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The Secret Scion - accepting alternates
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<blockquote data-quote="Bront" data-source="post: 2309718" data-attributes="member: 19696"><p>Next "Can I use this from Races of Eberron" question.</p><p></p><p>Racial substitution levels for the Changling rogue.</p><p></p><p>The changeling sub levels also give 10 skill points per level (only at the sub levels), and the first time you take one, you get a bonus knowledge skill added to the thief list (Permanent for theif, but only one ever).</p><p></p><p>L1- Replace trapfinding with Social intuition, which does the following</p><p>- Making a Gather Info check, which normaly takes 1d4+1 hours, instead takes (1d4+1)x10 minutes</p><p>-A gut assessment of a social situation using sense motive takes a full round action, not a full minute</p><p>- May take a 10 on Bluff, Diplomacy, Gather Info, Intimidate, and Sense Motive automaticly.</p><p></p><p>L3- Replace Trapsense with Minor Lore, which grants a +1 bonus to any knowledge check per 3 levels. This bonus can be passed on when aiding another. It does not let a knowledge skill be used untrained.</p><p></p><p>L8 - Mutable Anatomy - replaces Improved Uncanny Dodge, grants 50% chance to ignore critical hits or sneak attacks by shifting critical parts out of the way.</p><p></p><p>I'm definately interested in Levels 1 and 3, and it fits in even better if we have a Spell Thief.</p><p></p><p>Also, what is your disposition about our characters? I could easily push Mel to be evil with a simple rewrite of her background, and pick up Assasin or something else like that eventualy, but I don't want to create a problem, and that will sort of change her a bit. Right now, she's the Innocence Shattered type of character. I could just as easily turn her into the Innocence Twisted (Where instead of simply running, she bedded and then killed her "father" before leaving). Either way works for me. It all depends on your particular campaign bent. I'm generaly a goodie two shoes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bront, post: 2309718, member: 19696"] Next "Can I use this from Races of Eberron" question. Racial substitution levels for the Changling rogue. The changeling sub levels also give 10 skill points per level (only at the sub levels), and the first time you take one, you get a bonus knowledge skill added to the thief list (Permanent for theif, but only one ever). L1- Replace trapfinding with Social intuition, which does the following - Making a Gather Info check, which normaly takes 1d4+1 hours, instead takes (1d4+1)x10 minutes -A gut assessment of a social situation using sense motive takes a full round action, not a full minute - May take a 10 on Bluff, Diplomacy, Gather Info, Intimidate, and Sense Motive automaticly. L3- Replace Trapsense with Minor Lore, which grants a +1 bonus to any knowledge check per 3 levels. This bonus can be passed on when aiding another. It does not let a knowledge skill be used untrained. L8 - Mutable Anatomy - replaces Improved Uncanny Dodge, grants 50% chance to ignore critical hits or sneak attacks by shifting critical parts out of the way. I'm definately interested in Levels 1 and 3, and it fits in even better if we have a Spell Thief. Also, what is your disposition about our characters? I could easily push Mel to be evil with a simple rewrite of her background, and pick up Assasin or something else like that eventualy, but I don't want to create a problem, and that will sort of change her a bit. Right now, she's the Innocence Shattered type of character. I could just as easily turn her into the Innocence Twisted (Where instead of simply running, she bedded and then killed her "father" before leaving). Either way works for me. It all depends on your particular campaign bent. I'm generaly a goodie two shoes :) [/QUOTE]
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