Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
The Secret Scion - accepting alternates
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D20Dazza" data-source="post: 2330544" data-attributes="member: 4260"><p><strong>Bail Human Barbarian</strong></p><p></p><p>Well here goes nothing.....apologies if there are problems, I had to throw him together pretty quickly.</p><p></p><p><strong>Bail</strong> </p><p><strong>Human Barbarian 1</strong> </p><p><em>Medium Humanoid</em> </p><p><strong>Alignment:</strong> Neutral Good </p><p><strong>Deity:</strong> Soveriegn Host </p><p><strong>Region:</strong> Darguun </p><p><strong>Sex:</strong> Male</p><p><strong>Height:</strong> 5’7” </p><p><strong>Weight:</strong> 145 lbs </p><p><strong>Skin: </strong> Dark, husky, spent as lot of time outside </p><p> </p><p><strong>Hair: </strong>Black </p><p><strong>Eyes:</strong> Hazel </p><p><strong>Age:</strong> 14 </p><p> </p><p><strong>Action Points:</strong> 5 </p><p> </p><p><strong>Str:</strong> 16 (+3) [10 points] </p><p><strong>Dex:</strong> 16 (+3) [10 points] </p><p><strong>Con:</strong> 14 (+2) [6 points]</p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 8 (0) [0 points] </p><p><strong>Cha:</strong> 10 (0) [2 points] </p><p> </p><p><strong>Class Abilities</strong> </p><p>Fast Movement (+10' speed); Illiterate; Rage 3/day (+4 Str; +4 Con; +2 Will; -2 AC; 8 rounds plus newly improved con bonus)</p><p> </p><p><strong>Hit Dice:</strong> 1d12 </p><p><strong>HP:</strong> 14</p><p><strong>AC:</strong> 16 (+3 Dex, +3 Studded Leather ) Touch – 13, Flat-footed – 13</p><p><strong>ACP:</strong> -1</p><p><strong>Init:</strong> +3 (+3 Dex) </p><p><strong>Speed:</strong> 40ft </p><p> </p><p><strong>Saves:</strong> </p><p>Fortitude + 4 [2 base, +2 Con] </p><p>Reflex + 3 [+0 base, +3 Dex] </p><p>Will -1 [+0 base, -1 Wis] </p><p> </p><p><strong>BAB/Grapple:</strong> +1/+4</p><p><strong>Melee Atk:</strong> +4 Great Axe (1d12+3 +3;x3)</p><p><strong>Melee Atk:</strong> +4 Warhammer (1d8+3;x3)</p><p><strong>Melee Atk:</strong> +4 Spear (1d8+3;x3)</p><p><strong>Ranged Atk:</strong> +4 Spear (1d8+3 x3; 20') </p><p> </p><p><strong>Class Skills:</strong> </p><p>Climb 4 [2 ranks, +3 Str, -1 ACP]</p><p>Craft 0 [+0 Int]</p><p>Handle Animal 2 [2 ranks, +0 Chr]</p><p>Intimidate 2 [2 ranks, +0 Chr]</p><p>Jump 6 [4 ranks, +3 Str, -1 ACP]</p><p>Listen 4 [4 rank, +0 Wis]</p><p>Ride 3 [+3 Dex]</p><p>Survival 4 [4 ranks, +0 Wis]</p><p>Swim 3 [2 ranks, +3 Str, -2 ACP]</p><p></p><p><strong>Feats:</strong> </p><p>Extend Rage (+5 rounds)</p><p>Extra Rage (2 extra times a day)</p><p></p><p><strong>Languages:</strong> Common, Goblin </p><p> </p><p><strong><u>Equipment</u></strong> </p><p> </p><p><strong><em>Wearing or carrying at hand</em></strong> </p><p><strong>Great Axe</strong> – 20gp (12 lbs) </p><p><strong>Spear</strong> - 2gp (6lb)</p><p><strong>Warhammer</strong> - 12gp (5lb)</p><p><strong>Studded Leather Armour</strong> – 25gp (20 lbs) </p><p></p><p><strong><em>In or on containers</em></strong> </p><p><strong>Backpack</strong> - 2gp (2 lbs) </p><p><strong>Waterskin</strong> – 1gp (4 lbs) </p><p><strong>Flint and Steel</strong> – 1 gp (--) </p><p><strong>Whetstone</strong> - 2cp (1lb)</p><p><strong>5 Sunrods</strong> - 10gp (10lb)</p><p><strong>Bedroll</strong> - 1sp (5lb)</p><p></p><p>Total weight carried – 65 lbs, light load. </p><p> </p><p><strong>Money</strong> </p><p>22 gp 9 sp 8 cp</p><p></p><p>~~~~~ </p><p> </p><p><strong>Appearance:</strong> Bail is tall and thin with wiry muscles and broad shoulders, he is only 14 and is still growing. His face is hairless except for the bushy eyebrows. His nose is crooked, lieing slightly to the left, a result of the many beatings that he endured while young. He wears his hair long and lank, often tieing it back in a pony tail.</p><p></p><p><strong>Personality:</strong>Bail has had a hard life and it shows, he is quiet and withdrawn and acts like a beaten puppy when in large crowds, shying away from people and sticking to the shadows, trying to be as unobtrusive as possible but when riled - Watch Out! He doesn't take well to being threatened or too bullies and is likely to take matters into his own hands.