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The senseless achitecture in most official products
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<blockquote data-quote="Scott Christian" data-source="post: 7883140" data-attributes="member: 6901101"><p>One thing with dungeons, especially alternate style dungeons (mines, caves, and sewers), it's pretty easy to come to a conclusion about the crazy designs. Mines follow veins. Caves erode from water taking the path of least resistance. And sewers serve areas of high (or once high) population. But a dungeon, particularly one with an Egyptian motif - maddening!</p><p>On hallways, I can understand a single hallway being long and large. Basically, if it's meant to be guarded or the walls tell a story, that makes sense to me. </p><p>As far as dungeons being built, not only are the designs insane, but often the daily living and ecosystem are even more insane. Who wants to remember that you placed a trap in the middle of the hallway "every single time" you walk down the hallway. Are the inhabitants living there? Then there may be kids. Oops, little goblin baby just died because we put acid above his bedroom door. This, and the "other inhabitants" that often come with a dungeon. The giant fire beetle that happens to be co-habituating with the orcs. Really?</p><p>But, I can say it is obvious designers have been thinking about this more and more. They give reasons why the creatures are there. The carrion crawler is the garbage disposal, the rot grubs are in the poop pit, etc.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 7883140, member: 6901101"] One thing with dungeons, especially alternate style dungeons (mines, caves, and sewers), it's pretty easy to come to a conclusion about the crazy designs. Mines follow veins. Caves erode from water taking the path of least resistance. And sewers serve areas of high (or once high) population. But a dungeon, particularly one with an Egyptian motif - maddening! On hallways, I can understand a single hallway being long and large. Basically, if it's meant to be guarded or the walls tell a story, that makes sense to me. As far as dungeons being built, not only are the designs insane, but often the daily living and ecosystem are even more insane. Who wants to remember that you placed a trap in the middle of the hallway "every single time" you walk down the hallway. Are the inhabitants living there? Then there may be kids. Oops, little goblin baby just died because we put acid above his bedroom door. This, and the "other inhabitants" that often come with a dungeon. The giant fire beetle that happens to be co-habituating with the orcs. Really? But, I can say it is obvious designers have been thinking about this more and more. They give reasons why the creatures are there. The carrion crawler is the garbage disposal, the rot grubs are in the poop pit, etc. [/QUOTE]
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The senseless achitecture in most official products
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