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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 2944311" data-attributes="member: 4441"><p>Harolk: [sblock]You receive a more formal invitation to the party about a week after your get-together with your friends.</p><p></p><p> While the invitation is in fairly spare language, Harolk knows that House Thuranni prides themselves on leaving their guests breathless in delight at their entertainments.[/sblock]</p><p></p><p>Mel: [sblock] Lorien d’Thuranni is a renowned blade-dancer, and he and his fellow elves are in great demand for the parties of young, thrill-seeking nobles. He is known to be arrogant, but with a long history of innovation, skill, and artistic vision that somewhat justifies his attitude. He lives at his family enclave in Dragon Towers, and mostly entertains and teaches visiting Thuranni scions. He generally only leaves the enclave when working, but is known to visit several theaters, including the Art Temple and the Grand Stage, for inspiration. He’s also known to visit the Diamond Theater (know for its sophisticated and tragic modern plays) in the tavern district of Downstairs. (That’s the place where Kerrik d’Kundarak was coming from when you rescued him, it is a much lower class district than Lorien is typically seen in.)</p><p></p><p>Of Terrik, you discover he’s a goblin gambling-hall owner with a shady reputation. He has several vices, drinking, gambling, and possibly dreamlilly, but runs a tight ship when it comes to his profits. He controls several levels of the Slatebone tower in Sharn’s Welcome, a red-lantern district in Cliffside. He is known to belong to the Boromar clan, a powerful clan of halfling smugglers, thieves, and gamblers, and is not known as one to cross. </p><p></p><p>Of Wallbreaker, you can find out only a little. He was apparently gifted to Terrik by the Boromar clan in an attempt to protect their investment about a decade ago. No one deals with Terrik directly; everyone has to go through his warforged guardian first. He is uncompromising and has casually maimed people for trying to get through him to Terrik.</p><p></p><p>Of Arden Fair, you learn he came from Aundair about seven years ago, though from exactly where, you’re not sure. Records of his passage are… difficult to get to. You are given to understand that it would take you a small fortune in bribes to trace Arden’s exact movements and history. But that in and of itself is revealing. He doesn’t want his past known… </p><p></p><p>Finally deciding to use your mother’s gift, you clear your mind and gaze into its depths. You see yourself sitting at Arden’s feet with the rest of his students, listening avidly as he speaks animatedly about something. He turns to one girl in particular and she puts herself in an attitude of meditation. Arden speaks more words and smiles at the rest of his class. But you see something else, something horrible! Overlaying Arden’s face and body is a hideous, transparent ghost of a bug-eyed monster. While you can still see Arden’s handsome face gesturing and speaking to his pupil, the monster within him seems to be calling something… A smaller version of it seems to be struggling to emerge from within the girl… there the vision stops, but not before you see yourself clouting Arden on the head. As he slumps to the ground, the smaller monster disappears from within the girl, and she runs away.[/sblock]</p><p></p><p>Tondrek: [sblock] Tondrek thinks the story definitely jives with what he knows of warforged construction. The detail of what the “godforged body” was made out of is very accurate, as far as he can tell. The idea of soul transfer is not something he’s familiar with, but the ability to grant sentience or even souls to an inanimate object is not the providence of mere mortals. The idea of a higher being, even a god, being responsible for the ‘forged makes far too much sense.</p><p></p><p>The ruins themselves you recognize from pictures in the <em>Korrenburg Chronicle</em>, Xen’drik ruins. The giants of old used enormous stone blocks in their construction, and statues of their ancestors figured prominently in their construction. It is very clear the story originated in Xen’drik, but from exactly where… you’d probably have to talk to someone who had been there, or do more research to pin down a part of the continent of mysteries.[/sblock]</p><p></p><p>Shenystari: [sblock] He doesn’t give public speeches per se, but he does occasionally hold introductory discourses on the steps of his Ocean View home. He uses it to attract the casual passer-by into his circle. Arden holds them periodically, and you can find out one within your two-week time frame easily. You receive no letter back from the kalashtar, but you didn’t exactly expect one either.