Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
The Selgaunt Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haiiro" data-source="post: 1904594" data-attributes="member: 1891"><p><span style="color: sandybrown">OOC: Neither, actually. The "old" one pulls towards the siphon room, but since you don't know where the siphon itself is that's not too informative. The "new" one has a faint tug towards the large, very broken portal arch in the room you're currently in. Neither show any interest in the buried thing below you.</span></p><p></p><p>Matching the three runes around the door-panel to their counterparts on the new runekey arm, Artemis opens the door to the siphon chamber.</p><p></p><p>Directly in front of you is another slender bridge, this one unbroken, that crosses a very large room. The bridge has an arch to it -- at its midpoint, its forty feet from the floor; at the ends, thirty-five or so -- and its railings are carved in the shape of swords and spears. At the far side is the start of a passage that slopes sedately upwards, curving out of side.</p><p></p><p>The far side of the room is perhaps a hundred feet away -- and the chamber is at least two hundred feet from end to end. On the far wall is a massive relief carving of hundreds of upright spears, with Netherese runes ten feet tall carved in the center of the image. These carvings glow, illuminating the whole room.</p><p></p><p>The bridge is closer to one end of the room than the other, and the end nearest the span has another series of ten foot high runes carved on its wall. Below this is a heavy stone archway -- not the familiar pinkish-purple, but an almost phosphorsecent green -- fully ten feet high and eighty or ninety feet wide.</p><p></p><p>This arch looks almost exactly like the one shown in the triptych the Follies found in the mosaic room.</p><p></p><p>The bridge is covered in a thick coat of dust, but this has been marred by myriad scuffs, tracks and other disturbances. The floor is similarly covered -- but what else is down there is much more eye-catching.</p><p></p><p>Eight regiments of clay statues, seven feet tall, are lined up in formation facing the green archway. Some are shattered or otherwise damaged, but many are in perfect condition. They are carved to represent lightly armored warriors, each carrying a ten-foot spear and a kite shield. Their armor consist mainly of bracers and greaves, with small breastplates and helmets -- the breastplates are covered in spikes, and the helmets are horned.</p><p></p><p>Scattered around the statues is the debris of the destruction of some of their number: shards of pottery, clay dust, etc. The dust around them is also disturbed, much like on the bridge -- but the statues themselves are relatively dust-free. It is clear that they have been climbed on, wiped off, or otherwise interacted with.</p><p></p><p>At the far end of the room furthest from the bridge, the corners are angled, and there is another (smaller) green arch in both corners.</p><p></p><p>At the room's midpoint on either side, large marble spheres are set into the wall about three feet off the ground. The one on the opposite side of the room is covered in dust; the one below you is clean and shiny. Many small tracks lead up to this sphere, and even from here it's a safe guess that they belong to the spelleaters.</p><p></p><p>It looks like there are carvings on the near wall (where the door is) as well, but from here you can't tell what they are. They do offer enough handholds for an easy climb to the floor, though.</p><p></p><p><span style="color: sandybrown">OOC: From the doorway, the old arm pulls straight across the room to the passage on the opposite side. The new one tugs gently back towards the broken portal in the room behind you.</span></p></blockquote><p></p>
[QUOTE="haiiro, post: 1904594, member: 1891"] [color=sandybrown]OOC: Neither, actually. The "old" one pulls towards the siphon room, but since you don't know where the siphon itself is that's not too informative. The "new" one has a faint tug towards the large, very broken portal arch in the room you're currently in. Neither show any interest in the buried thing below you.[/color] Matching the three runes around the door-panel to their counterparts on the new runekey arm, Artemis opens the door to the siphon chamber. Directly in front of you is another slender bridge, this one unbroken, that crosses a very large room. The bridge has an arch to it -- at its midpoint, its forty feet from the floor; at the ends, thirty-five or so -- and its railings are carved in the shape of swords and spears. At the far side is the start of a passage that slopes sedately upwards, curving out of side. The far side of the room is perhaps a hundred feet away -- and the chamber is at least two hundred feet from end to end. On the far wall is a massive relief carving of hundreds of upright spears, with Netherese runes ten feet tall carved in the center of the image. These carvings glow, illuminating the whole room. The bridge is closer to one end of the room than the other, and the end nearest the span has another series of ten foot high runes carved on its wall. Below this is a heavy stone archway -- not the familiar pinkish-purple, but an almost phosphorsecent green -- fully ten feet high and eighty or ninety feet wide. This arch looks almost exactly like the one shown in the triptych the Follies found in the mosaic room. The bridge is covered in a thick coat of dust, but this has been marred by myriad scuffs, tracks and other disturbances. The floor is similarly covered -- but what else is down there is much more eye-catching. Eight regiments of clay statues, seven feet tall, are lined up in formation facing the green archway. Some are shattered or otherwise damaged, but many are in perfect condition. They are carved to represent lightly armored warriors, each carrying a ten-foot spear and a kite shield. Their armor consist mainly of bracers and greaves, with small breastplates and helmets -- the breastplates are covered in spikes, and the helmets are horned. Scattered around the statues is the debris of the destruction of some of their number: shards of pottery, clay dust, etc. The dust around them is also disturbed, much like on the bridge -- but the statues themselves are relatively dust-free. It is clear that they have been climbed on, wiped off, or otherwise interacted with. At the far end of the room furthest from the bridge, the corners are angled, and there is another (smaller) green arch in both corners. At the room's midpoint on either side, large marble spheres are set into the wall about three feet off the ground. The one on the opposite side of the room is covered in dust; the one below you is clean and shiny. Many small tracks lead up to this sphere, and even from here it's a safe guess that they belong to the spelleaters. It looks like there are carvings on the near wall (where the door is) as well, but from here you can't tell what they are. They do offer enough handholds for an easy climb to the floor, though. [color=sandybrown]OOC: From the doorway, the old arm pulls straight across the room to the passage on the opposite side. The new one tugs gently back towards the broken portal in the room behind you.[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Selgaunt Campaign
Top