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<blockquote data-quote="haiiro" data-source="post: 2174227" data-attributes="member: 1891"><p><span style="color: sandybrown">OOC: Xen, without spells or special abilities that allow you to do so, there is <em>never</em> a way to know if stepping through an opaque <em>portal</em> is a safe thing to do -- Marduke certainly knows this. He also knows that most <em>portals</em> "pull" you through the moment you touch them, although there are exceptions (like the one to the valley on the other side of the cylnder room). That said, there's nothing to indicate that stepping into this one is inherently <em>unsafe</em>, so I'm going to run with that.</span></p><p></p><p>"Rumble up that bit o' stone again," Marduke says to Artemis, pointing at the panel that conceals the oil slick <em>portal</em>, "and I'll go have a look."</p><p></p><p>Artemis activates the runes again, and the <em>portal</em> shimmers back into being. Marduke strides forward confidently, his urgrosh swinging free at his side. When his leading foot hits the surface of the slick, he disappears.</p><p></p><p><span style="color: sandybrown">OOC: Marduke only:</span> [spoiler]As soon as he touches the <em>portal</em>, Marduke is sucked through to its destination: a large room shaped somewhat like an upside-down wine glass.</p><p></p><p>He immediately feels a soothing tingle throughout his body -- very similar to the sensation of being healed by clerical magic. There is also something calming about the room itself; the place feels very peaceful.</p><p></p><p>The chamber is widest at the point of entry, and the <em>portal</em> opens out onto a walkway that encircles the whole room. The floor is only a few feet below the walkway, and the room bells out from there -- and then tapers up from the walkway to the ceiling (where the wine glass comparison comes from).</p><p></p><p>The walls are made of a pale blue stone, somewhat like marble, while the floor and walkway are made of the now-familiar pinkish stone used throughout the tower. Glowing purple motes can be seen on (or in) the floor -- along with small protrusions of metal -- but from this vantage point it's hard to guess at their nature.</p><p></p><p>Right next to the entry is a slender stairway that ascends steeply up and around the wall to the top of the room, and then descends again to the room's central feature: a tapered pillar the hangs from the ceiling, supporting a flat circular platform with a railing. This platform would give you an excellent view of the entrie floor of the room, which is perhaps fifty feet in diameter.</p><p></p><p>Across from the entryway, runes four feet high run in a wide band around the wall; the whole sequence is about twenty feet long.[/spoiler]</p><p></p><p><span style="color: sandybrown">OOC: What would everyone like to do?</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">I'm back in the mode of checking the thread every day, and I'd love to get everyone fired up into that same rhythm. We're coming up on the Selgaunt campaign's two year anniversary (this August), and there's so much more to see -- and do! -- that I very much want to keep it going.</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">Edit: I hit "submit post" and realized that didn't really cover all the things I was thinking about, so I posted in more detail over in the OOC thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p></blockquote><p></p>
[QUOTE="haiiro, post: 2174227, member: 1891"] [color=sandybrown]OOC: Xen, without spells or special abilities that allow you to do so, there is [i]never[/i] a way to know if stepping through an opaque [i]portal[/i] is a safe thing to do -- Marduke certainly knows this. He also knows that most [i]portals[/i] "pull" you through the moment you touch them, although there are exceptions (like the one to the valley on the other side of the cylnder room). That said, there's nothing to indicate that stepping into this one is inherently [i]unsafe[/i], so I'm going to run with that.[/color] "Rumble up that bit o' stone again," Marduke says to Artemis, pointing at the panel that conceals the oil slick [i]portal[/i], "and I'll go have a look." Artemis activates the runes again, and the [i]portal[/i] shimmers back into being. Marduke strides forward confidently, his urgrosh swinging free at his side. When his leading foot hits the surface of the slick, he disappears. [color=sandybrown]OOC: Marduke only:[/color] [spoiler]As soon as he touches the [i]portal[/i], Marduke is sucked through to its destination: a large room shaped somewhat like an upside-down wine glass. He immediately feels a soothing tingle throughout his body -- very similar to the sensation of being healed by clerical magic. There is also something calming about the room itself; the place feels very peaceful. The chamber is widest at the point of entry, and the [i]portal[/i] opens out onto a walkway that encircles the whole room. The floor is only a few feet below the walkway, and the room bells out from there -- and then tapers up from the walkway to the ceiling (where the wine glass comparison comes from). The walls are made of a pale blue stone, somewhat like marble, while the floor and walkway are made of the now-familiar pinkish stone used throughout the tower. Glowing purple motes can be seen on (or in) the floor -- along with small protrusions of metal -- but from this vantage point it's hard to guess at their nature. Right next to the entry is a slender stairway that ascends steeply up and around the wall to the top of the room, and then descends again to the room's central feature: a tapered pillar the hangs from the ceiling, supporting a flat circular platform with a railing. This platform would give you an excellent view of the entrie floor of the room, which is perhaps fifty feet in diameter. Across from the entryway, runes four feet high run in a wide band around the wall; the whole sequence is about twenty feet long.[/spoiler] [color=sandybrown]OOC: What would everyone like to do? I'm back in the mode of checking the thread every day, and I'd love to get everyone fired up into that same rhythm. We're coming up on the Selgaunt campaign's two year anniversary (this August), and there's so much more to see -- and do! -- that I very much want to keep it going. Edit: I hit "submit post" and realized that didn't really cover all the things I was thinking about, so I posted in more detail over in the OOC thread. :)[/color] [/QUOTE]
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