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The Secrets of Lot (Recruitment)
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<blockquote data-quote="goblins85" data-source="post: 5696260" data-attributes="member: 57862"><p>Here is my write-up of Kenku (aka Tengu) in my world.</p><p></p><p>[sblock=Kenku]<strong>Kenku:</strong> A race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Selfish and secretive in their dealings, kenkus gather in large cities, lurk in dark alleys, and hoard purloined gold. They rarely travel alone, instead preferring to roam the streets in small gangs, all the while hatching plots to amass more wealth and power. Due to their penchant for shady ventures, they are often employed as thugs, thieves, spies, and assassins. Like the crows they share physical traits with, kenku are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don’t carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. They are also known as Tengu.</p><p><u>Play a Kenku if you want . . .</u></p><p>• to play a bird-like character</p><p>• to be shunned by society from the stigma you bring.</p><p>• to be very stealthy, greedy, and thief-like in your manner.</p><p></p><p><strong>RACIAL TRAITS</strong></p><p>• Average Height: 3´ 0˝–4´ 6˝</p><p>• Average Weight: 110–150 lb.</p><p>• Ability Scores: +2 Charisma, +2 Dexterity, - 2 Strength</p><p>• Size: Small As Small creatures, Kenku gain a +1 size bonus to AC, a +1 size bonus on attack rolls, and a +4 bonus on Stealth checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.</p><p>• Speed: 25 feet</p><p>• Vision: Darkvision, 60 feet</p><p>• Languages: Common, choice of one other.</p><p>• Skill Bonuses: +2 Bluff, +2 Stealth, +4 Linguistics</p><p>• Flock Effect: You gain a +3 bonus to all attack rolls against a target you flank instead of the standard +2, and you grant a +3 bonus when aiding another instead of the standard +2 bonus.</p><p>• You can mimic just about any sound or voice. A successful sense motive check opposed by your bluff check allows a listener to determine that the effect is fake.</p><p>• Gifted Linguist (Ex) Kenku learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</p><p>• Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</p><p></p><p><strong>Kenku Feats</strong></p><p></p><p><u>Lost in the Crowd</u></p><p><em>Prerequisite:</em> Kenku</p><p><em>Benefit:</em> You gain a +2 bonus to AC when you are adjacent to at least two enemies and/or allies larger than you.</p><p></p><p><u>Second Chance</u></p><p><em>Prerequisite:</em> Kenku</p><p><em>Benefit:</em> Once an encounter, when an attack hits you, force the enemy to reroll the attack roll. The enemy must use the result of the reroll, even if it’s lower.</p><p></p><p><u>Nasty Second Chance</u></p><p><em>Prerequisite:</em> Kenku</p><p><em>Benefit:</em> When you use your second chance feat, the attacker takes a –2 penalty to the new attack roll. At 7th level, this penalty becomes a -3, and at 14th level it becomes -5.[/sblock]</p><p></p><p>Thanks for your interest, it's encouraging! Other than Rogues, I also encourage you to think about Ninjas (which I did dumb down just a touch), Spelltheives, Factotums, and possibly the <a href="http://paizo.com/store/downloads/spesMagnaGames/v5748btpy8i9p" target="_blank">Masque</a> class by Spes Magna Games, if you want to play a master of disguise. Tripod Machine's <a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/tripodMachine/v5748btpy8bu5" target="_blank"> Fistful of Denarii</a> also has some very good roguish classes to choose from: Bounty Hunter, Corbie, Hunter, Scout, Spy. My problem with most 3rd party stuff is not enough power, instead of too much, so I may spice one of those up if you choose them.</p><p></p><p>A little more on story, still not with too much detail:</p><p>30 years ago, Psionics disappeared from the world of Lot. The Kingdom of Myst, built on it's Psionic might, fell to the Armies of Darius, led by a man named Remus. Soon enough, Remus was made Emperor of Darius. Remus didn't stop at Myst though, and soon had conquered almost everything this side of the Wyrmspire Mountains. However, the Ancient forest lands of Monotar would not fall to even his legions, which had grown powerful with his government reforms (Mandatory Military Service at age 16) and his Solider-Slave recruitment methods (Captured enemy combatants were given the chance to serve as Soldiers to earn their freedom, or otherwise face death or enslavement). Remus declared peace, and that was two years ago.