[/sblock]</p><p></p><p>Hxaptos: [sblock] <em><span style="color: orange">What destroyed the giant empire? They say it was the wrath of the dragons. I say not. The rot of the giants’ culture was accomplished by more than simple destruction and war, something from <strong>below</strong> helped destroy them. Yes, I think we will find much of interest across the sea…</span></em>[/sblock]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 2944311, member: 4441"] Harolk: [sblock]You receive a more formal invitation to the party about a week after your get-together with your friends. While the invitation is in fairly spare language, Harolk knows that House Thuranni prides themselves on leaving their guests breathless in delight at their entertainments.[/sblock] Mel: [sblock] Lorien d’Thuranni is a renowned blade-dancer, and he and his fellow elves are in great demand for the parties of young, thrill-seeking nobles. He is known to be arrogant, but with a long history of innovation, skill, and artistic vision that somewhat justifies his attitude. He lives at his family enclave in Dragon Towers, and mostly entertains and teaches visiting Thuranni scions. He generally only leaves the enclave when working, but is known to visit several theaters, including the Art Temple and the Grand Stage, for inspiration. He’s also known to visit the Diamond Theater (know for its sophisticated and tragic modern plays) in the tavern district of Downstairs. (That’s the place where Kerrik d’Kundarak was coming from when you rescued him, it is a much lower class district than Lorien is typically seen in.) Of Terrik, you discover he’s a goblin gambling-hall owner with a shady reputation. He has several vices, drinking, gambling, and possibly dreamlilly, but runs a tight ship when it comes to his profits. He controls several levels of the Slatebone tower in Sharn’s Welcome, a red-lantern district in Cliffside. He is known to belong to the Boromar clan, a powerful clan of halfling smugglers, thieves, and gamblers, and is not known as one to cross. Of Wallbreaker, you can find out only a little. He was apparently gifted to Terrik by the Boromar clan in an attempt to protect their investment about a decade ago. No one deals with Terrik directly; everyone has to go through his warforged guardian first. He is uncompromising and has casually maimed people for trying to get through him to Terrik. Of Arden Fair, you learn he came from Aundair about seven years ago, though from exactly where, you’re not sure. Records of his passage are… difficult to get to. You are given to understand that it would take you a small fortune in bribes to trace Arden’s exact movements and history. But that in and of itself is revealing. He doesn’t want his past known… Finally deciding to use your mother’s gift, you clear your mind and gaze into its depths. You see yourself sitting at Arden’s feet with the rest of his students, listening avidly as he speaks animatedly about something. He turns to one girl in particular and she puts herself in an attitude of meditation. Arden speaks more words and smiles at the rest of his class. But you see something else, something horrible! Overlaying Arden’s face and body is a hideous, transparent ghost of a bug-eyed monster. While you can still see Arden’s handsome face gesturing and speaking to his pupil, the monster within him seems to be calling something… A smaller version of it seems to be struggling to emerge from within the girl… there the vision stops, but not before you see yourself clouting Arden on the head. As he slumps to the ground, the smaller monster disappears from within the girl, and she runs away.[/sblock] Tondrek: [sblock] Tondrek thinks the story definitely jives with what he knows of warforged construction. The detail of what the “godforged body” was made out of is very accurate, as far as he can tell. The idea of soul transfer is not something he’s familiar with, but the ability to grant sentience or even souls to an inanimate object is not the providence of mere mortals. The idea of a higher being, even a god, being responsible for the ‘forged makes far too much sense. The ruins themselves you recognize from pictures in the [I]Korrenburg Chronicle[/I], Xen’drik ruins. The giants of old used enormous stone blocks in their construction, and statues of their ancestors figured prominently in their construction. It is very clear the story originated in Xen’drik, but from exactly where… you’d probably have to talk to someone who had been there, or do more research to pin down a part of the continent of mysteries.[/sblock] Shenystari: [sblock] He doesn’t give public speeches per se, but he does occasionally hold introductory discourses on the steps of his Ocean View home. He uses it to attract the casual passer-by into his circle. Arden holds them periodically, and you can find out one within your two-week time frame easily. You receive no letter back from the kalashtar, but you didn’t exactly expect one either.[/sblock] Hxaptos: [sblock] [I][color=orange]What destroyed the giant empire? They say it was the wrath of the dragons. I say not. The rot of the giants’ culture was accomplished by more than simple destruction and war, something from [b]below[/b] helped destroy them. Yes, I think we will find much of interest across the sea…[/color][/I][/sblock] [/QUOTE]
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