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The Selgaunt Campaign - OOC
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<blockquote data-quote="haiiro" data-source="post: 1853921" data-attributes="member: 1891"><p>tdr: Oops! Not sure why I missed you, sorry. :\ As for Tuggle's MM, when I was going back to sum up damage, my eye settled on "4 damage total" at the end of her post -- I fixed it now (9 total). Thanks for catching that.</p><p></p><p>glincaelin: No worries. I've been making mistakes right and left here... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Artemis: I think cueing up a default action is a neat idea. When I was first coming up with the guidelines, my thinking on total defense was that it's the thing least likely to get you killed -- "attack nearest" might not be what you want to do at all if "nearest" is, say, something that got summoned that's <em>much</em> nastier than what you were fighting before.</p><p></p><p>If you guys like the cued action idea, why don't you give me a sample one for each of you so we can discuss them as a group -- just post it here. As far as Thanksgiving goes, if this combat is still going on I was planning to put it on hold for the weekend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Xen: Not per se, but you can guess at its damage relative to the gremlyn grenades -- they do 3d6, and are about the size of a grapefruit. The knockerbomb is a small barrel, maybe a foot around and 16' or so high, and it's designed to blow through reinforced doors and walls.</p></blockquote><p></p>
[QUOTE="haiiro, post: 1853921, member: 1891"] tdr: Oops! Not sure why I missed you, sorry. :\ As for Tuggle's MM, when I was going back to sum up damage, my eye settled on "4 damage total" at the end of her post -- I fixed it now (9 total). Thanks for catching that. glincaelin: No worries. I've been making mistakes right and left here... :p Artemis: I think cueing up a default action is a neat idea. When I was first coming up with the guidelines, my thinking on total defense was that it's the thing least likely to get you killed -- "attack nearest" might not be what you want to do at all if "nearest" is, say, something that got summoned that's [i]much[/i] nastier than what you were fighting before. If you guys like the cued action idea, why don't you give me a sample one for each of you so we can discuss them as a group -- just post it here. As far as Thanksgiving goes, if this combat is still going on I was planning to put it on hold for the weekend. ;) Xen: Not per se, but you can guess at its damage relative to the gremlyn grenades -- they do 3d6, and are about the size of a grapefruit. The knockerbomb is a small barrel, maybe a foot around and 16' or so high, and it's designed to blow through reinforced doors and walls. [/QUOTE]
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