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The Secrets of the Taskshaper
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<blockquote data-quote="Dark Mistress" data-source="post: 5394136" data-attributes="member: 11816"><p>This product is 10 pages long. It starts with a cover and credits. (2 pages) </p><p></p><p>Next it jumps right into the new class/race, the Taskshaper. They are children stolen by the fey and changed into a new race. At one point many of them fled the fey realm back to the mortal realm. Now they are a new race/class open to PC's. (4 pages)</p><p>D8, 6 skills, medium BaB, all weapons and armor.</p><p>Class Abilities. They gain these abilities as they level. Some they get most they have to pick like rogue talents are done.</p><p>Moment of Change – 3 + caster level uses. Can be used to fuel special abilities.</p><p>Imprint Feat – trade a feat for any other feat for a single round.</p><p>Imprint Skill – Trade skill ranks from any str or dex based skill to another for a single round.</p><p>Modified Advantage – add a +1 to any D20 roll.</p><p>Impersonate - able to mimic someone they have touched. +5 to disguise checks.</p><p>Imprint Class Ability – Can mimic any class ability they have seen a class do, they do it as if they was half their level in said class. Such as backstab done by a 10th level Taskshaper, would be as if they was a 5th level rogue.</p><p>Improved Imprint Feat – as above but can do two feats at once.</p><p>Improved Imprint Skill – as above but with any skill.</p><p>Improved Modified Advantage – as above but at a +2.</p><p>Innate Armor – can gain natural armor for a short period of time.</p><p>Mimic Defense – gains a bonus to ref and fort saves for a short period of time.</p><p>Shaped Attack – gain a natural attack for your size. Higher level gain more attacks.</p><p>Shaped Resistance – Gain a energy resistance for a short period of time.</p><p>Change Shape – Starts like alter self, at higher level gain beast shape, elemental, plant, giant and eventually Dragon.</p><p>Perfect Copy – Makes themselves look exactly like someone else.</p><p></p><p>Ability Shift – more powerful abilities. Start with 1 point can eventually have 5.</p><p>Avoid Attack – Can make a contest melee attack to cause a attack to miss.</p><p>Dynamic Form – increase all mobility speed you posses.</p><p>Even More Changes – spend a ability shift point to get more Moment of Change points.</p><p>Shape Lock – Can tell another shape changer by touch, can force them to change shape.</p><p>Shift Condition – Can temporary ignore any one condition for a short while.</p><p>Touch of Change – functions similar to baleful polymorph.</p><p>Touch of Stone – functions similar to Stone to flesh spell.</p><p>Touch of Transformation – functions similar to polymorph any object.</p><p></p><p>Advanced Shapes – They cost two moment of change points.</p><p>Become Mask – Can mirror a touched persons personality.</p><p>Form Intention – gains a bonus to AC and saves for a short period against one creature.</p><p>Improved Imprint Class Ability – As above but equal to their level -3.</p><p>Master of Shapes – Allows the spending of two moments of change in one round.</p><p>Monstrous Adaption – Like imprint class ability but works on extraordinary and supernatural abilities of monsters.</p><p>Regenerate – gains natural regeneration for a short period of time.</p><p>Shaped Anatomy – Can possible avoid crits.</p><p>Stretch – can double their natural reach.</p><p></p><p>Unform – once per day can attempt to unform anything they touch works similar to disintegrate with high damage.</p><p></p><p>It ends with a OGL, 2 pages of ad and back cover. (4 pages)</p><p></p><p>Closing thoughts. The fluff for this race/class is pretty interesting. The art is fair to good. The class is a bit heavy on book keeping and the writers make note of that with a side bar. I honestly really have no idea if this class would be strong or weak. It is so different I think it would take a lot of play testing to be sure. My gut says it isn't and may even be a bit weak as it has limited number of powers per day. My impression is at times the class will dominate and at other times be a bit of a wall flower. </p><p></p><p>It is different and interesting, but it just didn't grab me as much as their previous race/class books did. I am not sure why, maybe it was all the book keeping. Or that it comes off as a jack of all trades at times while at other times it is a bit plain. I am just not sure, it just didn't grab me though like the In the Company of Giants and Gargoyles books did. So in the end I felt it was a neat idea that was done ok. So whats my rating? I ended up giving it a 3.5 star. I didn't feel it was good enough for a 4 but thought it was better than average which is a 3 to me.