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<blockquote data-quote="haiiro" data-source="post: 1870321" data-attributes="member: 1891"><p><strong>Round 4 Summary, and Round 5</strong></p><p></p><p>Hoping not to hit Tal, Tuggle fires off a trio of <em>magic missiles</em> at the cube. Perhaps intent on its next meal, it doesn't seem to notice -- although the needles burrow wide holes through its flesh. Turning to Marduke, Tuggle asks in an offhand sort of way if the dwarf has any rope.</p><p></p><p>Safely protected by thousands of pounds of living slime, Tal continues to enjoy his jelly bath.</p><p></p><p>The heavily wounded weasel darts underneath the bridge, pausing just long enough to re-coat the surface with another puddle of magical grease. It's bleeding heavily, and looks frightened -- it's mandibles continue to writhe frantically, slowing only to cast the spell.</p><p></p><p>At the same time, its comrade moves into range and slings a web of fear at Tuggle. It ensnares the gnome, but he shakes most of it off -- perhaps fuelled by his intense distaste for these . . . things that are an offense to upstanding burrowing creatures everywhere.</p><p></p><p>Up in the doorway, next to Tuggle, Marduke waits for just the right moment to enter the fray (preferably without falling to his death in the process).</p><p></p><p>Sandwiched between the wall and fifty thousand pounds of hungry slime, Artemis somersaults out of the cube's way -- easily avoiding its clumsy lunge in his direction -- and comes out of his roll padding quietly towards one of the weasels. It seems totally focused on the bridge, and gives no sign that it heard him. Pleased, the barbarian stealthily lights his readied gremlyn grenade.</p><p></p><p>As the cube shudders back from its attempt to eat Artemis, Cupric's mouth opens and his fingers tense as another sound, powerful but silent, tears into the cube. With the loudest, wettest <em>splorching</em> sound any of you have ever heard, all fifty thousand pounds of it explode messily. The entire room is coated in cube-slime -- and where the cube "stood" before, Tal is laying on the ground, frozen, with an expression of something very like bliss on his face.</p><p></p><p><span style="color: sandybrown">-----</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">OOC:</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">- Tuggle made his save vs. the <em>cause fear</em>: 20 ([17]+3), so he's just shaken for the next round only -- a -2 to penalty to attack rolls, saving throws, skill checks and ability checks.</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">- The cube rolled missed Artemis with it's AoO vs. his Tumble result. The wounded weasel is in no state to notice him creeping around, and the other couldn't see him -- so just a Listen check, and it rolled a 1.</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">- Tal readied to use Divine Vigor, which he'll do on count 22 in round 5, resetting his initiative but losing his regular action (except that he's still paralyzed, of course). The DV won't have any effect.</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown"><a href="http://3d6.org/tools/02_elite_muster_room.gif" target="_blank">Updated map, for round 5</a>.</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">New initiative:</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Tal = 22 (paralyzed)</span></p><p><span style="color: sandybrown">Tuggle = 21</span></p><p><span style="color: sandybrown">DM (Weasels) = 17</span></p><p><span style="color: sandybrown">Marduke = 12</span></p><p><span style="color: sandybrown">Artemis = 9</span></p><p><span style="color: sandybrown">Cupric = 3</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Damage taken so far:</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Weasel "Sg" = 1</span></p><p><span style="color: sandybrown">Weasel "Se" = 18</span></p><p><span style="color: sandybrown">Cube = Very, very dead</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Artemis = 3 lethal, 4 subdual</span></p><p><span style="color: sandybrown">Tal = 20, paralysis</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown"><strong>48 hour deadline for round 5: 10:30 PM EST on 11/24.</strong></span></p></blockquote><p></p>
[QUOTE="haiiro, post: 1870321, member: 1891"] [b]Round 4 Summary, and Round 5[/b] Hoping not to hit Tal, Tuggle fires off a trio of [i]magic missiles[/i] at the cube. Perhaps intent on its next meal, it doesn't seem to notice -- although the needles burrow wide holes through its flesh. Turning to Marduke, Tuggle asks in an offhand sort of way if the dwarf has any rope. Safely protected by thousands of pounds of living slime, Tal continues to enjoy his jelly bath. The heavily wounded weasel darts underneath the bridge, pausing just long enough to re-coat the surface with another puddle of magical grease. It's bleeding heavily, and looks frightened -- it's mandibles continue to writhe frantically, slowing only to cast the spell. At the same time, its comrade moves into range and slings a web of fear at Tuggle. It ensnares the gnome, but he shakes most of it off -- perhaps fuelled by his intense distaste for these . . . things that are an offense to upstanding burrowing creatures everywhere. Up in the doorway, next to Tuggle, Marduke waits for just the right moment to enter the fray (preferably without falling to his death in the process). Sandwiched between the wall and fifty thousand pounds of hungry slime, Artemis somersaults out of the cube's way -- easily avoiding its clumsy lunge in his direction -- and comes out of his roll padding quietly towards one of the weasels. It seems totally focused on the bridge, and gives no sign that it heard him. Pleased, the barbarian stealthily lights his readied gremlyn grenade. As the cube shudders back from its attempt to eat Artemis, Cupric's mouth opens and his fingers tense as another sound, powerful but silent, tears into the cube. With the loudest, wettest [i]splorching[/i] sound any of you have ever heard, all fifty thousand pounds of it explode messily. The entire room is coated in cube-slime -- and where the cube "stood" before, Tal is laying on the ground, frozen, with an expression of something very like bliss on his face. [color=sandybrown]----- OOC: - Tuggle made his save vs. the [i]cause fear[/i]: 20 ([17]+3), so he's just shaken for the next round only -- a -2 to penalty to attack rolls, saving throws, skill checks and ability checks. - The cube rolled missed Artemis with it's AoO vs. his Tumble result. The wounded weasel is in no state to notice him creeping around, and the other couldn't see him -- so just a Listen check, and it rolled a 1. - Tal readied to use Divine Vigor, which he'll do on count 22 in round 5, resetting his initiative but losing his regular action (except that he's still paralyzed, of course). The DV won't have any effect. [url=http://3d6.org/tools/02_elite_muster_room.gif]Updated map, for round 5[/url]. New initiative: Tal = 22 (paralyzed) Tuggle = 21 DM (Weasels) = 17 Marduke = 12 Artemis = 9 Cupric = 3 Damage taken so far: Weasel "Sg" = 1 Weasel "Se" = 18 Cube = Very, very dead Artemis = 3 lethal, 4 subdual Tal = 20, paralysis [b]48 hour deadline for round 5: 10:30 PM EST on 11/24.[/b][/color] [/QUOTE]
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