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General Tabletop Discussion
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The senseless achitecture in most official products
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<blockquote data-quote="Lanefan" data-source="post: 7884228" data-attributes="member: 29398"><p>If your players really don't care, then in some regards you're quite lucky.</p><p></p><p>But some players - and I'd count myself among them, though I've seen and played with far worse than me - do care.</p><p></p><p>If something doesn't make sense, that's fine - but I'll still start looking for the in-fiction reason why it doesn't.</p><p></p><p>Geography in particular. If it's not believable it'll bug me forever.</p><p></p><p>Last night while at a friend's place I saw she had on the wall a big printout of a randomly-generated world-scale map she's using as the homeworld for the game she just started. It's a very pretty map, with loads of potential for placement of cities, adventure sites, and so on - lots to work with there. </p><p></p><p>So what did I notice first of all? </p><p></p><p>I noticed that it's all too clear that the map generator's programming doesn't allow mountains and sea to be anywhere near each other - they're always separated by large areas of plains or forest or swampland - meaning that features such as the BC/Alaska coasts, the Norway coast, and volcanic islands such as Hawaii and even Japan can't exist. And that bugged me, if for no other reason than I live in one of those very regions. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>(and if you can't have fjords it likely follows that you won't have Norse, and a D&D setting without Norse in it just isn't worth bothering with) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7884228, member: 29398"] If your players really don't care, then in some regards you're quite lucky. But some players - and I'd count myself among them, though I've seen and played with far worse than me - do care. If something doesn't make sense, that's fine - but I'll still start looking for the in-fiction reason why it doesn't. Geography in particular. If it's not believable it'll bug me forever. Last night while at a friend's place I saw she had on the wall a big printout of a randomly-generated world-scale map she's using as the homeworld for the game she just started. It's a very pretty map, with loads of potential for placement of cities, adventure sites, and so on - lots to work with there. So what did I notice first of all? I noticed that it's all too clear that the map generator's programming doesn't allow mountains and sea to be anywhere near each other - they're always separated by large areas of plains or forest or swampland - meaning that features such as the BC/Alaska coasts, the Norway coast, and volcanic islands such as Hawaii and even Japan can't exist. And that bugged me, if for no other reason than I live in one of those very regions. :) (and if you can't have fjords it likely follows that you won't have Norse, and a D&D setting without Norse in it just isn't worth bothering with) :) [/QUOTE]
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