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The Selgaunt Campaign - OOC
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<blockquote data-quote="haiiro" data-source="post: 1799450" data-attributes="member: 1891"><p>Good questions, except the last one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Evermeet info:</p><p></p><p>- The introductory paragraph from the FRCS is something you'd all have gleaned by now: it's the center of the Elven Court, all of the elves that left Faerun during the Retreat went there (some have begun coming back, in recent years), it's a place of high magic, it's largely inaccessible to non-elves (and physically challenging to reach: hundreds of miles off the western coast of Faerun).</p><p></p><p>- From long association with Jaehn, you know they frown on shadow weave magic (which he used -- and that's why he fled the isle)</p><p></p><p>- Secrecy keeps many of the details about Evermeet out of most folks' reach (including yours), but you do know that it is not a hostile land -- although it is isolationist, and they don't take kindly to unexpected guests</p><p></p><p>- As to how Jaehn, Olo and Milo will fare, it's tough to know -- Jaehn likely will be in deep trouble, but Olo and Milo are likeable and not terribly threatening, so they should be okay, particularly since their arrival should be a curiosity (to say the least!)</p><p></p><p>Should you be worried about other Follies being whisked away? This is a tough one to answer as the DM, so I'll tackle it from two angles.</p><p></p><p>I'd think it would concern your characters, yes, but there's the metagame angle as well: this was done to conveniently remove Jaehn, Olo and Milo from the game without necessarily killing them. Your PCs obviously don't know that, but you do -- have fun with reacting believably in-game, but temper that with this metagame knowledge. Does that make sense?</p><p></p><p>At the same time, there is a sound in-game reason for what took place, based on ideas I'd already had before we took the campaign online. Yes, it's an obvious deus ex machina, but it also advances the campaign and provides the Follies with some potential answers and many new questions. Hopefully the level of suspension of disbelief required will be acceptable to everyone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In-game, the tower is a strange and unpredictable place, and the shimmering man's visits have never gone the way they were expected to. Given what you know about him, I'd say that the Follies would be hard-pressed to take anything for granted. There are also a host of unanswered questions about the pulse of energy, and for obvious reason I won't be touching on those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I hope this helps, and I'll happily field other questions if it didn't!</p></blockquote><p></p>
[QUOTE="haiiro, post: 1799450, member: 1891"] Good questions, except the last one. ;) Evermeet info: - The introductory paragraph from the FRCS is something you'd all have gleaned by now: it's the center of the Elven Court, all of the elves that left Faerun during the Retreat went there (some have begun coming back, in recent years), it's a place of high magic, it's largely inaccessible to non-elves (and physically challenging to reach: hundreds of miles off the western coast of Faerun). - From long association with Jaehn, you know they frown on shadow weave magic (which he used -- and that's why he fled the isle) - Secrecy keeps many of the details about Evermeet out of most folks' reach (including yours), but you do know that it is not a hostile land -- although it is isolationist, and they don't take kindly to unexpected guests - As to how Jaehn, Olo and Milo will fare, it's tough to know -- Jaehn likely will be in deep trouble, but Olo and Milo are likeable and not terribly threatening, so they should be okay, particularly since their arrival should be a curiosity (to say the least!) Should you be worried about other Follies being whisked away? This is a tough one to answer as the DM, so I'll tackle it from two angles. I'd think it would concern your characters, yes, but there's the metagame angle as well: this was done to conveniently remove Jaehn, Olo and Milo from the game without necessarily killing them. Your PCs obviously don't know that, but you do -- have fun with reacting believably in-game, but temper that with this metagame knowledge. Does that make sense? At the same time, there is a sound in-game reason for what took place, based on ideas I'd already had before we took the campaign online. Yes, it's an obvious deus ex machina, but it also advances the campaign and provides the Follies with some potential answers and many new questions. Hopefully the level of suspension of disbelief required will be acceptable to everyone. :) In-game, the tower is a strange and unpredictable place, and the shimmering man's visits have never gone the way they were expected to. Given what you know about him, I'd say that the Follies would be hard-pressed to take anything for granted. There are also a host of unanswered questions about the pulse of energy, and for obvious reason I won't be touching on those. ;) I hope this helps, and I'll happily field other questions if it didn't! [/QUOTE]
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