</p><p></p><p>Other things to know:</p><p>• When Psionics vanished, another funny thing happened: All humanoid races aged like humans up till the age of 25 (afterwards, they age as standard for their race). Your character age must be between 19-30 years old.</p><p>• Monotar used to be held by the Elves, 500 hundred years ago. They left those lands for another...land...and left it to those Druids and Rangers who would protect it. Of course, Elves are long-lived people, and even though 500 years ago, many left, there are still enough people in the 'process' of leaving, that it is viable to play an Elf. Mainly, the people of Darius call the people of Monotar 'Tree-Huggers'.</p><p>• The standard service time in the Darius Legion is 3 years. Solider-Slaves serve for 5, and military career people can serve for even longer. When the game starts, you can be either an ex-Solider (aka Veteran), a recently freed Solider-Slave, or an Equestrian. More on what that all means later. No playing defects, or dishonorably discharged characters.</p><p></p><p>Edit:</p><p>I'd also like you to think about Virtues & Vices (right out of WOD). I can describe them if you need.</p><p><strong>Virtues</strong></p><p>Charity, Faith, Fortitude, Hope, Justice, Prudence, Temperance</p><p><strong>Vices</strong></p><p>Envy, Gluttony, Greed, Lust, Pride, Sloth, Wrath</p><p>I also want 5-10 facts about your character. These should be about a sentence or two long, no longer. They tell me about who your character is. It is also the immutable facts about your character. For example, if, for some reason, I have your character's father show up in the game, if one of your facts didn't say anything about his personality, or even mention him, I might make him nice, or mean...whatever I need. (I doubt that scenario will show up). This is so that I can have some room to maneuver for story. No need to strain to get all 10 in there, oh, and they can't effect the rules in anyway. Separated from that, I also want a character goal from ya, however short term that may be. You can change it later on. Oh! One more thing. I don't allow CE, I'm not a fan of CN (but have been known to allow it), and only allow LE, NE alignments if you don't play them stupid evil.</p><p></p><p>Gosh, I hope that isn't too much! I feel like I'm asking for so much!</p></blockquote><p></p>
[QUOTE="goblins85, post: 5696260, member: 57862"] Here is my write-up of Kenku (aka Tengu) in my world. [sblock=Kenku][B]Kenku:[/B] A race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Selfish and secretive in their dealings, kenkus gather in large cities, lurk in dark alleys, and hoard purloined gold. They rarely travel alone, instead preferring to roam the streets in small gangs, all the while hatching plots to amass more wealth and power. Due to their penchant for shady ventures, they are often employed as thugs, thieves, spies, and assassins. Like the crows they share physical traits with, kenku are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don’t carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. They are also known as Tengu. [U]Play a Kenku if you want . . .[/U] • to play a bird-like character • to be shunned by society from the stigma you bring. • to be very stealthy, greedy, and thief-like in your manner. [B]RACIAL TRAITS[/B] • Average Height: 3´ 0˝–4´ 6˝ • Average Weight: 110–150 lb. • Ability Scores: +2 Charisma, +2 Dexterity, - 2 Strength • Size: Small As Small creatures, Kenku gain a +1 size bonus to AC, a +1 size bonus on attack rolls, and a +4 bonus on Stealth checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters. • Speed: 25 feet • Vision: Darkvision, 60 feet • Languages: Common, choice of one other. • Skill Bonuses: +2 Bluff, +2 Stealth, +4 Linguistics • Flock Effect: You gain a +3 bonus to all attack rolls against a target you flank instead of the standard +2, and you grant a +3 bonus when aiding another instead of the standard +2 bonus. • You can mimic just about any sound or voice. A successful sense motive check opposed by your bluff check allows a listener to determine that the effect is fake. • Gifted Linguist (Ex) Kenku learn 2 languages each time they gain a rank in Linguistics rather than 1 language. • Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). [B]Kenku Feats[/B] [U]Lost in the Crowd[/U] [I]Prerequisite:[/I] Kenku [I]Benefit:[/I] You gain a +2 bonus to AC when you are adjacent to at least two enemies and/or allies larger than you. [U]Second Chance[/U] [I]Prerequisite:[/I] Kenku [I]Benefit:[/I] Once an encounter, when an attack hits you, force the enemy to reroll the attack roll. The enemy must use the result of the reroll, even if it’s lower. [U]Nasty Second Chance[/U] [I]Prerequisite:[/I] Kenku [I]Benefit:[/I] When you use your second chance feat, the attacker takes a –2 penalty to the new attack roll. At 7th level, this penalty becomes a -3, and at 14th level it becomes -5.