</p><p> </p><p><strong>Background:</strong> Bail had never known his true parents. As he understood it now they had been in a caravan travelling between Cyre and Zilargo that had been forcibly delayed in Darguun. His father had been killed and his pregnant mother held and 'maintained' until she had given birth, upon which time her usefulness was at an end and she had been slaughtered like some useless herd animal.</p><p></p><p>Bail was raised recruited by the Kech Shaarat to be a member of the Plain, a secret organisation of spies and agents who are all non-goblinoid and more easily able to infiltrate the societies of the fairer races. He did as he was told, was an attentive student and, by avoiding the steady blows that would rain down on he and the other recruits became quite quick on his feet. He began to develop an aptitude for stealth, his reflexes becoming finally honed, his balance and carriage marked him as a young man of speed.</p><p></p><p>The Plain were kept in line not only by threats to their physical being but also threats to their families. At this time Bail wasn't aware of the fate that had ultimately befallen his parents as the Kech Shaarat's plan was nefarious in the extreme. The tribe employed several Changelings who would impersonate the parents of the children that were slowly swelling the ranks of the Plain. It was easy with those born after abduction for they would never have the opportunity to recall their parents, but not all children were born in Darguun and the tactic kept them all in line. There was fierce competition between the children, a ruthless competition for food and attention that was cultivated by their wicked maters.</p><p></p><p>Bail was one of the few that learnt the goblin language; he was quick in mind as well as on his feet and would pick up snatches of the language as he grew. When he was 14 he overheard a conversation that finally helped put all the pieces of the puzzle that had been bugging him for years together. He swore then that he would escape and did so the very next night, using the skills that his maters had so diligently taught him over the last 14 years. They had made him the perfect weapon and he cut them deep that night.</p><p></p><p>Bail is on the run for two reasons, the first is that the Kech Sharrat don't want word of their secret reaching the ears of the outside world, not even the ears of those in Darkuun, as the great Lhesh Haruuc is not aware of the network and would surely think ill of the Kech Sharrat for keeping the network secret. Secondly, Bail stole something very valuable to the tribe before he left. Something that they will pursue Bail to the very ends of Khorvaire, and even the depths of Khyber, to recover.</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2330544, member: 4260"] [b]Bail Human Barbarian[/b] Well here goes nothing.....apologies if there are problems, I had to throw him together pretty quickly. [b]Bail[/b] [b]Human Barbarian 1[/b] [i]Medium Humanoid[/i] [b]Alignment:[/b] Neutral Good [b]Deity:[/b] Soveriegn Host [b]Region:[/b] Darguun [b]Sex:[/b] Male [b]Height:[/b] 5’7” [b]Weight:[/b] 145 lbs [b]Skin: [/b] Dark, husky, spent as lot of time outside [b]Hair: [/b]Black [b]Eyes:[/b] Hazel [b]Age:[/b] 14 [b]Action Points:[/b] 5 [b]Str:[/b] 16 (+3) [10 points] [b]Dex:[/b] 16 (+3) [10 points] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 8 (0) [0 points] [b]Cha:[/b] 10 (0) [2 points] [b]Class Abilities[/b] Fast Movement (+10' speed); Illiterate; Rage 3/day (+4 Str; +4 Con; +2 Will; -2 AC; 8 rounds plus newly improved con bonus) [b]Hit Dice:[/b] 1d12 [b]HP:[/b] 14 [b]AC:[/b] 16 (+3 Dex, +3 Studded Leather ) Touch – 13, Flat-footed – 13 [b]ACP:[/b] -1 [b]Init:[/b] +3 (+3 Dex) [b]Speed:[/b] 40ft [b]Saves:[/b] Fortitude + 4 [2 base, +2 Con] Reflex + 3 [+0 base, +3 Dex] Will -1 [+0 base, -1 Wis] [b]BAB/Grapple:[/b] +1/+4 [b]Melee Atk:[/b] +4 Great Axe (1d12+3 +3;x3) [b]Melee Atk:[/b] +4 Warhammer (1d8+3;x3) [b]Melee Atk:[/b] +4 Spear (1d8+3;x3) [b]Ranged Atk:[/b] +4 Spear (1d8+3 x3; 20') [b]Class Skills:[/b] Climb 4 [2 ranks, +3 Str, -1 ACP] Craft 0 [+0 Int] Handle Animal 2 [2 ranks, +0 Chr] Intimidate 2 [2 ranks, +0 Chr] Jump 