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<blockquote data-quote="haiiro" data-source="post: 1945563" data-attributes="member: 1891"><p>The Follies are spread out across the bridge when Marduke reaches the entrance to the hallway. Not needing any light to guide him, he steps into the darkness.</p><p></p><p>Artemis has just gotten close enough to the mouth of the hall for his torch to come into play when the entire room begins to echo with a deep, imposing, resonates-in-your-chest drumming: <strong>boom</strong>, <strong>BOOM</strong>, <strong>boom</strong>, <strong>BOOM</strong>... This sound is being projected from the hallway Marduke has just stepped into, and the entire siphon room acts as a magnifecnt echo chamber -- the drums reverberate off the walls, their sound magnified and magnified again.</p><p></p><p>Marduke stops in his tracks, and turns his head to the right, where his gaze settles on the statue of a drummer that he has just pulled abreast of. The rest of the Follies cross the bridge at a quick but cautious pace, and Marduke turns back to look at them.</p><p></p><p>The last of the echoes die out in the siphon room. Magical torchlight flickers soundlessly in the now-eerie silence.</p><p></p><p>"The blasted sticks never touched the drum, but by Farngrim that devil can make more noise than my grandmum. And there's more of them up ahead!" The dwarf gestures with his head at the other alcoves that dot the hallway walls as it spirals upwards.</p><p></p><p><span style="color: sandybrown">OOC: Anyone making a DC 18 Knowledge (history or royalty) or a DC 20 Int check can read the following: [spoiler]The room below has the feel of a mustering area, where a general might inspect her troops before battle. If that's the case, the drums might signal the approach of the general (coming down the hallway), and would also serve to impress the troops -- and get them into formation before she arrived.[/spoiler]</span></p></blockquote><p></p>
[QUOTE="haiiro, post: 1945563, member: 1891"] The Follies are spread out across the bridge when Marduke reaches the entrance to the hallway. Not needing any light to guide him, he steps into the darkness. Artemis has just gotten close enough to the mouth of the hall for his torch to come into play when the entire room begins to echo with a deep, imposing, resonates-in-your-chest drumming: [b]boom[/b], [b]BOOM[/b], [b]boom[/b], [b]BOOM[/b]... This sound is being projected from the hallway Marduke has just stepped into, and the entire siphon room acts as a magnifecnt echo chamber -- the drums reverberate off the walls, their sound magnified and magnified again. Marduke stops in his tracks, and turns his head to the right, where his gaze settles on the statue of a drummer that he has just pulled abreast of. The rest of the Follies cross the bridge at a quick but cautious pace, and Marduke turns back to look at them. The last of the echoes die out in the siphon room. Magical torchlight flickers soundlessly in the now-eerie silence. "The blasted sticks never touched the drum, but by Farngrim that devil can make more noise than my grandmum. And there's more of them up ahead!" The dwarf gestures with his head at the other alcoves that dot the hallway walls as it spirals upwards. [color=sandybrown]OOC: Anyone making a DC 18 Knowledge (history or royalty) or a DC 20 Int check can read the following: [spoiler]The room below has the feel of a mustering area, where a general might inspect her troops before battle. If that's the case, the drums might signal the approach of the general (coming down the hallway), and would also serve to impress the troops -- and get them into formation before she arrived.[/spoiler][/color] [/QUOTE]
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