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5394136, member: 11816"] This product is 10 pages long. It starts with a cover and credits. (2 pages) Next it jumps right into the new class/race, the Taskshaper. They are children stolen by the fey and changed into a new race. At one point many of them fled the fey realm back to the mortal realm. Now they are a new race/class open to PC's. (4 pages) D8, 6 skills, medium BaB, all weapons and armor. Class Abilities. They gain these abilities as they level. Some they get most they have to pick like rogue talents are done. Moment of Change – 3 + caster level uses. Can be used to fuel special abilities. Imprint Feat – trade a feat for any other feat for a single round. Imprint Skill – Trade skill ranks from any str or dex based skill to another for a single round. Modified Advantage – add a +1 to any D20 roll. Impersonate - able to mimic someone they have touched. +5 to disguise checks. Imprint Class Ability – Can mimic any class ability they have seen a class do, they do it as if they was half their level in said class. Such as backstab done by a 10th level Taskshaper, would be as if they was a 5th level rogue. Improved Imprint Feat – as above but can do two feats at once. Improved Imprint Skill – as above but with any skill. Improved Modified Advantage – as above but at a +2. Innate Armor – can gain natural armor for a short period of time. Mimic Defense – gains a bonus to ref and fort saves for a short period of time. Shaped Attack – gain a natural attack for your size. Higher level gain more attacks. Shaped Resistance – Gain a energy resistance for a short period of time. Change Shape – Starts like alter self, at higher level gain beast shape, elemental, plant, giant and eventually Dragon. Perfect Copy – Makes themselves look exactly like someone else. Ability Shift – more powerful abilities. Start with 1 point can eventually have 5. Avoid Attack – Can make a contest melee attack to cause a attack to miss. Dynamic Form – increase all mobility speed you posses. Even More Changes – spend a ability shift point to get more Moment of Change points. Shape Lock – Can tell another shape changer by touch, can force them to change shape. Shift Condition – Can temporary ignore any one condition for a short while. Touch of Change – functions similar to baleful polymorph. Touch of Stone – functions similar to Stone to flesh spell. Touch of Transformation – functions similar to polymorph any object. Advanced Shapes – They cost two moment of change points. Become Mask – Can mirror a touched persons personality. Form Intention – gains a bonus to AC and saves for a short period against one creature. Improved Imprint Class Ability – As above but equal to their level -3. Master of Shapes – Allows the spending of two moments of change in one round. Monstrous Adaption – Like imprint class ability but works on extraordinary and supernatural abilities of monsters. Regenerate – gains natural regeneration for a short period of time. Shaped Anatomy – Can possible avoid crits. Stretch – can double their natural reach. Unform – once per day can attempt to unform anything they touch works similar to disintegrate with high damage. It ends with a OGL, 2 pages of ad and back cover. (4 pages) Closing thoughts. The fluff for this race/class is pretty interesting. The art is fair to good. The class is a bit heavy on book keeping and the writers make note of that with a side bar. I honestly really have no idea if this class would be strong or weak. It is so different I think it would take a lot of play testing to be sure. My gut says it isn't and may even be a bit weak as it has limited number of powers per day. My impression is at times the class will dominate and at other times be a bit of a wall flower. It is different and interesting, but it just didn't grab me as much as their previous race/class books did. I am not sure why, maybe it was all the book keeping. Or that it comes off as a jack of all trades at times while at other times it is a bit plain. I am just not sure, it just didn't grab me though like the In the Company of Giants and Gargoyles books did. So in the end I felt it was a neat idea that was done ok. So whats my rating? I ended up giving it a 3.5 star. I didn't feel it was good enough for a 4 but thought it was better than average which is a 3 to me. [/QUOTE]
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