[/sblock] Thanks for your interest, it's encouraging! Other than Rogues, I also encourage you to think about Ninjas (which I did dumb down just a touch), Spelltheives, Factotums, and possibly the [URL="http://paizo.com/store/downloads/spesMagnaGames/v5748btpy8i9p"]Masque[/URL] class by Spes Magna Games, if you want to play a master of disguise. Tripod Machine's [url="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/tripodMachine/v5748btpy8bu5"] Fistful of Denarii[/url] also has some very good roguish classes to choose from: Bounty Hunter, Corbie, Hunter, Scout, Spy. My problem with most 3rd party stuff is not enough power, instead of too much, so I may spice one of those up if you choose them. A little more on story, still not with too much detail: 30 years ago, Psionics disappeared from the world of Lot. The Kingdom of Myst, built on it's Psionic might, fell to the Armies of Darius, led by a man named Remus. Soon enough, Remus was made Emperor of Darius. Remus didn't stop at Myst though, and soon had conquered almost everything this side of the Wyrmspire Mountains. However, the Ancient forest lands of Monotar would not fall to even his legions, which had grown powerful with his government reforms (Mandatory Military Service at age 16) and his Solider-Slave recruitment methods (Captured enemy combatants were given the chance to serve as Soldiers to earn their freedom, or otherwise face death or enslavement). Remus declared peace, and that was two years ago. Other things to know: • When Psionics vanished, another funny thing happened: All humanoid races aged like humans up till the age of 25 (afterwards, they age as standard for their race). Your character age must be between 19-30 years old. • Monotar used to be held by the Elves, 500 hundred years ago. They left those lands for another...land...and left it to those Druids and Rangers who would protect it. Of course, Elves are long-lived people, and even though 500 years ago, many left, there are still enough people in the 'process' of leaving, that it is viable to play an Elf. Mainly, the people of Darius call the people of Monotar 'Tree-Huggers'. • The standard service time in the Darius Legion is 3 years. Solider-Slaves serve for 5, and military career people can serve for even longer. When the game starts, you can be either an ex-Solider (aka Veteran), a recently freed Solider-Slave, or an Equestrian. More on what that all means later. No playing defects, or dishonorably discharged characters. Edit: I'd also like you to think about Virtues & Vices (right out of WOD). I can describe them if you need. [B]Virtues[/B] Charity, Faith, Fortitude, Hope, Justice, Prudence, Temperance [B]Vices[/B] Envy, Gluttony, Greed, Lust, Pride, Sloth, Wrath I also want 5-10 facts about your character. These should be about a sentence or two long, no longer. They tell me about who your character is. It is also the immutable facts about your character. For example, if, for some reason, I have your character's father show up in the game, if one of your facts didn't say anything about his personality, or even mention him, I might make him nice, or mean...whatever I need. (I doubt that scenario will show up). This is so that I can have some room to maneuver for story. No need to strain to get all 10 in there, oh, and they can't effect the rules in anyway. Separated from that, I also want a character goal from ya, however short term that may be. You can change it later on. Oh! One more thing. I don't allow CE, I'm not a fan of CN (but have been known to allow it), and only allow LE, NE alignments if you don't play them stupid evil. Gosh, I hope that isn't too much! I feel like I'm asking for so much! [/QUOTE]
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