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The secrets of winging it
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<blockquote data-quote="kigmatzomat" data-source="post: 2904154" data-attributes="member: 9254"><p>Seconded. I wind up with 50% of story development being in-game simply b/c the party is prone to making a radically different decision than I planned on. Sometimes it is a stroke of genius, others madness. Notes are the only way to maintain internal consistency. </p><p></p><p>Plus, don't be afraid to have a "hit the fan" plan. Every time the party levels, I make a new set of generic, humanoid opponents that are ~3 levels higher than the PCs. At any given time I can pull out NPC baddies from 1st to level+3. Change some simple features (race, sex, age, longsword vs. rapier, etc ) and they are more than suitable for when the party fubars things. </p><p></p><p>If I decide one should be an odd humanoid race, like a CR15 troll (which I think is ECL+3) then I'll grab a CR12 NPC and add the claw attacks and fast heal. It's not exact but it is quick and I can retroactively determine the "real" CR of the encounter. .</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2904154, member: 9254"] Seconded. I wind up with 50% of story development being in-game simply b/c the party is prone to making a radically different decision than I planned on. Sometimes it is a stroke of genius, others madness. Notes are the only way to maintain internal consistency. Plus, don't be afraid to have a "hit the fan" plan. Every time the party levels, I make a new set of generic, humanoid opponents that are ~3 levels higher than the PCs. At any given time I can pull out NPC baddies from 1st to level+3. Change some simple features (race, sex, age, longsword vs. rapier, etc ) and they are more than suitable for when the party fubars things. If I decide one should be an odd humanoid race, like a CR15 troll (which I think is ECL+3) then I'll grab a CR12 NPC and add the claw attacks and fast heal. It's not exact but it is quick and I can retroactively determine the "real" CR of the encounter. . [/QUOTE]
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