10</p><p></p><p><strong>Super Health Feat</strong></p><p>+1 to fortitude saves, con checks, and con-based skill checks.</p><p><strong>Enhancements:</strong> Increase bonus by +1 each time you take this feat</p><p><strong>Pre-Requisite:</strong> Con 10</p><p></p><p>There are more feats, but the rest of the feats will be given to you if you find the proper teacher or perhaps something else to learn them from.</p></blockquote><p></p>
[QUOTE="KitanaVorr, post: 641027, member: 9167"] [b]Wuxia Feats[/b] Here they are, modifications from 4ctF, and you get them as you would any other normal feat...you can take the Wuxia feat instead of a regular feat. Dalamar, you might want to check over these and then your drunken style to see if you want to replace some of those feats you picked for that with some of these. [B]Danger Sense Feat Description:[/B]Never surprised, always know of impending danger the instant before it strikes. You are never flat-footed though you can still be denied your Dexterity bonus under certain circumstances such as flanking. [B]Pre-Requisite:[/B] Wisdom 13, Sense Motive 10 ranks [B]Fast Recovery Feat[/B] Heal twice as fast as normal. Heal 2 hit points per level per day and 2 points of subdual damage per level per hour. [B]Pre-Requisite:[/B] Constitution 13 [B]Fast Healing Feat[/B] Heal 1 point of damage per action round if only doing partial actions. [B]Pre-requisite:[/B] Concentration 8 ranks, Fast Recovery Feat [B]Flight Feat[/B] You can fly with manueverability of poor and a max distance of 30 ft at each time. [B]Enhancements:[/B] Each time you take this feat, you can increase your manueverability from poor to average to good to perfect. [B]Pre-Requisite:[/B] Dex 10 [B]Evasion Feat[/B] If you make a successful Reflex save against an attack that normally deals half damage on a successful save, you take no damage. [B]Pre-Requisite:[/B] Dex 10 [B]Keen Hearing Feat[/B] +4 to Listen Checks [B]Enhancements:[/B] Increase bonus by +2 each time you take this feat [B]Keen Sight Feat[/B] +4 to Spot Checks [B]Enhancements:[/B] Increase bonus by +2 each time you take this feat [B]Scent Feat[/B] Detect approaching enemies or allies, sniff out hidden foes and track by sense of smell up to 30 feet. Wisdom check every 10 feet to follow a trail with a DC 10 for a fresh trail and DC+2 each hour the trail goes cold. [B]Ubiquitous Facing Feat[/B] You cannot be flanked. [B]Pre-Requisite:[/B] Dex 13, Danger Sense Feat, Evasion Feat [B]Uncanny Dodge Feat[/B] You retain your dex bonus to AC regardless of being caught flat-footed or being struck by an invisible attack. Still lose dex bonus if immobilized. [B]Pre-Requisite:[/B] Dex 13, Evasion Feat [B]Super Speed Feat[/B] Increase base speed by 10 feet. [B]Pre-Requisite:[/B] Dex 10 [B]Super Agility Feat[/B] +1 to intiative, reflex saves, dex checks, armorclass dex bonus, and dex-based skill checks. [B]Enhancements:[/B] Increase bonus by +1 each time you take this feat [B]Pre-Requisite:[/B] Dex 10 [B]Super Health Feat[/B] +1 to fortitude saves, con checks, and con-based skill checks. [B]Enhancements:[/B] Increase bonus by +1 each time you take this feat [B]Pre-Requisite:[/B] Con 10 There are more feats, but the rest of the feats will be given to you if you find the proper teacher or perhaps something else to learn them from. [/QUOTE]
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