6 [4 ranks, +3 Str, -1 ACP] Listen 4 [4 rank, +0 Wis] Ride 3 [+3 Dex] Survival 4 [4 ranks, +0 Wis] Swim 3 [2 ranks, +3 Str, -2 ACP] [b]Feats:[/b] Extend Rage (+5 rounds) Extra Rage (2 extra times a day) [b]Languages:[/b] Common, Goblin [b][u]Equipment[/u][/b] [b][i]Wearing or carrying at hand[/i][/b] [b]Great Axe[/b] – 20gp (12 lbs) [b]Spear[/b] - 2gp (6lb) [b]Warhammer[/b] - 12gp (5lb) [b]Studded Leather Armour[/b] – 25gp (20 lbs) [b][i]In or on containers[/i][/b] [b]Backpack[/b] - 2gp (2 lbs) [b]Waterskin[/b] – 1gp (4 lbs) [b]Flint and Steel[/b] – 1 gp (--) [b]Whetstone[/b] - 2cp (1lb) [b]5 Sunrods[/b] - 10gp (10lb) [b]Bedroll[/b] - 1sp (5lb) Total weight carried – 65 lbs, light load. [b]Money[/b] 22 gp 9 sp 8 cp ~~~~~ [b]Appearance:[/b] Bail is tall and thin with wiry muscles and broad shoulders, he is only 14 and is still growing. His face is hairless except for the bushy eyebrows. His nose is crooked, lieing slightly to the left, a result of the many beatings that he endured while young. He wears his hair long and lank, often tieing it back in a pony tail. [b]Personality:[/b]Bail has had a hard life and it shows, he is quiet and withdrawn and acts like a beaten puppy when in large crowds, shying away from people and sticking to the shadows, trying to be as unobtrusive as possible but when riled - Watch Out! He doesn't take well to being threatened or too bullies and is likely to take matters into his own hands. [b]Background:[/b] Bail had never known his true parents. As he understood it now they had been in a caravan travelling between Cyre and Zilargo that had been forcibly delayed in Darguun. His father had been killed and his pregnant mother held and 'maintained' until she had given birth, upon which time her usefulness was at an end and she had been slaughtered like some useless herd animal. Bail was raised recruited by the Kech Shaarat to be a member of the Plain, a secret organisation of spies and agents who are all non-goblinoid and more easily able to infiltrate the societies of the fairer races. He did as he was told, was an attentive student and, by avoiding the steady blows that would rain down on he and the other recruits became quite quick on his feet. He began to develop an aptitude for stealth, his reflexes becoming finally honed, his balance and carriage marked him as a young man of speed. The Plain were kept in line not only by threats to their physical being but also threats to their families. At this time Bail wasn't aware of the fate that had ultimately befallen his parents as the Kech Shaarat's plan was nefarious in the extreme. The tribe employed several Changelings who would impersonate the parents of the children that were slowly swelling the ranks of the Plain. It was easy with those born after abduction for they would never have the opportunity to recall their parents, but not all children were born in Darguun and the tactic kept them all in line. There was fierce competition between the children, a ruthless competition for food and attention that was cultivated by their wicked maters. Bail was one of the few that learnt the goblin language; he was quick in mind as well as on his feet and would pick up snatches of the language as he grew. When he was 14 he overheard a conversation that finally helped put all the pieces of the puzzle that had been bugging him for years together. He swore then that he would escape and did so the very next night, using the skills that his maters had so diligently taught him over the last 14 years. They had made him the perfect weapon and he cut them deep that night. Bail is on the run for two reasons, the first is that the Kech Sharrat don't want word of their secret reaching the ears of the outside world, not even the ears of those in Darkuun, as the great Lhesh Haruuc is not aware of the network and would surely think ill of the Kech Sharrat for keeping the network secret. Secondly, Bail stole something very valuable to the tribe before he left. Something that they will pursue Bail to the very ends of Khorvaire, and even the depths of Khyber, to recover. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Secret Scion - accepting alternates
Top