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General Tabletop Discussion
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The senseless achitecture in most official products
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<blockquote data-quote="Jd Smith1" data-source="post: 7882203" data-attributes="member: 6998052"><p>You have to be careful arguing for logical architecture. I use a VTT at the table and every player has a laptop, so any jpeg or png file is a potential map.</p><p></p><p>I was running a zombie campaign, and I downloaded the floorplan of the London Apple store off the store's website as a possible encounter area.</p><p></p><p>It eventually was used, and after the PCS finished the encounter, they loaded up what loot was to be had, and looked for a freight entrance.</p><p></p><p>There wasn't any. Not even a stock room per se. Or a back door or service entrance. There were two steet entrances and a subway entrance. That was it. I realize that Apple doesn't sell a lot of bulky items, but still, this store was large and its inventory must be sizable.</p><p></p><p>I used several mall floor plans in the same campaign, and they are less logical than many dungeons (except for the regular placement of bathrooms). </p><p></p><p>So the idea that an underground structure that has changed owners and purposes a dozen times over a long period having been remodeled haphazardly is not at all strange.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 7882203, member: 6998052"] You have to be careful arguing for logical architecture. I use a VTT at the table and every player has a laptop, so any jpeg or png file is a potential map. I was running a zombie campaign, and I downloaded the floorplan of the London Apple store off the store's website as a possible encounter area. It eventually was used, and after the PCS finished the encounter, they loaded up what loot was to be had, and looked for a freight entrance. There wasn't any. Not even a stock room per se. Or a back door or service entrance. There were two steet entrances and a subway entrance. That was it. I realize that Apple doesn't sell a lot of bulky items, but still, this store was large and its inventory must be sizable. I used several mall floor plans in the same campaign, and they are less logical than many dungeons (except for the regular placement of bathrooms). So the idea that an underground structure that has changed owners and purposes a dozen times over a long period having been remodeled haphazardly is not at all strange. [/QUOTE]
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The senseless achitecture in most official products
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